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108 products

  • Save -10% Wargaming Targetlock Laser Line

    Wargaming Targetlock Laser Line

    6 in stock

     Wargaming Targetlock Laser Line.  During a game it can appear that a model has suddenly gained the ability to see round corners or avoid difficult terrain in a charge and the Targetlock Laser Line will clarify with your opponent exactly what your models can see. Making it a must have tool for all types of wargaming. 3x batteries included!

    6 in stock

    £12.30 £11.10

  • Save -28% Wild West Exodus: No Surrender Starter Set

    Wild West Exodus: No Surrender Starter Set

    2 in stock

    With a heart as blackened as his charred flesh, Odysseus Grant will let nothing stand in the way of victory for the Union. This resin and plastic set includes seven miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The No Surrender! Starter Set contains 1x Odysseus Grant 1x Alfred Woodhouse 1x William Sherman 1x Bernard Hopkins 2x Line Troop with Heavy Weapon Gatling Gun 1x Line Troop with Heavy Weapon Rocket Pod 7x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck

    2 in stock

    £50.00 £36.00

  • Save -28% Wild West Exodus: Father of the Enlightened Starter Set

    Wild West Exodus: Father of the Enlightened Starter Set

    Out of stock

    As founder of the Enlightened, Bursen Carpathian leads his posse to ever more dangerous encounters as he pushes the limits of what it means to be human. This resin and Plastic set includes five miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks.  The Father of the Enlightened Starter Set contains 1x Bursen Carpathian1x Harmony Ratchet 1x John Younger 2x Brutes 5x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck

    Out of stock

    £50.00 £36.00

  • Save -28% Wild West Exodus: Confederate Rebellion Starter Set

    Wild West Exodus: Confederate Rebellion Starter Set

    1 in stock

    Striking out from hidden strongholds against the hated Union, the Civil War continues for Stonewall Jackson and his Confederate Rebellion. This resin and plastic set includes six miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The Confederate Rebellion Starter Set contains 1x Stonewall Jackson 1x Jefford Williams 1x Tobias Franklyn 1x Confederate Terminator 2x K9 Attack Dogs 6x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck

    1 in stock

    £50.00 £36.00

  • Save -28% Wild West Exodus: Armoured Justice Starter Set

    Wild West Exodus: Armoured Justice Starter Set

    1 in stock

    Morgan Earp is as cold and methodical in his notions of the Law as the automata under his command. The sound of the steel-shod boots drums fear into the hearts of the innocent and guilty alike.This resin and plastic set includes seven miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The Armoured Justice Starter Set contains 1x Morgan Earp 1x UR-31 Heavy Lawbot 3x UR-30 Lawbots 2x K9 Gun Dogs 7x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck

    1 in stock

    £50.00 £36.00

  • Save -10% Kings of War: Shadows in the North 2-Player Starter Set

    Kings of War: Shadows in the North 2-Player Starter Set

    1 in stock

    Kings of War is a mass-battle fantasy wargame set in the world of Pannithor. Rank upon rank of soldiers marches into bloody combat, while winged demons battle fiery dragons overhead. From launching devastating bombardments of artillery, to tactically out-flanking your opponent’s forces, Kings of War is a game of exciting, expansive fantasy battles. This starter set contains two great plastic starter armies for Kings of War – the foul Nightstalkers and the noble Northern Alliance – a book with the full game rules and complete army lists for 14 different factions, and a getting started booklet to help you with your first games. Contents: 44 Northern Alliance miniatures: 40 Hard Plastic Clansmen/Pack Hunters, 3 PVC Plastic Snow Trolls, 1 PVC Plastic Ice Kin Master Hunter; 44 Nightstalkers miniatures: 40 Hard Plastic Scarecrows/Spectres, 3 PVC Plastic Butchers, 1 PVC Plastic Horror; Square Bases; 144-page Rulebook, Getting Started booklet

    1 in stock

    £75.00 £67.50

  • Save -10% Halo: Flashpoint - Spartan Edition

    Halo: Flashpoint - Spartan Edition

    1 in stock

    Halo: Flashpoint is the tactical miniatures game for two players. Begin your journey in the War Games combat arena as a Spartan fireteam commander, bringing a range of classic Halo weapons and game modes to life on your tabletop. Discover an exciting game that’s easy to learn, challenging to master, and rewards cool thinking under fire! Will you lead a fireteam of Spartans to victory in the arena, or bring the alien might of Banished Elites to bear against your human opponents? Choose a side and prepare for the ultimate tactical tabletop experience.

    1 in stock

    £100.00 £90.00

  • Save -43% Guild Ball: Mason's Guild Starter Set

    Guild Ball: Mason's Guild Starter Set

    1 in stock

    Masons’ play style is all about balance and subtle flexibility. They have strong but not outstanding offensive and defensive options available to them. With a good mix of buffs and debuffs forming the foundation of their combo play, they need each other to excel. They are equipped to play well during all phases of the game without a definitive focus on any key area, which is why they are the most flexible of teams to play. They have the tools and the play style to adapt to every situation, as long as you can piece them together properly. Mason rewards players who can see and build play to effect combos, and then take advantage of any situation. Nothing great was ever constructed without strong foundations. The Mason's Guild knows what is true in industry holds true on the Guild Ball pitch and their long history of success is a testament to this philosophy. Taking to the field with the finest equipment money can buy, the Masons display their wealth and influence through the impenetrable armor plates that time and again frustrate the most powerful attacks of their opponents. The twin sisters Honour and Harmony have become a force to be reckoned with since taking the field for the Mason's Guild. Well advised by the grizzled old veteran Mallet and firm favorites with the crowds they catch unwary teams off guard with their ability to work in perfect synchronization, interrupting the flow of any opposition. This set provides you with all you need to start playing the Mason's Guild

    1 in stock

    £22.00 £12.50

  • Save -39% Guild Ball: Katalyst

    Guild Ball: Katalyst

    1 in stock

    Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch.They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space.Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud!What nature provides, man can improve. The Alchemists know this well and it is reflected in the scientific marvels they bring to the Guild Ball pitch. Watching the Alchemists play is part carnival, part fireworks, part illusion. The crowds cheer in awe at the visual spectacle as fireballs, smoke clouds, and slick oils dominate the field of play, delighting the children, decimating the opposition.Contains:  1x Katalyst

    1 in stock

    £14.00 £8.50

  • Save -44% Guild Ball: Engineer's Guild Starter Set

    Guild Ball: Engineer's Guild Starter Set

    1 in stock

    The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine, perfectly in sync with each other... Resilient in combat, accurate with the ball, the Engineers have a solid play style. Whilst not as mobile as some teams, they are able to move the ball great distances and accurately too. They excel in the mid-game, once all the pieces are in place they can control the pitch while pinging the ball around their opponent. In the Engineer's Guild you witness first-hand the evolution of Guild Ball. Bringing a whole new definition to "technical play," the Engineers are not afraid to push the boundaries, using new mechanica to give them the edge on the pitch. Some consider the ranged weaponry of the Guild to be an affront to the grand traditions of the game; other more knowledgeable observers realize they bear witness to the future of Guild Ball. Mastering the Engineers is an exercise in synergy; comfortable on the ball, they are the consummate masters of possession play. Opponents will find themselves held at arms' length; trying to pick their way through Ballista's deadly minefield and Salvo's rain of crossbow bolts just to watch Velocity accelerate away with the precision and power only a machine can achieve. This set provides you with all you need to start playing the Engineer's Guild

    1 in stock

    £22.50 £12.50

  • Save -40% Guild Ball: Colossus

    Guild Ball: Colossus

    1 in stock

    The Engineers play style is accurate and controls a lot of space. They use all their gadgets, devices and traps in order to influence the flow and direction of the game. From a distance the Engineers seem to move as one giant machine as they play perfectly in sync with one another. They are resilient in combat which leads to their solid play style. Although not as mobile as some of the other teams they are able to move the ball great distances. Once all the pieces are in place they are able to control the pitch while pinging the ball around their opponent. Contains:1x Colossus

    1 in stock

    £22.50 £13.50

  • Save -43% Guild Ball: Brewer's Guild Starter Set

    Guild Ball: Brewer's Guild Starter Set

    1 in stock

    Brewers are tanky. Plain and simple, they are incredible at soaking damage up. But their play style is more than just being hit. They excel in late game as they generally have superior numbers left at this point, but their mid-game is also strong due to their knockdowns and board control. Not the most synergistic in terms of combo play, they do enjoy some degree of team buffing. Brewers generate the most momentum when pushing opponents in to and out of position with buffeting blows and plays. Relatively slow up and down the field, the Brewers rely on long reach weapons and easy access to pushes and knockdowns, thereby giving them huge board presence and control. Drinking and Guild Ball have always gone hand-in-hand. Most of the big championship matches will have street vendors selling a range of home brewed poisons to the gullible and the desperate. The Brewer's Guild has elevated the twin arts of drinking and playing far beyond the familiqar stumbling of the Sunday league drunks. Fueled by the pure amber nectar produced and aged within their secret distilleries, a Brewer's team is a maelstrom of physicality, a drunken wrecking ball staggering its way across the pitch. Using the Brewer's Guild is a lesson in violence and survivability. They can both absorb and deal out a tremendous amount of damage, whilst all the time knocking their opponents to the floor and sticking a tactical boot in. Tapper, Hopper, and Friday are an alcoholic powerhouse that are at their happiest in the center of a brawl. This set provides you with all you need to start playing the Brewer's Guild

    1 in stock

    £22.00 £12.50

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