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656 products

  • Save -10% Seaside

    Seaside

    2 in stock

    Seaside is a game that features only wooden tokens, and being lightweight and super portable, can be played everywhere. Bring it along on your next adventure! The sun is shining as a light, salty wind sends cottony clouds scudding across the sky. Sandpipers filling their bellies with strange insects, crabs hiding under piles of rocks, seashells washed up on the beach, curling waves that break along the beach. Nature in its simplest beauty. 1. Draw a token from the bag and choose a side 2. Apply its effect and collect as many tokens as you can 3. Take some risks... The highest stack of tokens at the end wins! Create your Seaside with the elements the sea sends your way, one token at a time. Take advantage of opportunities to snatch as many tokens as you can each turn. At the end of the game, stack everything you collected, and the player with the highest pile wins the game. • UNBEATABLE PORTABILITY - Windproof and water-resistant components make for perfect for outdoor play. The game is simply wooden tokens in a fabric bag, so you can take it anywhere! • EASY-TO-LEARN GAMEPLAY - Just grab a token, pick a side, and apply the effect. Whether you’re a seasoned gamer or a beginner, quick and easy rules mean you can jump right in and start having fun. • STRATEGIC AND COMPETITIVE - While easy to learn, Seaside offers depth with tactical decisions on token collection and timing, creating a competitive experience. • IMMERSE YOURSELF IN NATURE - Transport yourself to seaside ecosystem with sandy beaches, seashells, and waves—an ideal way to unwind and relax as you create your own seaside haven. • STACK AND WIN - The goal is simple: The highest stack wins! Pile them up at the end to see who won! Contents: 1 Bag 70 Wooden Tokens 1 Player Aid 1 Rulebook

    2 in stock

    £25.00 £22.50

  • Save -10% Quoridor Mini

    Quoridor Mini

    3 in stock

    Quoridor Mini is a must among strategy games. Its rules are amazingly simple: just make it through the labyrinths your opponent creates to get to the other side. This game requires strategy and quick thinking for two players and offers a load of fun for four... Both occasional and expert players from around the world recognize the fun and exceptional strategic aspects of Quoridor. Quoridor Mini (18x18cm) is the smaller edition of the original to Quoridor (28x28cm)

    3 in stock

    £22.00 £19.80

  • Save -10% Spots

    Spots

    4 in stock

    Spots is a casual push your luck game from CMYK. On your turn, you'll be rolling and placing dice onto dog cards. Dice you can't place get buried in your yard. Bury too many dice and you bust. Complete 6 dogs and you win!-description from designer

    4 in stock

    £25.00 £22.50

  • Wizard Card Game

    Wizard Card Game

    3 in stock

    The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.

    3 in stock

    £10.00

  • Save -10% Secret Hitler

    Secret Hitler

    4 in stock

    Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is.Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

    4 in stock

    £48.00 £43.20

  • Save -10% No Thanks

    No Thanks

    6 in stock

    No Thanks! is a card game designed to be as simple as it is engaging.The rules are simple. Each turn, players have two options: play one of their chips to avoid picking up the current face-up card pick up the face-up card (along with any chips that have already been played on that card) and turn over the next cardHowever, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.The first versions of the game supported up to five players, but a 2011 edition supports up to seven.This game was originally published in Germany by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names.

    6 in stock

    £12.00 £10.80

  • Save -10% Monikers

    Monikers

    4 in stock

    Monikers is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people.In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades.

    4 in stock

    £30.00 £27.00

  • 6 Nimmt!

    6 Nimmt!

    12 in stock

    In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible.To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. number of players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.

    12 in stock

    £10.00

  • Save -10% Quoridor: Pac-Man

    Quoridor: Pac-Man

    Out of stock

    Embark on a new adventure with Quoridor Pac-Man, an exclusive edition of Quoridor that allows you to play as either PAC-MAN or one of the four ghosts.Explore two game modes: opt for the classic Quoridor challenge that has you navigating through the maze, or dive into a variant that brings back the nostalgic vibes of the iconic PAC-MAN video game!

    Out of stock

    £36.00 £32.40

  • Save -10% The Crew: Mission Deep Sea

    The Crew: Mission Deep Sea

    2 in stock

    In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — butwith some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.—description from the publisher

    2 in stock

    £16.00 £14.40

  • Save -10% Kinfire Delve: Scorn's Stockade

    Kinfire Delve: Scorn's Stockade

    12 in stock

    In Kinfire Delve: Scorn's Stockade, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Scorn, the Master of the Well, and face them in an epic final battle.Scorn's Well is made up of four challenge cards, with Scorn himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Scorn himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.—description from publisher

    12 in stock

    £20.00 £18.00

  • Save -10% Kinfire Delve: Callous' Lab

    Kinfire Delve: Callous' Lab

    11 in stock

    In Kinfire Delve: Callous' Lab, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Callous, the Master of the Well, and face him in an epic final battle.Callous' Well is made up of four challenge cards, with Callous himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Callous himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.-description from publisher

    11 in stock

    £20.00 £18.00

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