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The fun mint-tin sized dexterity game gamers and non-gamers will love!Tinderblox sets players in a campfire setting, where each player will attempt to grow the fire! But watch out! Place the blocks badly and you risk burning down the camp!Each turn players will draw a card from the campfire deck. The card will instruct them to place on the campfire a log, a fire block or any combination of the two (or more) in various orientations. Players use tweezers to "Play with fire" in a shared pool, however, once all pieces have been put together and are off the ground the player must carefully place this on the campfire!The player who is the most careful with fire wins!—description from the publisher
£11.99 £10.80
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.
£30.00 £27.00
Welcome, travellers, to the Japanese island of Shikoku! Tokaido Duo is a standalone game inspired by Tokaido but featuring completely new mechanisms. 1-2 players use a quick dice draft each turn to steer three unique characters on different tracks around the smallest of Japan’s main islands. As the pilgrim, visit shrines, gardens, seashores, and hot springs. As the merchant, collect and sell traditional souvenirs. As the artist, paint a variety of beautiful vistas, and gift your paintings to locals. Gain points through each character’s discoveries as you race to complete one of their jobs while enjoying the journey. The Stonemaier Games version of Tokaido Duo features character guides for each player and an Automa solo mode (which is both included in the game and available separately for those who already own Tokaido Duo).
£22.00 £19.80
Together with your friends, you sail towards a mysterious island, in search of old relics. Various researchers and scientists have asked you to bring back valuable treasures for them.Set up of the gamePlace the Tool tokens on the Ship in the centre of the table.Take the 10 Treasure cards that correspond to the mission and the desired difficulty level. (There are 4 types of missions, and 3 levels for each.)Place the Island board in the box and place the box next to the Ship. Randomly place the Treasure tokens face down in the corresponding indentations of the Island board (on 3 levels).Time to play!One after another in clockwise order, players try to locate Treasure tokens that correspond to the face-up Treasure card.It's a cooperative game, so don't forget to discuss with the other players!First, choose an available Tool on the Ship. The numbers next to the locations on the Ship are multipliers that indicate how many times you may perform the action. Tools correspond to certain parts of the island: beach, jungle or volcano.Next, flip an accessible Treasure token of your choice face up.You’re allowed to keep searching in the hole you started at, or to choose a different space.After you’ve flipped 1, 2 or 3 Treasure tokens face up, flip any tokens that weren’t collected face down again on their respective spaces. The Tool is discarded. Now, the player to your left takes their turn.If you flip a Treasure token that corresponds to the Treasure card, you collect it! Well done! Reveal a new Treasure card and start looking for the next Treasure.End of the game- You managed to collect all 10 Treasure cards.Congratulations! You won: now it’s time to calculate your score.- There are no Tools left on the Ship, and there’s at least oneTreasure card remaining. Too bad! Better luck next time... or maybe try again right away?!—description from the publisher
£21.00
This multipart plastic kit builds 16 Skeleton Horsemen.Alternatively, they can be built as Skeleton Horse Archers armed with warbows. The kit provides two command sections, each comprising a musician, a Master of Horse, and a standard bearer with a choice of icon tops, allowing you to field your Skeleton Horsemen or Horse Archers as one large regiment or two smaller units.This kit includes a variety of different weapon and shield designs, skeletal heads, quivers, and arm poses, all of which are interchangeable.This kit contains 160 plastic components, and 16x Citadel 25x50mm Rectangular Bases
£42.50 £38.30
This multipart plastic kit builds 36 Skeleton Warriors, raised to serve the Tomb Kings of Khemri.They can also be built as Skeleton Archers armed with warbows and quivers of arrows. This kit also provides all the command upgrades you'll need, whether you choose to field your Skeleton Warriors in small groups or as one great mass – you can build musicians, champions, and standard bearers with a choice of icon tops.The kit includes a variety of different weapon and shield designs, skeletal heads, quivers, and arm poses, all of which are interchangeable
£54.50 £49.10
The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted. Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves. Since nobody holds a "hand" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments. Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain. For 2-9 Players. 20-40 minutes. Ages 12+. Volume 2 in the Dark Cities Series by Facade Games
£25.00 £22.50
Welcome generals to Dice Saloons Casual Play Nights for Warhammer The Old World! An event held every two weeks where you'll find veteran players fighting it out for control of the Border Princes (or wherever else you choose your games to be set). This is an ideal time to meet other local players and perhaps get an introduction game. Most of the organising of who plays who each week is now done via our Discord channel or local Facebook group. You'll find a group dedicated to the game here and keen to help answer any questions you might have. Discord channel. https://discord.gg/tdpWCtwxma Facebook group. https://www.facebook.com/groups/1593588634541244/ Â
£6.00
Traitors Aboard is a hidden role party game that combines strategy, bluffing, and social interactions.In Traitors Aboard, you take on the role of a Pirate who will try to fill the crew’s chest or a Mutineer who will do everything to discreetly sabotage the Pirates’ collection and sow chaos aboard the ship. Throughout the game, make sure to discuss, question, and share information (true or false) with the other players to coordinate your efforts or betray them at the right time... Will you be able to identify the members of your team, be cunning, and use the items aboard the ship strategically to win? Now, the fate of the crew lies in your hands...!
£19.99 £18.00
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!—description from the publisher
£48.00 £33.60
Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural. Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner. Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The more capable the worker, the more actions you may complete at each board location. The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins. The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety. No. of Players 2 - 4 Duration: 60 to 120 minutes Min. Age: 14
£70.00 £45.00
The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table. On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn. If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.
£12.00 £10.80
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