Sign up for our newsletter
Subscribe to our emails
A perfect set for beginners and the budget-conscious painter! Three essential and easy-to-use brushes to get you started on your miniature painting journey. Each brush features high-quality synthetic bristles, made to last and perform, along with a comfortable grip. Please Note: One Hobby Starter Brush Set is supplied.
ÂŁ17.00 ÂŁ15.30
These supercharged rare-earth magnets are very high grade & strength (N52), enabling you to do complex conversions or simply magnetise different weapons to your models. Super Strong Perfect For Changing Weapons Multiple Sizes For Any Task 80 x 3mm And 20 x 5mmÂ
ÂŁ10.40 ÂŁ9.40
Heavy pigment, old paint or a combination thereof: the Mixing Balls will make your paints perfect again. The 5.5mm stainless steel high-grade Mixing Balls will blend medium and pigment perfectly together, with a few shakes of your paint bottle. Perfect For Warpaints Bottle! 5.5 mm Diameter Stainless Steel 100 Mixing Balls!Â
ÂŁ7.80 ÂŁ7.00
A selection of the best-selling brushes from our handmade Wargamer range! The high-performance Bionic Bristles found only on the Wargamer brushes offer synthetic brush technology with unmatched precision and durability, perfect for every painting task. Ideal for hobbyists who demand performance and versatility.
ÂŁ24.99 ÂŁ22.50
From the back of the book:The Bayou Will Be WatchingWinning means fame and fortune. Losing means...well, it probably means that you were too drunk and fell off your giant chicken during the jousting competition.A simple mission to recover a stolen device turns into something more as the Fated get pulled into a competition between rival Gremlin families in a sprawling Bayou Bash.
ÂŁ19.99 ÂŁ12.60
From the publisher's website:Let us have a moment of silence for the defeated monsters. Now, let us take their stuff. What’s In This Book:Loot!That’s both an answer and an exhortation. Yes, 13th Age is all about the story and the awesome action, but we’ve all got a treasure-hungry munchkin inside of us, and it’s time to let that grubby-fingered kid out to play.The Book of Loot is full of more magic items to be found, stolen, given as rewards or otherwise looted by the player characters. We’ve also thrown in a short chapter on ways to make mundane treasure more interesting, and a selection of new one-use magic items.
ÂŁ13.99 ÂŁ8.90
A bluffing deduction game for everyone.Each round involves two missions, depending on whether you’re the Chameleon or not.Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word.Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.
ÂŁ25.00 ÂŁ22.50
Now in travel size!A bluffing deduction game for everyone.Each round involves two missions, depending on whether you’re the Chameleon or not.Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word.Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.
ÂŁ10.00
Step into the gritty streets of post-war Britain, where the notorious Peaky Blinders gang and the determined British Police engage in a high-stakes battle for control. Set in the world of Great Escape Games’ “The Chicago Way,” Flat Caps and Truncheons brings you a unique blend of strategy, action, and historical intrigue. INSIDE THIS BOX, YOU’LL FIND EVERYTHING YOU NEED TO GET STARTED:• Miniatures: Exquisitely detailed figures of the Peaky Blindersgang and the British Police, ready for epic confrontations.• Rules: Comprehensive and easy-to-follow rulebook, guidingyou through the exciting world of 1920s gang warfare.• Markers: Essential markers to keep track of game play elements.• Dice: All the dice needed for both sides.• Cards: Used for Initiative and in the player’s hand. Includinggang specific cards for Peaky Blinders and Coppers. And, lastly, Molly Suffolk, a new character for TCW! All minis unpainted, metal, 28mm scale. Rulebook is the exact same as The Chicago Way. Rulebook
ÂŁ50.00 ÂŁ45.00
Description from the publisher:In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.The Colonists is designed in different levels and scenarios, and even includes something akin to a tutorial, with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts).The Colonists FAQ
ÂŁ89.99 ÂŁ63.00
The Core Box’s HexaDome original design in neoprene format: so much easier to transport.  The HexaDome released with the Core Box owes its name to the Praesidio module in the nomadic mothership of Corregidor, where the illegal circuit of fights between bands inspired the creation of Aristeia! Underground to Rado-C, precursory competition of the modern show today known through the whole Human Sphere as Aristeia!Â
ÂŁ18.00 ÂŁ16.20
Prepare yourself for a tiny tin adventure set in the coastal town of Coppershell Bay. You play a lowly skinner at the local maggot farm who has 3 days to pay back their debt of 60 Gems to the local Crows gang. You’ll spend these days exploring the town trying trying to earn money, the nights resting, eating and working extra shifts at the farm. Any time between you’ll be taking on quests for the miners’ guild, venturing into the dangerous tunnels underground.The Crows of Coppershell Bay is a game of luck pushing, coin counting, dungeon crawling and village living for 1 player. It's the first in the Tiny Tin Tales series, a collection of portable games set in the world of Brighthelm.
ÂŁ16.00
Subscribe to our emails