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  • Save -28% Rail Raiders Infinite

    Rail Raiders Infinite

    1 in stock

    Rail Raiders Infinite is a chibi sci-fi western board game for 2 to 4 players. Raid the Interstellar Express space-rail to earn loot, infamy, and the ire of C.O.W. and the Galactic Central Bank. In order to loot the train you’ll need to first dispose of the meddlesome Tinstar Lawbots, who will do everything in their power to stop your heist. Team up with other Raiders, or do what bandits do best, double-crossing them when their chips are down. Anything goes when you’re out to make a big score!In Rail Raiders Infinite, players assume control of a bandit raiding the Interstellar Express space-rail. Raiders move from car to car searching for loot. The player who gets the biggest haul of double-dollars before the train makes it to the station wins the game. Combat and other actions are determined by rolling a “hand” of five or more custom poker dice. The player who scores the highest hand wins the roll.Train Cars, except for the locomotive and caboose, always start the game face down showing the roof side of the car. This way raiders don’t know where the richest opportunities or the most Law Bots are beforehand. When a Raider moves onto, or starts its turn on, a face down car it may turn that car face up. Once a Train Car is turned face up, then Loot tokens are placed on the car and Long Arm of the Law cards are drawn equal to the numbers shown on the car.Each player takes control of a single Raider. Each Raider has a model and a card with a unique ability which only that Raider may use. A Raider may take three actions during its turn from the following choices: Move, Search, or Showdown. Any action type can only be performed twice during a player’s turn. So while a player gets to take three actions only two of them can be the same type of action. Move: The Raider may move to an adjacent train car. Search: The Raider may reveal a Loot token and draw the number of Loot cards shown. A Raider may not Search if a Lawbot is on the same train car. Showdown: The Raider gets into a shootout with Lawbots or opposing Raiders!At the beginning of a Raider's turn, a High Noon card is drawn. High Noon cards have special effects which may affect the turn's game play. Additionally, the High Noon deck serves as a timer for the game. Once the High Noon deck has been exhausted, the train has reached the station and the Raiders need to jump off the train or be captured!Long Arm of the Law cards tell you how many, and what type of, Lawbots to place on the train car. Some Long Arm of the Law cards even have special effects that may swing the tide of the game allowing Lawbots to roll more dice, gain rerolls, or even speed up the train!Poker dice are used to resolve shootouts and other situations within the game. Each die features six values: 10, Jack, Queen, King, Ace, and Joker. Players roll a hand of five dice and then attempt to make the highest poker hand from the results. The player with the highest hand wins!

    1 in stock

    £52.99 £38.10

  • Save -46% Runewars Miniatures Game: Carrion Lancers Expansion Pack

    Runewars Miniatures Game: Carrion Lancers Expansion Pack

    3 in stock

    The massive Carrion Worms that follow the armies of Waiqar the undying are not easily tamed, but those that are prove to be valuable assets for the carrion worm masters on the field of battle. Carrion Worms are swift for their size and inspire fear in the heartiest of Waiqar’s enemies. The Carrion Lancers Unit Expansion features two Carrion Lancer Plastic Figures, one new and one identical to the core set, to expand your legions of the undead. The expansion also features eight new upgrade cards to improve your armies and crush your enemies underfoot.  

    3 in stock

    £34.99 £18.90

  • Save -30% Llamaland

    Llamaland

    6 in stock

    The plateaus are wild, stunningly beautiful, and...full of llamas?!Being a farmer in Llamaland isn't exactly easy with all the hills and mountains around, but even so, growing potatoes, corn, and cocoa on the slopes of the mountains is what you love. Luckily the llamas are a big help, too!By fitting your fields in giddy heights, you gain the necessary crops in order to obtain the desired llama cards. These cards not only provide victory points, but also allow you to place a llama on your farm. After about 45 minutes, you will have an impressive crop-growing area in front of you, including your sweet and cuddly llamas.

    6 in stock

    £36.99 £26.00

  • Save -37% Guild Ball: Compound

    Guild Ball: Compound

    3 in stock

    Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch.They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space.Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud!What nature provides, man can improve. The Alchemists know this well and it is reflected in the scientific marvels they bring to the Guild Ball pitch. Watching the Alchemists play is part carnival, part fireworks, part illusion. The crowds cheer in awe at the visual spectacle as fireballs, smoke clouds, and slick oils dominate the field of play, delighting the children, decimating the opposition.Contains:  1x Compound  Models supplied unpainted, and may also require assembly.

    3 in stock

    £13.45 £8.50

  • Save -32% Everdell: Mistwood

    Everdell: Mistwood

    3 in stock

    Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spiderlings. Pit your wits against Nightweave and her sticky schemes in solo or two-player games, and recruit heroes of yore from the More Legends and Corrin Evertail expansion packs as well as transform your farms with our new Through Every Season expansion pack!—description from the publisher

    3 in stock

    £66.00 £45.20

  • Save -35% Dobble Mandalorian

    Dobble Mandalorian

    11 in stock

    Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards.Each card in original Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco.The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions.Note: some versions have fewer cards and fewer symbols per card. (E.g. 30 cards with 6 symbols each.): Spot it! 1,2,3

    11 in stock

    £15.99 £10.40

  • Save -48% Age of Sigmar 4th Edition: Faction Pack - Fyreslayers

    Age of Sigmar 4th Edition: Faction Pack - Fyreslayers

    1 in stock

    This set of cards sets you up with your Fyreslayers unit profiles and abilities, army rules, and Spearhead rules in a handy format for easy reference. Just grab the cards you need, and go berserk.This set of 31 cards includes:- 1x Fyreslayers Faction Background Card- 3x Army Rules Cards- 22x Warscroll Cards- 5x Spearhead CardsAll cards are 161.5mm x 107mm

    1 in stock

    £10.50 £5.50

  • Save -10%

    [Previous Edition] Datacards: White Scars

    1 in stock

    Contains:  - 36 Tactical Objectives (including 6 specific to White Scars) - 21 Stratagems - 7 psychic powers (includes Smite and the 6 powers from the Stormspeaking discipline)

    1 in stock

    £11.00 £9.90

  • Save -62%

    [Previous Edition] Datacards: Salamanders

    1 in stock

    Contains: - 36 Tactical Objectives (including 6 specific to Salamanders) - 20 Stratagems - 7 psychic powers (includes Smite and the 6 powers from the Promethean discipline)

    1 in stock

    £13.00 £5.00

  • Save -36% The Book of Loot

    The Book of Loot

    1 in stock

    From the publisher's website:Let us have a moment of silence for the defeated monsters. Now, let us take their stuff. What’s In This Book:Loot!That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out to play.The Book of Loot is full of more magic items to be found, stolen, given as rewards or otherwise looted by the player characters. We’ve also thrown in a short chapter on ways to make mundane treasure more interesting, and a selection of new one-use magic items.

    1 in stock

    £13.99 £8.90

  • Save -37% The Fated Almanac

    The Fated Almanac

    1 in stock

    From Wyrd Miniatures, set in the Malifaux Universe comes a new style of game play with "Through The Breach". A Malifaux role playing game where one player takes on the role of the Fatemaster, their duty is to craft the legends of the other players, narrate the story of Malifaux in his own vision, and to move each Fated along towards the moment when they must choose between their fortune and their soul. Other players will take the roles of pit master or one of his crew, explore this weird and wonderful place, mine for soul stone, compete against other gangs and try to survive against all the terrifying inhabitants that roam this strange world. This core rulebook for the Through the Breach role playing game contains all the rules for character creation, combat, magic, and anything else the Fated player character's might need on their adventures in the world of Malifaux and is the essential start for anyone who wishes to discover more about the city of Malifaux.

    1 in stock

    £26.99 £17.00

  • Save -30% Tribes of the Wind

    Tribes of the Wind

    5 in stock

    In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!—description from the publisher

    5 in stock

    £48.00 £33.60

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