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  • 40K Weekly - December 15, 2025

    40K Weekly - December 15, 2025

    3 in stock

    Warhammer weekly is an opportunity to play Warhammer 40k with new faces or familiar friends and take advantage of our discounted table fee. You will need one ticket per table required.Organise your games via the relevant local social media groups and our discord channel.Facebook groupDiscord

    3 in stock

    £11.00

  • 13 in stock

    £10.00 - £20.00

  • 10 in stock

    £10.00 - £20.00

  • 9 in stock

    £10.00 - £20.00

  • 11 in stock

    £10.00 - £20.00

  • 15 in stock

    £10.00 - £20.00

  • 15 in stock

    £10.00 - £20.00

  • 19 in stock

    £10.00 - £20.00

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    £10.00 - £20.00

  • 6 Nimmt!

    6 Nimmt!

    14 in stock

    In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible.To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. number of players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.

    14 in stock

    £10.00

  • Save -10% 7 Wonders (Second Edition)

    7 Wonders (Second Edition)

    7 in stock

    Make the right decisions to lead your civilization to prosperity!Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.

    7 in stock

    £45.00 £40.50

  • Save -10% 7 Wonders Duel

    7 Wonders Duel

    6 in stock

    In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.

    6 in stock

    £24.99 £22.50

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