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Alice is Missing, a silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls....The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together.Publisher's blurb:The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together.Haunting beautiful, deeply personal, and highly innovative Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another. Right at home with games like Life Is Strange, Gone Home, Oxenfree, and Firewatch, it’s designed to feel as much like an event-style experience as it does a role-playing game.
£21.99 £19.80
The second modular set in Loke Battle Mats' Book of Battle Mats range. Towns & Taverns – a set of 2 Modular Books of Maps for Roleplay - is the new modular map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ map area and an endless number of urban fantasy map combination options. These 2 beautiful map books are fully Laminated throughout and thus wipe clean. They will save hours of game preparation time and mean no more hastily drawn mid game maps. Just open & roll on our highly detailed maps! The wire bound spine allows the books to open completely flat or fold in half to fit your space and adventure. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map. Our linked designs feature standard entry & exit points so the books line up seamlessly allowing you to create your own maps from hundreds of combinations! Move seamlessly through alleyways, taverns, docks and coaching inns as your adventure unfolds.
£42.00 £37.80
May You Fish in Interesting Times is a role-playing game for 3-5 players, played using a deck of playing cards and a 6-sided dice (purchased separately). A typical game session takes 90 minutes to 3 hours.You play as anthropomorphic birds going on a fishing trip, who also happened to be rebels in a failed revolution that took place in the past. This is a cosy fishing game, but at the same time about broken birds bonding over shared past trauma.Instead of coming up with backstories for the characters at the beginning, the players learn about the bird anglers' backstories as they play the game. MechanicsTo play the game, each player picks one of the bird angler playbooks. The players take turns drawing cards and answering questions on their playbook. When a player manages to collect a trio of cards that fit certain requirements, something is caught on the hook. Certain questions allow characters to deepen their relationships with each other, and for the players to manipulate the cards in their hands.After fishing, the bird anglers would share a meal using what they've caught. At the end of the meal, the secret police would show up.The game mechanic draws inspiration from For the Queen by Alex Roberts and Brindlewood Bay by Jason Cordova. What's includedYou will find the PDF of a 20-page A5 rulebook with instructions on how to play the game, beautiful illustrations, and bird trivia.Printable playbooks can be found in the "demo" section of the page. CreditsArt by Carol WuWriting and layout by W.H. ArthurCard joker, hearts, spades, clubs, diamonds, queen crown, round table, duration, poker hand, perspective dice 6 faces 6 icons by Delapouite, Skoll and Lorc, from Game-icons.net, under CC BY 3.0.Special thanks to the backers on Kickstarter who supported this project! Physical CopiesYou can purchase physical copies from the following places (while stocks last): Leisure Games The Arcanist's Tavern in Shoreditch, London (available in-store) Actual PlayCheck out this actual play by Science & Sorcery with Sam Langford, Rachel Williams, Alex Holt and Khalil Thirlaway!May You Fish in Interesting Times - Actual Play TTRPGYou can find Science & Sorcery on Twitch, YouTube and Twitter/X.Source: The Developer's Website.
£10.00
"The streets of Duskwall are haunted. By vengeful ghosts and cruel demons. By the masked spirit wardens and their lightning-hooks. By sharp-eyed inspectors and their gossiping crows. By the alluring hawkers of vice and pleasure. By thieves and killers and scoundrels like you — the Blades in the Dark.The noble elite grow ever richer from the profits of their leviathan-hunting fleets and electroplasm refineries. The Bluecoats of the constabulary crack skulls and line their pockets with graft. The powerful crime syndicates leech coin from every business, brothel, drug den, and gambling house. And then there's your crew of scoundrels: all the way down at the bottom rung. Can you make it to the top? What are you willing to do to get there? There's only one way to find out..."Blades in the Dark is a tabletop role-playing game about a gang of criminals seeking their fortunes on the haunted streets of Duskwall. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had if you're bold enough.You play to find out if your fledgling crew can thrive amidst the threats of rival gangs, powerful noble families, malicious ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices.
£24.99 £22.50
A DOOM METAL ALBUM OF A GAME. Rules light. Art heavy. MÖRK BORG is blackened artpunk/osr about ill-fated bastards seeking redemption, forgiveness or just the last remaining riches of a world that is plunging ever faster to its inevitable ruin. An art book you can play. A spiked flail to the face.
£31.99 £28.80
GENESIS IN YOUR HANDS“Instead of a dead moon, a living, breathing planet, capable of sustaining whatever life-forms we see fit to deposit on it.” – Dr. Carol Marcus For nearly 60 years, Star Trek™ has celebrated exploration as its central theme, using it as a vehicle for storytelling and social commentary in time-honored science fiction fashion. This Exploration Guide is essential reading for any Star Trek Adventures crew interested in expanding their characters, missions, and campaigns into the final frontier and creating new sectors, worlds, and environments to discover and explore. Use the wealth of advice and random tables in this book to create original galactic sectors, star systems, planets, and planetary terrains, and then explore those unique locations in your crew’s original Star Trek stories! Features: New player character options, including two new career paths, 10 new career events, 21 new character talents, and five new options for awards and honors. Options for characters who want to possess secret values, talents, or traits that are then revealed throughout a campaign. Advice and random tables to create entirely new sectors of space for your player characters to discover and explore. Tools to populate those new space sectors with notable star systems and cosmic features, including stars, number of planets, and spatial phenomena. Advice and random tables to populate those new star systems with a variety of inner and outer worlds, moons, and ringed worlds for your crew to study, visit, and explore. Guidance on exploring planets and planet-like stellar bodies, and nine different planetary terrains: cave systems, deserts, forests, jungles, mountains and hills, plains, swamps, tundra, and water. Terrain-specific details and random generators for the terrain types and elements unique to that terrain. Random tables designed to help you generate story hooks, advantages, and complications for each terrain type. Contents: 1x Star Trek Adventures Second Edition Exploration Guide Please Note: Printed materials is supplied in English.
£35.00 £31.50
Cells & Shrines: A Big Book of Battle Mats® for Tabletop RPGs Streamline Your Game with Customizable, Lay-Flat Maps for Every Adventure Cells & Shrines is the ultimate tool for Game Masters and players looking to elevate their tabletop RPG experience. This Big Book of Battle Mats® makes running 5E and other RPG games easier and faster with high-quality, customizable maps that save you time and effort. Whether you're preparing for an underground dungeon crawl or a mystical shrine quest, Cells & Shrines has everything you need to bring your game to life. Key Features: Customizable, Lay-Flat Maps: Each map in Cells & Shrines is designed to lay flat on your tabletop, making it perfect for smooth and seamless gameplay. Featuring intricate settings such as underground cells, forgotten shrines, crypts, and more, these detailed maps provide endless possibilities for your adventures. Plus, they're wet/dry marker safe, so you can easily customize them on the fly by drawing in secret rooms, traps, and more. Customizable Size: Each map page can be played individually thanks to the innovative 360° spine allowing the book to fold fully in half, or the book opened flat to play the 2 complimentary opposing pages as one larger map. Cut-Out Tokens for Personalization: To further enhance your game, Cells & Shrines includes a page of cut-out tokens. These customizable tokens offer alternate room designs, making it easy to bring your game to life and keep players engaged. Digital Version for VTT Use: For players who enjoy digital gameplay, Cells & Shrines includes a digital version of all the maps, optimized for use with Virtual Tabletops (VTT). Whether you're playing online or transitioning between in-person and virtual games, you’ll have access to the same high-quality maps across all platforms. Bonus 5E Content: Expand your game even further with bonus 5E content included in Cells & Shrines. This bonus material includes new encounters, adventure hooks, and more to keep your players on the edge of their seats and enrich your campaign. Perfect for: Game Masters who need quick, flexible, and customizable maps for any RPG session. 5E Players seeking immersive, dynamic environments for their characters. Virtual Tabletop Enthusiasts who want seamless integration between in-person and digital play. Product Details: Format: Map book with lay-flat binding Maps: Wet/dry marker-safe, easily customizable Included Tokens: One page of cut-out tokens for easy customization Digital Version: Maps included for VTT use Bonus Content: Exclusive 5E content with new encounters, hooks, and more Pages: [60] pages of detailed maps and bonus content With Cells & Shrines, you can focus on the fun of your RPG sessions without worrying about map creation. Save time, stay organized, and immerse your players in exciting adventures with this essential Big Book of Battle Mats®.
£22.50
he story takes place in a “prison”, and you play as one of the CONVICTED—characters with CONVICTIONS.Each of you has a CONVICTION—a belief that guides you through life.Each of you has a CONVICTION—a deviant act or trait that the society labels as a crime.Both your CONVICTIONS—internal sense of self and struggle with social norms—manifest into a special ability called GENDER.Embody your GENDER to find the truth and break free from your assigned fate. TTRPG inspired by Life is Strange, JoJo's Bizarre Adventure, Persona, as well as the philosophy of Butler and Foucault CONVICT-ION is a tabletop role-playing game that uses a modified version of the Belonging Outside Belonging system. (It can be played with or without a GM.) Each player takes on the identity of a Convicted—one of the protagonists of the story. During the game, the players also take part in building the world their characters inhabit, and help narrate the consequences of their actions. CONVICT-ION can be played with or without a pre-made scenario. The game is its own System Reference Document (SRD) in which you tell the story of delinquents struggling against a system which aims to "normalise" them. To play the game, you would need: 3-6 players including the facilitator—potentially works with 2-7 players in Guided Play 2-4 hours—for a shorter playtime, run this game with Guided Play and a pre-made scenario Writing materials—printouts are optional, but they would make running the game easier A bunch of tokens (~5 per player)—poker chips, cigarettes, instant ramen, dice, or anything you can find (Writing materials and tokens can be substituted with digital equivalent when playing online) "Existence is Queer" is the first scenario of the game, where teenagers investigate the mysterious disappearances in an isolated coastal town. The second scenario "Life is/in a Prison" is set on a prison barge in the dystopian future, where GENDER wielders are drawn together as prisoners of fate. Content warnings Gaming is supposed to be fun for everyone. In CONVICT-ION, the players are working collaboratively to tell a story, and no one plays to “win”. It is the duty of the players to ensure a safe environment for each other using TTRPG safety and support tools. By default, the game deals with incarceration (or at least, a metaphor for it), characters being denied their autonomy, threat of violence, unjust authority figures, and abuse of power by those who are supposed to protect the vulnerable. For the scenario "Existence is Queer", the content warnings are: school, kidnapping, disappearance and death of minors, grief, losing control of one’s body, abusive teaching staff, grooming, medical horror. For the scenario "Prison is/in a Prison", the content warnings are: incarceration, abusive prison staff, gang violence, mental manipulation, mention of suicide, grooming, cult. (Due to the open-ended nature of TTRPGs, the elements mentioned in the content warning can easily be toned down. Players should discuss with each other what topics they are comfortable with, and what to avoid.) Creators Bio CONVICT-ION is designed, written and illustrated by W.H. Arthur, with sensitivity consulting by Chloe Montgomery. W.H. Arthur (佢*/he/they) is a neurodivergent British East Asian game designer. After spending most of his life trying to fit in, Arthur is fed up with social norms and societal expectations. He puts his feelings into words and wrap those words around game mechanics. *Pronounced heoi5 or keoi5 Chloe Montgomery is one half of Biscuit Fund Games (Tournament Arc, Goblin Country), and the other half of the Game Soup podcast. When she's not busy with work, she looks after her cat named Holmes, who takes up too much of her time. Yes, she stole her name from Life is Strange. Designer Notes CONVICT-ION is a deeply personal game on my exploration of identity. My experience as a neurodivergent ethnic minority in the West is inherently non-binary. Throughout my life, I struggled with the social norms of being AMAB, and I find it difficult to separate masculinity with toxicity. I feel that I have to constantly push back at masculinity in order to express my emotions and be vulnerable. I would rather be perceived as human instead. I was reading queer memoirs and gender theory in the past few months, and they inspired me to make gender a major theme of the game. In particular, Gender Queer by Maia Kobabe and All Boys Aren't Blue by George M. Johnson are two memoirs that I resonate with. Judith Butler's words on gender and social norms and on identity and performativity have encouraged me to rethink my relationship with gender and identity, and influenced how I approach gender in this game. The exploration of genders in this game is also inspired by Avery Alder's Dream Askew and Jay Dragon's Sleepaway, where players get to pick genders outside of the established terms. I started reading Michel Foucault's works after I finished the initial draft of the game. The metaphorical "prison" setting of the game comes from the feeling that many aspects of our modern day society are run like prisons. Foucault articulated that idea in his writing and provided rationale of how it came to be.
£4.20
80 map pages. Endless OPtions.open & RollAttention Adventurers! The Dungeon Books of Battle Mats are 2 dungeon themed tabletop roleplay map books full of modular maps.Create your own dungeon with 2 books that line up to create endless layouts, giving you a 24"x 24" map area from books that fit in your bag! Reduce your game prep time with these portable maps!Wipe clean with a 1" grid design, the 360° spine allows the books to fold completely in half is space is tight or lat dead flat so your adventure can unfold in front of you.With imagination sparking designs, The Dungeon Books of Battle Maps are reusable for a limitless number of dungeon encounters.With winding corridors, tunnels, traps, cells and sewers to explore and escape, The Dungeon is waiting for you!So its over to you. Roll for Initiative.(text from back of book set)www.lokebattlemats.com
£42.00 £37.80
Publisher's blurb:The Starfinder Player Core is the definitive entry point for Starfinder Second Edition, with everything a player needs to learn how to play the game! Choose from 10 ancestries, six character classes, and hundreds of feats and spells to create unique characters ready to take on a ruthless galaxy awash with magic and opportunity. Starfinder Player Core brings the Starfinder RPG into its new edition and is now 100% compatible with the acclaimed Second Edition of the hit Pathfinder Roleplaying Game. Along with GM Core and Alien Core, these books provide a new foundation for the future of tabletop gaming!
£60.00 £54.00
From the back of the book"The Vale of Thoir? It is just on the other side of the border. From Dearg, you can go west to reach it through the Pass of Lantrecht... But why would you want to go there? It is a grim place and its lord is infamous for being a bloodthirsty tyrant. Oh! Of course! You want to meet the Tuathian Brothers and receive their miraculous healing! Then, good luck foreigner, may the Creator guide your steps..."The Monastery of Tuath is a supplement for the Shadows of Esteren series intended for Game Leaders. Contents include:- The Temple and Religious Life:A game aid detailing the commitment to one of the clergy's six orders, the organization of spiritual life, and an optional rule, the "Six Vows", with its possible impact on the Characters.- The Monasteries of the One:An in-depth look at the daily life of the monks and the organization of the monasteries.- The Monastery of Tuath:A religious institution of the Temple in a Gwidrite valley, near the Talkéride border, described along with all its inhabitants.- Vengeful Words:An investigation scenario in the Monastery of Tuath, inspired by The Name of the Rise: a thrilling adventure set behind closed doors that will lead the Characters to uncover several sinister secrets.- A Map of the Monastery of Tuath:A color map depicting the monastery where the "Vengeful Words" adventure is set.- A Set of Aid Sheets:A deck of Clue Cards and game aid sheets for "Vengeful Words", including technical sheets to optimize the gaming experience for both Leaders and Players.
£24.99 £22.50
All new maps, same great format! We have revised our iconic Giant Book of Battle Mats which now boasts 62 brand new maps! Lay flat format - perfect for use with minis and 3D scenery Wipe clean pages so the maps can be easily customized 360° spine allows every page to be used individually 62 beautiful detailed maps for fantasy RPG 5E compatible A map for any fantasy RPG encounter at your fingertips! The Revised Giant Book of Battle Mats is the huge tome of maps for fantasy tabletop roleplaying games. The maps are fully wet/dry marker compatible, and means the maps can be amended and adjusted to reflect the encounter. A 1" grid throughout allows easy tactical planning for combat encounters, while the detailed artwork will immerse any encounter in the setting. The innovative 360° spine allows the book to fold in half so each map page can be used individually, ideal for random encounters and small tables! Of course the book also lays dead flat to allow the complimentary opposing pages to create an epis, immersive battle map! No more hastily drawn maps mid game or spending hours preparing, just open and roll initiative.
£36.00
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