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John Blanche is the most influential artist in modern wargaming, defining the grim and gothic style that reshaped the industry. This Masterclass Paint Set embraces haunting tones, spectral hues, and cold atmospheres that unsettle and inspire. Volume 3 features 10 custom colours developed in collaboration with John Blanche to help hobbyists explore new shades of mystery and expand their boundaries. Contents: 8x 18ml Acrylic Paints: 1x Frostveil 1x Skyshard 1x Moonpetal 1x Ashroot 1x Shadow Thorn 1x Bramble Grove 1x Dewpath 1x Iceborn 2x 18ml Washes: 1x Pine Hollow Shade 1x Nightroot Shade 1x John Blanche Art Print 1x The Army Painter Painting Guide
£34.49 £31.10
John Blanche is the most influential artist in modern wargaming, defining the grim and gothic style that reshaped the industry. This Masterclass Paint Set embraces haunting tones, spectral hues, and cold atmospheres that unsettle and inspire. Volume 4 features 10 custom colours developed in collaboration with John Blanche to help hobbyists explore new realms of expression and expand their possibilities. Contents: 8x 18ml Acrylic Paints: 1x Emberveil 1x Gladeshard 1x Sunpetal 1x Uberroot 1x Blood Thorn 1x Thicket Grove 1x Rootpath 1x Heathborn 2x 18ml Washes: 1x Grove Hollow Shade 1x Vineroot Shade 1x John Blanche Art Print 1x The Army Painter Painting Guide
£34.49 £31.10
This gaming supplement for Warhammer: The Horus Heresy details the secretive Skitarii Battle-Pilgryms of the Mechanicum – the servants of the Fabricator General charged with the recovery of ancient relics and enforcing his will. Contained within is an army list for the most common elements of the Skitarii forces in the Age of Darkness, in addition to supplementary rules that allow you to play exciting relic hunting missions.This 48-page softcover supplement contains:– In-depth Lore: Detailing the Skitarii Battle-Pilgryms and their role within the Mechanicum, as well as how the horror of the Horus Heresy split even these stoic warriors between loyalty to the Fabricator General and the wider Mechanicum.– Additional Missions: The Vaults of Tharsis Legendary Mission and the Relic Hunt Missions Pack, featuring fast-paced missions to recover ancient weapons and devices long thought lost.– Skitarii Army List: Rules for using Skitarii Battle-Pilgrym Marshals, Skitarii Battle-Pilgrym Corpus, Bonepicker hosts, Skitarii Triaros Armoured Conveyor, Skitarii Karacnos Assault Tank, Skitarii Krios Battle Tank, and Skitarii Krios Venator Tank Destroyer in battles, including additional faction rules and new weapons to represent these fearsome warriors on the battlefield.You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and Liber Mechanicum, both available separately, to make full use of this gaming supplement
£17.00 £15.30
Joyride: Survival of the Fastest is an explosively fun board game of loud, fast, high-interaction racing for two to four players. Tactically plan your route, push your luck to take corners at speed, and crash into your rivals to knock them off course.Choose a car with unique abilities that change the way you race. Do you want the reliability of Auto-Pilot, the precision of Handbrake Turn or the chaos of Donut? Manipulate dice on your dashboard, pushing your luck to pull ahead. Will you lock in your results for maximum control, or risk rolling them to gain an extra inch?Move from checkpoint to checkpoint across open maps on the double-sided board. Each map comes different track layouts for every player count and skill level. Checkpoints can be crossed from any direction, so plan a racing line that maximizes your chances, even if it means racing into oncoming traffic.Smash into your opponents to spin them around or push them out of your way. Sometimes the best racing line is the one that will knock your opponents off-course.Gather powerful items as you race, letting you fire rockets, drop oil slicks and even call in air strikes to damage enemy vehicles. Damage permanently blocks part of your dashboard, so think carefully about where you decide to place it. Do you really need two spaces to store items? Maybe it’s better to give up fifth gear?—description from the publisher
£50.00 £45.00
Judgement is a 2 player table-top miniatures game inspired by the Multiplayer Online Battle Arena (MOBA) computer game genre. In Judgement you play the role of a demigod that summons mortal heroes to the shadow plane of In-Between to capture Souls that fuel your immortal power. Each hero is represented on the table-top by a finely crafted 54mm scale resin miniature with incredible detail and dynamism.
£77.50 £54.00
54mm resin models by top industry sculptors. Every miniature in the range includes a thematic scenic base. Next to no flash, precise details and easy to assemble models, are hallmarks of the Judgement range.
£35.00 £31.50
54mm resin models by top industry sculptors. Every miniature in the range includes a thematic scenic base. Next to no flash, precise details and easy to assemble models, are hallmarks of the Judgement range.
£35.00 £31.50
In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake -- a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty.Jungle Jam, Медвед, and Prawo Dżungli are unauthorized reproductions of Jungle Speed/Arriba!
£15.99 £14.40
Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point.You have the choice – make the difference!
£19.99 £18.00
All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the rhino, the rhino scares the ostrich, and the ostrich scares the zebra. Anything can happen... The mice might even scare the elephant! The player who scares away the most animals wins.To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table.During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake.If at least 3 cards of the same animal are placed in front of the lake, then these animals scare weaker animal(s) (closest lower number) while they are drinking. The player picks all the cards from the weaker animal off the board and puts them face down in front of her/him. Each card is worth 1 point, and whoever has the most points wins.
£11.99 £10.80
This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.Description from the English Ruleset:Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths.
£25.90
Grim Reminders, the seventh set for KeyForge, adds a new batch of cards and mechanisms to the game line, but more importantly, Grim Reminders introduces the game's eleventh house, Geistoid. Each Geistoid minion is a fusion of discarded refuse that's animated by psychic energy of Æmber and driven to wreak vengeance on a neglectful universe. Every scrap of detritus cast aside by the living is a potential new minion to swell their ranks. In game terms, cards will be returning from the discard pile — and more cards than normal will likely end up there thanks to "scrap" effects and "discard" costs.
£13.50
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