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  • Save -7% ScaleColor Artist Wuthering Heights

    1 in stock

    ÂŁ23.00 ÂŁ21.50

  • Scalecolor Floww - Oil Paints: Scenery

    2 in stock

    ÂŁ20.70

  • Save -10% Scenic Snow Kit

    Scenic Snow Kit

    2 in stock

    Used for creating dramatic winter snow scenes - Complete kit containing high brightness Scenic Snowflakes, Scenic Bond Adhesive and Icy Sparkles - Covers up to 0.5 sq metres.

    2 in stock

    ÂŁ22.00 ÂŁ19.80

  • Save -10% Scotland Yard

    Scotland Yard

    2 in stock

    In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.The 125 fare tickets are 5 black, 23 pink underground, 43 green bus, 54 yellow taxi.Similar to The Fury of Dracula Clue: The Great Museum Caper Ghost Chase Letters from Whitechapel Garibaldi: The Escape

    2 in stock

    ÂŁ28.00 ÂŁ25.20

  • Save -10% Scout

    Scout

    3 in stock

    SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand. More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand. On a turn, a player takes one of two actions: • Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves. • Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten. Once per round, a player can scout, then immediately play. When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.

    3 in stock

    ÂŁ20.00 ÂŁ18.00

  • Save -10% Scrabble Refresh 2024

    Scrabble Refresh 2024

    1 in stock

    In this classic word game, players use their seven drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces.

    1 in stock

    ÂŁ21.99 ÂŁ19.80

  • Save -10% Scrawl

    Scrawl

    3 in stock

    Revealing the terrible artist in all of us, players in Scrawl start off with a loaded phrase, doodle it, then pass it on. By the time your masterpiece of an "OAP Conga Line" passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins.

    3 in stock

    ÂŁ25.00 ÂŁ22.50

  • Save -10% Scythe

    Scythe

    2 in stock

    It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fuelled the war with heavily armoured mechs, has closed its doors, drawing the attention of several nearby countries.Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

    2 in stock

    ÂŁ80.00 ÂŁ72.00

  • Save -10% Seaside

    Seaside

    1 in stock

    Seaside is a game that features only wooden tokens, and being lightweight and super portable, can be played everywhere. Bring it along on your next adventure! The sun is shining as a light, salty wind sends cottony clouds scudding across the sky. Sandpipers filling their bellies with strange insects, crabs hiding under piles of rocks, seashells washed up on the beach, curling waves that break along the beach. Nature in its simplest beauty. 1. Draw a token from the bag and choose a side 2. Apply its effect and collect as many tokens as you can 3. Take some risks... The highest stack of tokens at the end wins! Create your Seaside with the elements the sea sends your way, one token at a time. Take advantage of opportunities to snatch as many tokens as you can each turn. At the end of the game, stack everything you collected, and the player with the highest pile wins the game. • UNBEATABLE PORTABILITY - Windproof and water-resistant components make for perfect for outdoor play. The game is simply wooden tokens in a fabric bag, so you can take it anywhere! • EASY-TO-LEARN GAMEPLAY - Just grab a token, pick a side, and apply the effect. Whether you’re a seasoned gamer or a beginner, quick and easy rules mean you can jump right in and start having fun. • STRATEGIC AND COMPETITIVE - While easy to learn, Seaside offers depth with tactical decisions on token collection and timing, creating a competitive experience. • IMMERSE YOURSELF IN NATURE - Transport yourself to seaside ecosystem with sandy beaches, seashells, and waves—an ideal way to unwind and relax as you create your own seaside haven. • STACK AND WIN - The goal is simple: The highest stack wins! Pile them up at the end to see who won! Contents: 1 Bag 70 Wooden Tokens 1 Player Aid 1 Rulebook

    1 in stock

    ÂŁ25.00 ÂŁ22.50

  • Save -10% Seasons of Inis 3rd Edition

    Seasons of Inis 3rd Edition

    1 in stock

    Seasons of Inis – 3rd Edition is an expansion for the strategic board game Inis, introducing new gameplay elements and expanding the game to accommodate up to five players. The added Seasons Wheel brings dynamic changes to the game, offering new victory conditions and strategic depth. Explore six new areas, including islands and ports, offering expanded exploration and tactical possibilities. The expansion also introduces new action cards and 21 heroic tale cards, enriching the game's narrative and strategic depth. With components for a fifth player, Seasons of Inis increases the game's versatility and replayability.

    1 in stock

    ÂŁ34.99 ÂŁ31.50

  • Save -10% Secret Identity

    Secret Identity

    4 in stock

    ln Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours. At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end. After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?

    4 in stock

    ÂŁ27.00 ÂŁ24.30

  • Save -10% Seraphon: Aggradon Lancers

    Seraphon: Aggradon Lancers

    This multipart plastic kit builds three Aggradon Lancers.One model can be built as an Alpha champion – with a choice of unique heads and weapons, alternate arm poses, and a unique shield – one as a War-drummer musician, and one as an imposing Icon Bearer.The kit provides a wealth of customisation options – six heads and three shields that can be used with any of the riders, as well as interchangeable tails, armour plates, and feather decorations for the aggradons – allowing you to build a varied roster of reptilian riders and steeds.This kit comprises 95 plastic components, and comes with three Citadel 75x42mm Oval Bases.

    ÂŁ40.00 ÂŁ36.00

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