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Estimated Release 26/03/21
£60.00 £54.00
The massive Carrion Worms that follow the armies of Waiqar the undying are not easily tamed, but those that are prove to be valuable assets for the carrion worm masters on the field of battle. Carrion Worms are swift for their size and inspire fear in the heartiest of Waiqars enemies. The Carrion Lancers Unit Expansion features two Carrion Lancer Plastic Figures, one new and one identical to the core set, to expand your legions of the undead. The expansion also features eight new upgrade cards to improve your armies and crush your enemies underfoot.
£34.99 £18.90
Some buildings are taller and more impressive than others, and these ones are all that and more. Reach for the sky, Skyscraper, but do not be surprised when a rampaging Terrasaur knocks you down.
£23.95 £21.60
A Corporate HQ is a large and impressive building where decisions get made and a variety of middle managers seek to one-up one another in an endless quest to get ahead, none of which will matter when the city burns.
£19.95 £18.00
This hardback tome contains all of the rules you’ll need to fight epic battles across the tabletop, an extensive background section covering the races of Pannithor and their history, and full rules and army lists for 14 different factions.
£34.99 £31.50
Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch.They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space.Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud!What nature provides, man can improve. The Alchemists know this well and it is reflected in the scientific marvels they bring to the Guild Ball pitch. Watching the Alchemists play is part carnival, part fireworks, part illusion. The crowds cheer in awe at the visual spectacle as fireballs, smoke clouds, and slick oils dominate the field of play, delighting the children, decimating the opposition.Contains: 1x Compound Models supplied unpainted, and may also require assembly.
£13.45 £8.50
Description Shrouded in darkness, the Wraith lures dozens to their doom in the boobytrapped labyrinth it has dwelled in for centuries. Many unfortunate souls have suffered the wasting chill of its ethereal hospitality. Calling all Game Masters! Inside this box is everything you need to run epic roleplaying encounters with a pestilent Wraith, with minimal effort. Legend has it the Wraith has haunted The Silver Purse tavern for many years, with none yet brave enough to put an end to its ghostly tyranny. Designed to work with the Local Legends Tavern Kit but easily adaptable for any campaign, the Wraith encounter kit is 5e-compatible and can be used with any fantasy roleplaying game. Just add GM!What's in the box? 5 detailed Wraith minis Illustrated battlemap Complete encounter booklet
£22.50
Returned from death’s dark abyss, Captain Bloodbeard McGraw is here for more than just a bottle of rum! Calling all Game Masters! Inside this box is everything you need to run epic roleplaying encounters with a bloodthirsty Ghost Pirate, with minimal effort. Legend has it the pirate captain is back from the dead to recruit new members for his otherworldly crew. Will your party step in… or will you be next? Designed to work with the Local Legends Tavern Kit but easily adaptable for any campaign, the Hill Giant encounter kit is 5e-compatible and can be used with any fantasy roleplaying game. Just add GM!What's in the box? 4 detailed minis Illustrated battlemap Complete encounter booklet
£22.50
Drawn by the scent of guilt, the Diaemus — a grotesque, bat-like demon — is both a portent and purveyor of misery. Calling all Game Masters! Inside this box is everything you need to run epic roleplaying encounters with a sadistic Diaemus, with minimal effort. Legend says the Diaemus feeds on guilt, drawn to shady places where dark emotions fester. Does your party have the fortitude to defeat it? Designed to work with the Local Legends Tavern Kit but easily adaptable for any campaign, the Diaemus encounter kit is 5e-compatible and can be used with any fantasy roleplaying game. Just add GM!What's in the box? 4 detailed minis Illustrated battlemap Complete encounter booklet
£22.50
Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!Tactical Operations:Advanced Rules is the one-source reference for advanced rules that apply to on-world operations. It includes new movement and combat options.Note: Together with Tactical Operations: Advanced Units & Equipment, the content of Tactical Operations: Advanced Rules made up the book, Tactical Operations. But in June of 2020 it was split in two, because it was deemed to be too long with over 400 pages.
£34.00 £30.60
Armed with sabres and arquebuses, moloitsy form the backbone of Cossack armies. They are proficient in close and ranged combat, but their true strengths are their senses and their quickness sharpened by the tough life in the Ukrainian steppes.Warning: this is not a standalone product. You will need a copy of Anno Domini 1666 Base Game to use the contents of this box. Contents:• 3 highly detailed plastic miniatures• 6 Character cards• 6 Item cards
£11.99 £10.80
£9.00
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