{"title":"Board Games","description":"","products":[{"product_id":"504","title":"504","description":"\u003cdiv\u003eIn a distant future, scientists were able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!\u003cbr\u003e\u003cbr\u003e504 is a game that creates 504 different games out of one box. The game consists of nine modules:\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e Module 1: Pick-Up \u0026amp; Deliver\u003cbr\u003e Module 2: Race\u003cbr\u003e Module 3: Privileges\u003cbr\u003e Module 4: Military\u003cbr\u003e Module 5: Exploration\u003cbr\u003e Module 6: Roads\u003cbr\u003e Module 7: Majorities\u003cbr\u003e Module 8: Production\u003cbr\u003e Module 9: Shares\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eIn each single game, you take three different modules from the nine available and assemble them in any order you like to create a new game. (504 = 9 * 8 * 7 = the number of distinct permutations of three items from a set of nine. The order of the three game modules is significant, and modules cannot be repeated.) For example, you can play:\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e a racing game that expands through exploration with technology improving the racing or exploration (World \"253\").\u003cbr\u003e an 18XX-style stock game with network building for income and production sites to provide workers for the road building (World \"968\").\u003cbr\u003e a war game with a pick-up and deliver economy and bonus scoring from majorities (\"World 417\").\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eEach single game takes from 30 to 120 minutes to play.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049082126359,"sku":"SHG4002","price":55.0,"currency_code":"GBP","in_stock":false}]},{"product_id":"7-wonders-second-edition","title":"7 Wonders (Second Edition)","description":"\u003cdiv\u003eMake the right decisions to lead your civilization to prosperity!\u003cbr\u003e\u003cbr\u003eLead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084190743,"sku":"ASMSEV2US01","price":40.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/7-Wonders-2nd-Edition-2.jpg?v=1763385198"},{"product_id":"7-wonders-second-edition-armada","title":"7 Wonders (Second Edition): Armada","description":"\u003cdiv\u003eThe horizon is now within reach: your armada is waiting for you to go conquer the seas! On board your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games.\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084223511,"sku":"ASMSEV2US04","price":27.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/pic5593551.webp?v=1770298671"},{"product_id":"7-wonders-duel","title":"7 Wonders Duel","description":"\u003cdiv\u003eIn many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.\u003cbr\u003e\u003cbr\u003eWhat's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.\u003cbr\u003e\u003cbr\u003eEach player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003cbr\u003e\u003cbr\u003ePlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.\u003cbr\u003e\u003cbr\u003eA player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084256279,"sku":"ASM7DU-EN01","price":22.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/ZEG-ASM7DU-EN01_FRONT.jpg?v=1761236146"},{"product_id":"7-wonders-duel-agora","title":"7 Wonders Duel: Agora","description":"\u003cdiv\u003e7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.\u003cbr\u003e\u003cbr\u003e1 Senate board\u003cbr\u003e24 Influence cubes (12 bronze and 12 silver)\u003cbr\u003e13 Senator cards (7 Politicians and 6 Conspirators)\u003cbr\u003e2 Wonder cards\u003cbr\u003e16 Conspiracy cards\u003cbr\u003e16 Decree tokens\u003cbr\u003e2 Progress tokens\u003cbr\u003e4 Military tokens\u003cbr\u003e1 score pad\u003cbr\u003e1 Player Aid card\u003cbr\u003e1 rulebook\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084321815,"sku":"ASM7DAGEN01","price":18.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/pic5515320.webp?v=1770298802"},{"product_id":"7-wonders-duel-pantheon","title":"7 Wonders Duel: Pantheon","description":"\u003cdiv\u003eA pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.\u003cbr\u003e\u003cbr\u003eDuring Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.\u003cbr\u003e\u003cbr\u003eWith Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.\u003cbr\u003e\u003cbr\u003eWhat's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.\u003cbr\u003e\u003cbr\u003e7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods).\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084354583,"sku":"ASM7DPAEN01","price":18.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/7wdp-box-3d-left-1594920845W3ccH.png?v=1757603165"},{"product_id":"7-wonders-architects","title":"7 Wonders: Architects","description":"\u003cdiv\u003eIn 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.\u003cbr\u003e\u003cbr\u003ePlayers receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084387351,"sku":"ASMARCEN01","price":36.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/pic6381379.webp?v=1770298876"},{"product_id":"7-wonders-edifice","title":"7 Wonders: Edifice","description":"\u003cdiv\u003e7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty.\u003cbr\u003e\u003cbr\u003eIn more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty.\u003cbr\u003e\u003cbr\u003eOnce during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card.\u003cbr\u003e\u003cbr\u003eAs soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.)\u003cbr\u003e\u003cbr\u003e7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders.\u003cbr\u003e\u003cbr\u003e7 Wonders: Edifice can be used with any edition of 7 Wonders.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084420119,"sku":"ASMSEV7EDEN02","price":22.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/pic7296281.webp?v=1770299011"},{"product_id":"a-fake-artist-goes-to-new-york","title":"A Fake Artist Goes to New York","description":"\u003cdiv\u003eエセ芸術家ニューヨークへ行く – which is pronounced as \"Ese Geijutsuka New York e Iku\" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an \"X\" written on his card: they are the fake artist!\u003cbr\u003e\u003cbr\u003ePlayers will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084485655,"sku":"OIN0001FAG","price":18.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/ZBG-OIN09031-1_15709ab2-b449-402f-931f-ba804b244d1c.webp?v=1767438451"},{"product_id":"a-gentle-rain","title":"A Gentle Rain","description":"\u003cdiv\u003eTAKE A DEEP BREATH, AND RELAX...\u003cbr\u003e\u003cbr\u003eYou have come to the lake hoping to see a rare and beautiful sight. The lilies of the lake only open their blossoms in the rain, and only rarely do all eight kinds of lily bloom at once. The goal of A Gentle Rain is to place the lake tiles in such a way to cause all eight types of lilies to bloom before you run out of tiles and the rain ends.\u003cbr\u003e\u003cbr\u003ePlace each new tile you draw next to a tile already in play, making sure to match the colors of all the tile edges touching the tile you are placing. Each time you manage to complete a square of four touching tiles, a blossom opens between them.\u003cbr\u003e\u003cbr\u003eKeep Score, or don’t.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084518423,"sku":"AGentleRain","price":19.8,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/A-GENTLE-RAIN.png?v=1760531998"},{"product_id":"a-tale-of-pirates","title":"A Tale of Pirates","description":"\u003cdiv\u003ePut on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game.\u003cbr\u003e\u003cbr\u003eAs a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer, they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship, loading cannons, shooting enemy ships, repairing damage, and so forth...\u003cbr\u003e\u003cbr\u003eA Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios, ranging from ordinary pirating activities like looking and shooting, to kraken-hunting, prison breaks, treasure hunts, and much more. An app for any smartphone or tablet will lead the players along the missions, assist with scenario data, random events, multiple paths, upgrades, and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds, each five minutes long.\u003cbr\u003e\u003cbr\u003eThe players have to react to events and maneuver the ship to fight enemy gunboats, catch rich merchant vessels, and avoid other obstacles. They must communicate to agree and organize things to do, but they have to be quick because time is always ticking.\u003cbr\u003e\u003cbr\u003eA Tale of Pirates is swift playing with simple rules, but it's exciting and involving, with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays, in addition to the intermittent rounds, always allow you to catch your breath!\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084649495,"sku":"CRAATOP01","price":31.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/71-Ujga7-2L._AC_SL1200.jpg?v=1757075571"},{"product_id":"abyss","title":"Abyss","description":"\u003cdiv\u003eThe Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!\u003cbr\u003e\u003cbr\u003eAbyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084715031,"sku":"ASMABYS01USIC","price":49.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/pic1962861_3210f2a0-9381-441e-96dc-67e70adcee39.webp?v=1770297930"},{"product_id":"after-us","title":"After Us","description":"\u003cdiv\u003e2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They've been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence.\u003cbr\u003e\u003cbr\u003eAfter Us is a deck-building and resource management game featuring an original and intuitive combo system in which players are each leading a tribe of apes. Starting only with tamarins, they combine their cards each turn to collect resources and gather victory points, attracting new apes into their tribe along the way: powerful gorillas, resourceful orangutans, versatile chimpanzees, and wise mandrills. The first player to obtain 80 points prevails in the race to collective intelligence — and wins the game.\u003cbr\u003e\u003cbr\u003e— description from the designer\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049092907031,"sku":"5065014806159","price":40.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/ZHACGAM-AFTUS.STD.webp?v=1776690917"},{"product_id":"age-of-conan-the-strategy-board-game","title":"Age of Conan: The Strategy Board Game","description":"\u003cdiv\u003eAge of Conan is a board game which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard.\u003cbr\u003e\u003cbr\u003eYou will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian!\u003cbr\u003e\u003cbr\u003eIn Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia.\u003cbr\u003e\u003cbr\u003eYou will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom.\u003cbr\u003e\u003cbr\u003eThe game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player.\u003cbr\u003e\u003cbr\u003eThe roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result.\u003cbr\u003e\u003cbr\u003eWhen the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049093005335,"sku":"AREAOC0001","price":75.6,"currency_code":"GBP","in_stock":true}]},{"product_id":"air-land-sea","title":"Air, Land, \u0026 Sea","description":"\u003cdiv\u003eIn Air, Land, \u0026amp; Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!\u003cbr\u003e\u003cbr\u003eAs Supreme Commander of your country's military forces, you must carefully deploy your forces across three possible theaters of war: Air, Land, and Sea. The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.\u003cbr\u003e\u003cbr\u003eAt the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.\u003cbr\u003e\u003cbr\u003eYou do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, \u0026amp; Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049097461783,"sku":"AWGAW03AS2","price":16.2,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/Air-Land-Sea-Revised-Edition.jpg?v=1759499870"},{"product_id":"akropolis","title":"Akropolis","description":"\u003cdiv\u003eThe most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas.\u003cbr\u003e\u003cbr\u003eStone is an essential resource, so make sure you do not neglect it. You’ll need enough quarries so you can build higher up, making your city stretch towards the sky.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e Choose a tile from the construction site\u003cbr\u003e Arrange it in your city to unlock each district's full potential\u003cbr\u003e Build on higher levels, increase the value of your districts and win the game\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049139666967,"sku":"220705 - LEO","price":22.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/product.webp?v=1776691058"},{"product_id":"akropolis-athena","title":"Akropolis: Athena","description":"\u003cdiv\u003eAkropolis Athena is an expansion of the Akropolis base game, set in the Ancient Mediterranean where architects compete to build prestigious cities. The theme revolves around gaining the favor of Athena, the goddess of wisdom, war, and artisans, to earn riches and honor.\u003cbr\u003e In this game, players must use their skills to complete specific Construction cards by building layouts within their cities that match the cards. As players complete these cards, they can acquire parts of the Statue of Athena and gain Mini-tiles to enhance their cities. The goal is to strategically build your city while completing these Construction cards to gain additional points and advantages.\u003cbr\u003e The game integrates the core rules of the AKROPOLIS base game with the added challenge of completing Construction cards. Each architect can complete each Construction card only once and must manage their resources and placements carefully to maximize their points.\u003cbr\u003e The game concludes when there is only one tile left in the Construction Site and all the stacks have been used. 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Most of the Guardians contained in this set are terrible demons with vicious abilities the gods would much rather have at their side than used against them. The introduction of new Guardians into the game gives new options to select from, increasing the possibilities for different combinations and interactions for each game. 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Who can create the most prosperous island?\u003cbr\u003e\u003cbr\u003e—description from the publisher (translated)\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049140781079,"sku":"680428","price":40.5,"currency_code":"GBP","in_stock":false}]},{"product_id":"anno-domini-1666-3-4-players-scenario-pack","title":"Anno Domini 1666: 3-4 Players Scenario Pack","description":"\u003cdiv\u003eAnno Domini 1666 core set has been primarily designed for 2 players but it’s not the only way the game can be played.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e3–4 Player scenario pack lets you enjoy Anno Domini 1666 in a bigger company. 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Utilizing an original engine and innovative framework, the game authentically captures the voice and imagination of the Apex Legends video game, successfully bringing the stakes, thrills, and kills of the battle royale experience to life.\u003cbr\u003e\u003cbr\u003eTaking place on the Kings Canyon map, the core experience focuses on the final zone, where the ultimate confrontation unfolds. Each player assumes the role of a unique Legend. The players activate team by team, trying to outmaneuver enemies in the heat of battle and recreate the unpredictable, unforgettable moments known from the source game—securing key positions on the map, snatching valuable loot seconds before an opponent, or diving behind cover or shielding a teammate just in time to save them from oblivion...\u003cbr\u003e\u003cbr\u003eOnce activated, each Legend may perform basic actions such as Move, Interact, Use, and Attack. Additionally, the players can utilize their Legend's unique Abilities (both combat-oriented and utility-based) and a deck of Legend-specific Feat cards to gain the upper hand. Creating a well-built team where Legends complement one another on the battlefield as well as using all available strategic options is the key to victory.\u003cbr\u003e\u003cbr\u003eAfter a team’s activation is complete, the game is far from over! On their opponent's turn, Legends can react to enemy actions with Instant and Reaction cards. Reactions allow a player to respond when either they or their teammates are attacked, taking cover, recovering their shield, or assisting an ally. 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Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.\u003cbr\u003e\u003cbr\u003eThe deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile.\u003cbr\u003e\u003cbr\u003eWhen the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049142124567,"sku":"RGS0830","price":22.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/ZBG-RGS0830_FRONT.jpg?v=1758626933"},{"product_id":"arboretum-deluxe-edition","title":"Arboretum Deluxe Edition","description":"\u003cp\u003eNowhere is nature's beauty quite so evident as in the resplendent colors of an arboretum. In Arboretum, you create carefully planned paths for your visitors to walk as they take in the colorful explosion of buds and leaves. The cheerful cherry blossom, the fragrant dogwood, the mighty oak – all have a place in this peaceful haven. But the tranquil setting belies the game's competitive heart. You must choose which cards to plant in your arboretum and which to keep in hand, as only the most expert curator will win the renown of nature enthusiasts everywhere.\u003c\/p\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049142288407,"sku":"RGS0847","price":29.7,"currency_code":"GBP","in_stock":false}]},{"product_id":"archeos-society","title":"Archeos Society","description":"\u003cdiv\u003eGuide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.\u003cbr\u003e\u003cbr\u003eOn each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. 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The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns. Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation!\u003cbr\u003e\u003cbr\u003eAs you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game. If you find your society driven to a state of collapse, you can even abandon your homeworld and play the next game operating out of a lone flagship.\u003cbr\u003e\u003cbr\u003eEach game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga! 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You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.\u003cbr\u003e\u003cbr\u003eNo matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.\u003cbr\u003e\u003cbr\u003eEach of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. 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