40K
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Adepta Sororitas: Seraphim Squad
The kit builds five Seraphim. The Seraphim each carry two bolt pistols, though two of their number can instead be equipped with hand flamers while two more can bear inferno pistols. One model can be assembled as a Seraphim Superior, armed with a bolt pistol or plasma pistol in one hand and a choice of bolt pistol, chainsword or power sword in the other.This set is supplied in 107 plastic components and contains 5x Citadel 32mm Round Bases and 2x Citadel 45mm Groove Stem Sets. An Adepta Sororitas Transfer Sheet is also included.
£40.00 £36.00
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Chaos Space Marines: Dark Apostle
This kit builds one Dark Apostle and two Dark Disciples. It is supplied in 19 plastic components and comes with one 40mm Citadel Round Base and two 25mm Citadel Round Bases.
£27.00 £24.30
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Necrons: Canoptek Doomstalker
This kit builds one Canoptek Doomstalker, and push-fit construction means you won't need glue to build it. It is supplied in 14 plastic components and comes with a 90mm round base.
£32.30 £29.30
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Grey Knights: Brotherhood Terminator Squad
This multi-part plastic boxed set contains 153 components and five 40mm round bases with which to make either a Grey Knight Terminator Squad or a Grey Knight Paladin Squad. There is an array of weaponry and unit upgrades including Nemesis falchions, Nemesis force halberds, a Nemesis Daemon hammer, a Nemesis warding stave, a psycannon, a psilencer and an incinerator.
£38.00 £34.20
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T'au Empire: XV88 Broadside Battlesuit
This multi-part plastic kit contains 91 components and a T'au transfer sheet with which to make a Broadside Battlesuit and two Drones.
£40.00 £36.00
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Adepta Sororitas: Celestian Sacresants
The kit is comprised of 69 plastic components, with which you can assemble five Celestian Sacresants, one of which may be assembled as a Celestian Superior, and is supplied with 5x Citadel 32mm Round Bases. This kit includes options for hooded or helmeted heads, and may be equipped with either anointed halberds or hallowed maces.
£40.00 £36.00
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Space Marines: Primaris Inceptors
This multi-part plastic kit contains the components necessary to assemble a set of 3 Primaris Inceptors. Clad in Mk X power armour featuring a bulky jump pack – thrust-vectoring rocket engines mounted on the Space Marine’s back, enabling fast, bounding leaps to close on the foe at dizzying speed – they present a unique, easily recognisable silhouette. The jump pack itself and the blast shield cowl that protects the Inceptors’ heads from the immense heat of the pack’s rockets dominate the miniature, with posable fins, shock-absorbing devices attached to the boots and extra cabling and vents unique to this kit. The Inceptors can be armed with either 2 plasma exterminators each or 2 assault bolters each – the plasma exterminators are heavily shielded to provide protection against heat discharge and the assault bolters feature distinctive box magazines.5 helmets are included, designed to be used with the blast shield cowl – no bare heads here, obviously! 3 blast shield helms are included and 4 purity seals – this includes 1 double seal used to distinguish the Sergeant.The Primaris Inceptors come as 117 components, and are supplied with 3 Citadel 40mm Round bases, 3 45mm flying stems and an Ultramarines Infantry Transfer Sheet.
£38.00 £34.20
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Adeptus Mechanicus: Sicarians
This multi-part plastic kit contains all the parts necessary to build five Adeptus Mechanicus Sicarians - either Sicarian Ruststalkers or Sicarian Infiltrators, including one princeps. The box contains 117 components, and is supplied with five 40mm Round bases.
£38.00 £34.20
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Adeptus Mechanicus: Skitarii
This multi-part plastic kit contains everything needed to make either ten Skitarii Rangers or ten Skitarii Vanguard. Included in the box are 124 components - twenty-three heads, eleven of which are Skitarii Rangers, twenty-five weapons, a small transfer sheet one Citadel 60x35.5mm Oval Base and ten Citadel 25mm Round Bases.
£35.50 £32.00
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Combat Patrol: Blood Angels (2024)
Take the fight to the enemies of the Imperium with this aggressive Combat Patrol. Led by a Blood Angels Captain, who can be armed with a wide array of wargear, and six impressive Sanguinary Guard, this army hits hard. Backed up by a core of Assault Intercessors and kitted out with Blood Angels upgrades.This box allows you to save money compared to buying each kit individually, making it an excellent way to start your army or expand an existing collection. These miniatures can also be used as a complete Blood Angels force for use in Combat Patrol games of Warhammer 40,000 – the rules for this Combat Patrol are available as a free download on the Warhammer Community website.This set includes the following multipart plastic Citadel miniatures:– 1x Blood Angels Captain– 6x Sanguinary Guard– 10x Assault Intercessors– 2x Blood Angels UpgradesThis set also includes a Blood Angels Transfer Sheet containing 540 high-quality waterslide transfers for you to add even more individual flavour to your miniatures.This kit contains 495 plastic components, 7x Citadel 40mm Round Bases, and 10x Citadel 32mm Round Bases
£105.00 £94.50
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Warhammer 40,000 Core Rule Book
The BookThis 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.THE WARHAMMER 40,000 HOBBYThe book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.DARK IMPERIUMThis expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.FACTIONSExplore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults.CORE RULESThe Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements.You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away.COMBAT PATROLCombat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences.The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
£42.50 £38.30
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T'au Empire: Hammerhead Gunship
This multipart plastic kit contains 88 components and a T'au transfer sheet, and can be assembled as either a Hammerhead Gunship or a Sky Ray Gunship.
£47.50 £42.80