{"title":"Strategy Board Games","description":"","products":[{"product_id":"7-wonders-duel","title":"7 Wonders Duel","description":"\u003cdiv\u003eIn many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.\u003cbr\u003e\u003cbr\u003eWhat's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.\u003cbr\u003e\u003cbr\u003eEach player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003cbr\u003e\u003cbr\u003ePlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.\u003cbr\u003e\u003cbr\u003eA player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084256279,"sku":"ASM7DU-EN01","price":22.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/ZEG-ASM7DU-EN01_FRONT.jpg?v=1761236146"},{"product_id":"abyss","title":"Abyss","description":"\u003cdiv\u003eThe Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!\u003cbr\u003e\u003cbr\u003eAbyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049084715031,"sku":"ASMABYS01USIC","price":49.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/pic1962861_3210f2a0-9381-441e-96dc-67e70adcee39.webp?v=1770297930"},{"product_id":"age-of-conan-the-strategy-board-game","title":"Age of Conan: The Strategy Board Game","description":"\u003cdiv\u003eAge of Conan is a board game which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard.\u003cbr\u003e\u003cbr\u003eYou will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian!\u003cbr\u003e\u003cbr\u003eIn Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia.\u003cbr\u003e\u003cbr\u003eYou will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom.\u003cbr\u003e\u003cbr\u003eThe game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player.\u003cbr\u003e\u003cbr\u003eThe roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result.\u003cbr\u003e\u003cbr\u003eWhen the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049093005335,"sku":"AREAOC0001","price":75.6,"currency_code":"GBP","in_stock":true}]},{"product_id":"air-land-sea","title":"Air, Land, \u0026 Sea","description":"\u003cdiv\u003eIn Air, Land, \u0026amp; Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!\u003cbr\u003e\u003cbr\u003eAs Supreme Commander of your country's military forces, you must carefully deploy your forces across three possible theaters of war: Air, Land, and Sea. The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.\u003cbr\u003e\u003cbr\u003eAt the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.\u003cbr\u003e\u003cbr\u003eYou do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, \u0026amp; Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049097461783,"sku":"AWGAW03AS2","price":16.2,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/Air-Land-Sea-Revised-Edition.jpg?v=1759499870"},{"product_id":"ankh-gods-of-egypt-guardians-set","title":"Ankh: Gods of Egypt – Guardians Set","description":"\u003cdiv\u003eWhile all gods possess power and responsibility beyond that of mortal ken, they themselves were never created equal. Not all bestrode the world like the mighty sun, or commanded the realm of the dead, or even represented all of feline kind in their regal majesty.\u003cbr\u003e\u003cbr\u003eThe lesser gods and demons knew their place, and divined that their survival would hinge on levying favor with the one patron that would dominate the cosmos when all was done. It was not a matter of followers or that their duties were of any lesser import. Yet the whims of fate and the cosmic tide had left them without grand monuments and legions of devoted followers. Such was the nature of a divine existence.\u003cbr\u003e\u003cbr\u003eFor the patron deities that grant them succor, these Guardians ply their talents in their patrons’ names, adding to their grandeur and protecting their devoted followers as their own. Serving the mighty was their truest path to enduring this war to end all wars.\u003cbr\u003e\u003cbr\u003eThe Guardians Set introduces a new set of Guardians ready to join the gods in their quest. 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You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?\u003cbr\u003e\u003cbr\u003e—description from the publisher (translated)\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049140781079,"sku":"680428","price":40.5,"currency_code":"GBP","in_stock":false}]},{"product_id":"anno-domini-1666-3-4-players-scenario-pack","title":"Anno Domini 1666: 3-4 Players Scenario Pack","description":"\u003cdiv\u003eAnno Domini 1666 core set has been primarily designed for 2 players but it’s not the only way the game can be played.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e3–4 Player scenario pack lets you enjoy Anno Domini 1666 in a bigger company. 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They are eager to join their Cossack comrades and show these Westerners that the Beasts from the East are not to be taken lightly.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\u003cdiv\u003eWarning: This is not a standalone product. 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Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? 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You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.\u003cbr\u003e\u003cbr\u003eNo matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.\u003cbr\u003e\u003cbr\u003eEach of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. 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You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about \"Ancient Ones\" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal…\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\u003cdiv\u003eA mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted!\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049146056727,"sku":"FFGAHC06","price":11.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/undimensioned.jpg?v=1756746893"},{"product_id":"arkham-horror-lcg-union-and-disillusion-mythos-pack","title":"Arkham Horror LCG: Union and Disillusion Mythos Pack","description":"\u003cdiv\u003eUnion and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\u003cdiv\u003eAfter your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge’s events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\u003cdiv\u003eAs you explore the island, you will find braziers scattered at various locations, that you can either light or douse with the new Circle action ability. Lighting these braziers may help push back the heavy mist, allowing you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it?\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049146220567,"sku":"FFGAHC33","price":11.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/Union_and_Disillusion.jpg?v=1756746898"},{"product_id":"arkham-horror-lcg-weaver-of-the-cosmos-mythos-pack","title":"Arkham Horror LCG: Weaver of the Cosmos Mythos Pack","description":"\u003cdiv\u003eDefend the Dreamlands from the schemes of the Spinner in Darkness in Weaver of the Cosmos, the sixth and final Mythos Pack in the Dream-Eaters cycle for Arkham Horror: The Card Game!\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003eWeaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049146449943,"sku":"FFGAHC44","price":11.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/pic5873516.webp?v=1757076512"},{"product_id":"arkham-horror-lcg-where-the-gods-dwell-mythos-pack","title":"Arkham Horror LCG: Where the Gods Dwell Mythos Pack","description":"\u003cdiv\u003eCome face to face with madness in Where the Gods Dwell, the fifth Mythos Pack in The Dream- Eaters cycle for Arkham Horror: The Card Game! After your seemingly endless journey across the Dreamlands, you have made your way to the land of Leng, an icy wasteland where you believe the peak of unknown Kadath resides. All the while, a presence taunts you, gnawing at your insides— a wordless voice you cannot hear, but feel within the confines of your mind. A presence that is waiting for you.\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e\u003cdiv\u003eWhere the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049146515479,"sku":"FFGAHC43","price":11.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/5047\/1191\/files\/where_the_gods_dwell.png?v=1756746909"},{"product_id":"arkham-horror-the-card-game-the-circle-undone-campaign-expansion","title":"Arkham Horror: The Card Game – The Circle Undone: Campaign Expansion","description":"\u003cdiv\u003eJudgment. Temperance. Justice. The Tower. The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if the cruel fate told in the tarot is meant only for you, or for the entirety of Arkham.\u003cbr\u003e\u003cbr\u003eIn The Circle Undone Campaign Expansion, one to four investigators delve into the mysteries of Arkham’s past, uncovering its macabre history and the motives of those who dwell in its shadows through eight scenarios, along with a unique prologue scenario. Will these chosen few embrace the fate they have been dealt? Or will they forge their own destiny?\u003cbr\u003e\u003cbr\u003eThis expansion combines all of the campaign and scenario content from the original The Circle Undone cycle, which was the fourth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.\u003cbr\u003e\u003cbr\u003e—description from the publisher's website\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049147039767,"sku":"FFGAHC75","price":69.3,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-circle-undone-investigator-expansion","title":"Arkham Horror: The Card Game – The Circle Undone: Investigator Expansion","description":"\u003cdiv\u003eIn the grim and brooding town of Arkham, arcane secrets lie buried with the dead. When sinister forces threaten to unveil these truths, it is up to a brave, foolish few to put a stop to it.\u003cbr\u003e\u003cbr\u003eThe Circle Undone Investigator Expansion for Arkham Horror: The Card Game features six investigators and contains all of the player cards and customization options featured in the original The Circle Undone cycle of products. Keep your allies’ minds from breaking as the psychologist, Carolyn Fern. Solve supernatural mysteries as the private investigator, Joe Diamond. Throw money at your problems as the millionaire, preston Fairmont. Prevent terrible rituals as the redeemed cultist, Diana Stanley. Stay ahead of trouble or run headlong into it as the athlete, Rita Young. Or, tap into a mystical bloodline as the entertainer, Marie Lambeau.\u003cbr\u003e\u003cbr\u003eThe Circle Undone Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.\u003cbr\u003e\u003cbr\u003e—description from the publisher's website\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049147269143,"sku":"FFGAHC74","price":45.0,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-dream-eaters-campaign-expansion","title":"Arkham Horror: The Card Game – The Dream-Eaters: Campaign Expansion","description":"\u003cdiv\u003eThere is a hidden realm outside the world of the waking: a realm of whimsy, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands”, you decide to set forth and learn the truth for yourself. Nothing could have prepared you for the terrible wonders that dwell on the other side…\u003cbr\u003e\u003cbr\u003eIn The Dream-Eaters Campaign Expansion, one to four investigators take on the roles of either a group venturing into the Dreamlands or their companions who have been left in the waking world. Together, these divided groups must confront not one, but two ancient terrors vying for control over both worlds. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep?\u003cbr\u003e\u003cbr\u003eThis expansion combines all of the campaign and scenario content from the original The Dream-Eaters cycle, which was the fifth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049147400215,"sku":"FFGAHC79","price":63.0,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-dream-eaters-investigator-expansion","title":"Arkham Horror: The Card Game – The Dream-Eaters: Investigator Expansion","description":"\u003cdiv\u003eIn the wondrous lands of all of Earth’s dreams, there exists a fiction so real it may as well be fact. Only those dreamers who have left the waking world behind may venture into the darkest recesses of the dream to behold this singular, shimmering truth.\u003cbr\u003e\u003cbr\u003eThe Dream-Eaters Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original The Dream-Eaters cycle of products. Protect the innocent as the rookie cop, Tommy Muldoon; search for vital knowledge as the researcher, Mandy Thompson; hunt down targets and collect their bounties as the bounty hunter, Tony Morgan; bend time and space as the dreamer, Luke Robinson; and find mystical strength in the power of music as the violinist, Patrice Hathaway.\u003cbr\u003e\u003cbr\u003eThe Dream-Eaters Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.\u003cbr\u003e\u003cbr\u003e—description from the publisher's website\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049147564055,"sku":"FFGAHC78","price":40.5,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-drowned-city-campaign-expansion","title":"Arkham Horror: The Card Game – The Drowned City: Campaign Expansion","description":"\u003cdiv\u003eIt was supposed to be one last job. At the behest of shadowy antiquarian Randall Tillinghast—who presents them with an offer they can’t refuse—our investigators travel to the South Pacific and the vast, alien city of R’lyeh. However, the more they explore, the more terrors they discover, and as a looming sense of dread grows, they find themselves—and all of Arkham—faced with a colossal threat.\u003cbr\u003e\u003cbr\u003eThe time has come. Cthulhu has awakened, and Arkham will never be the same.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049147760663,"sku":"FFGAHC84","price":63.0,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-drowned-city-investigator-expansion","title":"Arkham Horror: The Card Game – The Drowned City: Investigator Expansion","description":"\u003cdiv\u003eThe people of Arkham have weathered many threats. Eldritch horrors, dark cults, and ghoulish hauntings have plagued the city for years, and each incident was resolved by brave investigators from all walks of life. But now, Arkham faces its greatest threat to date, and it falls to our intrepid investigators to come together and ensure the city’s survival.\u003cbr\u003e\u003cbr\u003eThe Drowned City Investigator Expansion features six new investigators for Arkham Horror: The Card Game and adds a trove of new player cards and options for deckbuilding, including brand-new “Specialist” cards that play off investigators’ traits. Protect the vulnerable as the trawler, Marion Tavares; draw inspiration from horrors as the poet, Lucius Galloway; fend off monsters with a hail of bullets as the gangster, Micheal McGlen; blur the line between science and mysticism as the parapsychologist, Agatha Crane; control your fate with prophetic visions as the writer, Gloria Goldberg; and come prepared to weather any storm as the lawyer, George Barnaby.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049147826199,"sku":"FFGAHC83","price":40.5,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-dunwich-legacy-campaign-expansion","title":"Arkham Horror: The Card Game – The Dunwich Legacy: Campaign Expansion","description":"\u003cdiv\u003eA repackaging of the Dunwich Legacy cycle. All of the player cards for the cycle can be found in the Dunwich Legacy Investigator Expansion while all the encounter cards and campaign cards can be found in the Dunwich Legacy Campaign Expansion.\u003cbr\u003e—user summary\u003cbr\u003e\u003cbr\u003eThe Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.\u003cbr\u003e\u003cbr\u003eSeveral months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…\u003cbr\u003e\u003cbr\u003eThe Dunwich Legacy challenges you to find the missing professors and launches you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, armed with fifty-nine new player cards (including a complete playset of each) that allow you to pursue new deck-building strategies and new styles of play. Finally, you'll find all manner of new terrors arrayed against you—from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049147924503,"sku":"FFGAHC66","price":63.0,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-dunwich-legacy-investigator-expansion","title":"Arkham Horror: The Card Game – The Dunwich Legacy: Investigator Expansion","description":"\u003cdiv\u003eA repackaging of the Dunwich Legacy cycle. All of the player cards for the cycle can be found in the Dunwich Legacy Investigator Expansion while all the encounter cards and campaign cards can be found in the Dunwich Legacy Campaign Expansion.\u003cbr\u003e—user summary\u003cbr\u003e\u003cbr\u003eThe Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.\u003cbr\u003e\u003cbr\u003eSeveral months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…\u003cbr\u003e\u003cbr\u003eThe Dunwich Legacy challenges you to find the missing professors and launches you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, armed with fifty-nine new player cards (including a complete playset of each) that allow you to pursue new deck-building strategies and new styles of play. Finally, you'll find all manner of new terrors arrayed against you—from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049148153879,"sku":"FFGAHC65","price":40.5,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-forgotten-age-campaign-expansion","title":"Arkham Horror: The Card Game – The Forgotten Age: Campaign Expansion","description":"\u003cdiv\u003eWe think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets—the ruins of an ancient and forgotten Aztec city—it sets into motion a plot that could unravel the very fabric of time itself.\u003cbr\u003e\u003cbr\u003eIn The Forgotten Age Campaign Expansion, one to four investigators join an expedition to explore these ruins, venturing deep into perilous rainforests and forbidden caverns. Will they survive this dangerous journey, or will it be their undoing?\u003cbr\u003e\u003cbr\u003eThis expansion combines all of the campaign and scenario content from the original The Forgotten Age cycle, which was the third cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.\u003cbr\u003e\u003cbr\u003e—description from publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049148252183,"sku":"FFGAHC73","price":69.3,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-forgotten-age-investigator-expansion","title":"Arkham Horror: The Card Game – The Forgotten Age: Investigator Expansion","description":"\u003cdiv\u003eIn secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.\u003cbr\u003e\u003cbr\u003eThe Forgotten Age Investigator Expansion features five investigators for Arkham Horror: The Card Game and contains all of the player cards from the original The Forgotten Age cycle of content. Guide your party to safety as the expedition leader, Leo Anderson; discover untouched wilds as the explorer, Ursula Downs; make a quick escape as the bootlegger, Finn Edwards; call forth miracles as the priest, Father Mateo; and seek strength in a dark pact as the haunted, Calvin Wright.\u003cbr\u003e\u003cbr\u003eThis expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049148350487,"sku":"FFGAHC72","price":45.0,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-innsmouth-conspiracy-investigator-expansion","title":"Arkham Horror: The Card Game – The Innsmouth Conspiracy: Investigator Expansion","description":"Under the waves, an ancient civilization thrives, and a conspiracy brews. Only those outsiders who have heard the whispers of the deep can brave the maelstrom and discover the secrets of the abyss.\u003cbr\u003e\u003cbr\u003eThe Innsmouth Conspiracy: Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original \"The Innsmouth Conspiracy\" cycle of products. Grant blessings as the nun, Sister Mary; learn and practice various fields of study as the student, Amanda Sharpe; watch from the shadows as the spy, Trish Scarborough; perform arcane tricks as the magician, Dexter Drake; and brave the open seas as the sailor, Silas Marsh.\u003cbr\u003e\u003cbr\u003eThe Innsmouth Conspiracy: Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.\u003cbr\u003e\u003cbr\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049148612631,"sku":"FFGAHC81","price":40.5,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-midwinter-gala-scenario-pack","title":"Arkham Horror: The Card Game – The Midwinter Gala: Scenario Pack","description":"\u003cdiv\u003eIt’s a party to die for!\u003cbr\u003e\u003cbr\u003eIt’s the dead of winter, and Arkham’s social elite have arrived in mist-shrouded Kingsport for an exquisite gala hosted by the enigmatic Lantern Club. Unfortunately, it doesn’t take long before nightmarish creatures crash the festivities, and it falls to you to uncover the Club’s dark schemes before Arkham’s most powerful leaders all meet a terrible fate!\u003cbr\u003e\u003cbr\u003eIn The Midwinter Gala, one to four investigators ally with a faction of their choice and work together to claim the powerful relic at the center of the Lantern Club’s nefarious plot. The scenario can be played on its own or inserted into any campaign as a side-story, and it can also be played semi-competitively between multiple teams of investigators!\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049148710935,"sku":"FFGAHC80","price":19.8,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-path-to-carcosa-campaign-expansion","title":"Arkham Horror: The Card Game – The Path to Carcosa: Campaign Expansion","description":"\u003cdiv\u003eA repackaging of the Path to Carcosa cycle. All of the player cards for the cycle can be found in the Path to Carcosa Investigator Expansion while all the encounter cards and campaign cards can be found in the Path to Carcosa Campaign Expansion.\u003cbr\u003e—user summary\u003cbr\u003e\u003cbr\u003e\"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask.\" –Robert W. Chambers, The King in Yellow\u003cbr\u003e\u003cbr\u003eA new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it's been all the rage in conversations among Arkham's socialites. But in your efforts to learn more about the play, you've uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind…\u003cbr\u003e\u003cbr\u003eIn The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness.\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049148874775,"sku":"FFGAHC68","price":63.0,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-path-to-carcosa-investigator-expansion","title":"Arkham Horror: The Card Game – The Path to Carcosa: Investigator Expansion","description":"\u003cdiv\u003eA repackaging of the Path to Carcosa cycle. All of the player cards for the cycle can be found in the Path to Carcosa Investigator Expansion while all the encounter cards and campaign cards can be found in the Path to Carcosa Campaign Expansion.\u003cbr\u003e—user summary\u003cbr\u003e\u003cbr\u003e\"I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask.\" –Robert W. Chambers, The King in Yellow\u003cbr\u003e\u003cbr\u003eA new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it's been all the rage in conversations among Arkham's socialites. But in your efforts to learn more about the play, you've uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind…\u003cbr\u003e\u003cbr\u003eIn The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness.\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049148973079,"sku":"FFGAHC67","price":40.5,"currency_code":"GBP","in_stock":false}]},{"product_id":"arkham-horror-the-card-game-the-scarlet-keys-campaign-expansion","title":"Arkham Horror: The Card Game – The Scarlet Keys: Campaign Expansion","description":"\u003cdiv\u003eThe tale of The Scarlet Keys begins in Arkham with a spread of mysterious disappearances. As objects, animals, and people vanish, so too do they disappear from the memory of those left behind. Only you and your fellow investigators remember them—or so you thought. When an enigmatic letter arrives, its author claiming to also remember those who disappeared, it marks the beginning of an epic journey that will take you across the globe and under the scrutinous eye of the mysterious and deadly Red Coterie.\u003cbr\u003e\u003cbr\u003eWhen we say “across the globe,” we mean that literally. The Scarlet Keys Campaign Expansion introduces the game’s very first completely non-linear campaign. After the prologue concludes, you and your party choose where to go next, and wherever you go determines what scenario you play. This means that, with the exception of the prologue and the finale (which always occur first and last, respectively), all of the scenarios in this campaign can be experienced in any order. However, you may not experience all of them in a single playthrough, since one of the greatest threats in the campaign isn’t the Mythos: it’s time.\u003cbr\u003e\u003cbr\u003eThere has never been a campaign for Arkham Horror: The Card Game of this scale and this scope, and only you and your fellow investigators can travel the globe and unravel the mysteries of The Scarlet Keys before it is too late.\u003cbr\u003e\u003cbr\u003eThe Scarlet Keys is the newest campaign for Arkham Horror: the Card Game. Just like with Edge of the Earth, you will find only player cards in the Investigator Expansion and only scenario cards within the Campaign Expansion. Whether you want one expansion or both, the world of Arkham Horror just got bigger!\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"Dice Saloon","offers":[{"title":"Default Title","offer_id":43049149136919,"sku":"FFGAHC70","price":63.0,"currency_code":"GBP","in_stock":false}]}],"url":"https:\/\/dicesaloon.co.uk\/collections\/strategy-board-games.oembed?page=35","provider":"Dice Saloon","version":"1.0","type":"link"}