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The Minister of State for Defence of Yu Jing has eight armies spread throughout the territory. They are identified thanks to the characteristic standard that each one carries. For this reason these armies are known generically as Zhanshi Qizhi, Troops of the Standard. The Zhanshi are pillars of the army, the main general purpose troops. They participate in joint actions and in offensive operations like regular troops. They also make up the defensive garrisons of the cities and frontier posts. One of the Zhanshi characteristics is the importance that they give to hand to hand combat, much more so than any other regular army. Contains:1x Zhanshi (Hacker)
£7.50 £6.40
The Minister of State for Defence of Yu Jing has eight armies spread throughout the territory. They are identified thanks to the characteristic standard that each one carries. For this reason these armies are known generically as Zhanshi Qizhi, Troops of the Standard. The Zhanshi are pillars of the army, the main general purpose troops. They participate in joint actions and in offensive operations like regular troops. They also make up the defensive garrisons of the cities and frontier posts. One of the Zhanshi characteristics is the importance that they give to hand to hand combat, much more so than any other regular army. Contains:1x Zhanshi (HMG) Model supplied unpainted, and may also require assembly.
£7.50 £6.40
An Infinity unit box that provides all the weapon options needed. Now you have available four profile options of the main Light Infantry of the Yu Jing Army. The Zhanshi are disciplined troops, effective under enemy fire because they know it is their duty.Box contains: 1x Zhanshi (MULTI Sniper Rifle) 1x Zhanshi (HMG) 1x Zhanshi (Missile Launcher) 1x Zhanshi Hacker (Hacking Device) (Combi Rifle)
£30.00 £27.00
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
£16.00 £14.40
Zombie Kittens is still the highly strategic, kitty-powered version of Russian Roulette that you love, but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up. Only living players can win the game, but dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the dead to win the game. Zombie Kittens can be played by itself or can be combined with Exploding Kittens.
£20.00 £18.00
Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the four ingredients, and brew the antidote that will save the world! Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids' Game on BGG). It is a standalone game with a different set of rules, so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking. Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 "mystery" envelopes. By accomplishing special missions, players unlock additional content that will provide a richer experience, while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz, and vice versa!
£26.00 £23.40
One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Aeldari – Craftworld Eldar, Dark Eldar and Harlequins – or Necron armies*. It contains 124 datasheets covering the range of Aeldari and Necron miniatures, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. There’s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games.
£15.00 £13.50
No matter how you like to roll in Warhammer Age of Sigmar, there’s something for you in this year’s General’s Handbook. The Warhammer Age of Sigmar Studio has once again analysed feedback and tournament results, and made some points adjustments to help balance the armies. But balance adjustments aren’t all you can expect from this book – you’ll get a new way to play battles in the skies, rules to create your own bespoke heroes, and complete rulesets for multiplayer gaming. In fact, this year’s General’s Handbook is chock full of ways to play games with more than 2 players, whether you’re looking for a narrative experience with deal-making and back-stabbing or want to throw down with the balanced tactical challenge of a war on two fronts, this year’s General’s Handbook has you covered and then some. Â
£18.00
This hardback book contains:- A miniatures showcase showing a combination of colour schemes, single miniatures, units, and battle scenes on terrain, as well as an example army- Painting advice including examples of banner designs, red armour, brass trim, different skin tones, horns, a variety of blades, bases, and more- Rules for fielding your Blades of Khorne army in games of Age of Sigmar, including allegiance abilities, summoning rules, bonuses for fielding named armies with their own abilities, command abilities, command traits and artefacts of power, plus much more- Rules for building a Khorne warband in Path to Glory- A massive 19 warscroll battalions that reward you for fielding specific combinations of units- 34 warscrolls, covering the entirety of Khorne Bloodbound and Khorne Daemons for easy reference- 3 Judgement of Khorne warscrolls for the Hexgorger Skulls, Bleeding Icon and Wrath-Axe- Pitched Battle Profiles for all units, Judgements of Khorne, and the Skull Altar featured in this battletome, including min/max unit sizes, points values and battlefield roles
£27.50 £24.80
Hardback Battletome
£25.00 £22.50
104-page hardback Battletome.
£25.00 £22.50
This 184-page hardback book contains:– A wealth of lore about the Stormcast Eternals covering everything from the Realmgate Wars to the Era of the Beast and the Dawnbringer Crusades, complete with stunning illustrations– Background information on every Stormhost and unit available to the Stormcast Eternals– A showcase of expertly painted Citadel miniatures and an in-depth painting guide covering a variety of Stormhosts– 76 warscrolls covering every Stormcast Eternals unit, including three faction-specific endless spells– Rules for both Scions of the Storm and Stormkeep armies, as well battle traits, spell lores, mount traits, and holy commands– Brand new Path to Glory rules, including rules for Reforging, bespoke Stormcast Eternals territories, four quests, two battle plans, 15 warscroll battalions, and more– Pitched battle profiles with points for matched play games– And more!
£32.50 £29.30
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