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Locals and tourists in Maui are heading to the beach for a chance to find a nice spot to lay their towels and enjoy the amazing view of the Hawaiian ocean. In Maui, you want to find and place beachgoers on your sand so that they create pleasing patterns, while also placing their towels close to the ocean or under the shade of trees or umbrellas to earn the most points. However, getting too close to either of these areas is risky and might ruin their plans!In the game, you have your own beach board with room for 13 towels, the board has seven rows in which towels can be placed, and during set-up, you randomly place eight umbrellas in designated locations on your board. Each player places one random towel in the left most column of their board; each towel has three different patterns on it. Place six random tiles in the two rows of the market and one sand dollar in each row.On a turn, either take all the sand dollars from either row of the market or take a towel from the market; towels cost 0, 1, or 2 sand dollars, with those dollars being placed in the market row. When you place a towel, you must match at least one pattern with the towel that's rightmost on your beach board and you want to match as many patterns as possible. For each match you make, you advance that pattern's scoring marker 1-3 spaces on the score board; the closer to the ocean or the shade the more points you score, but if you place part of a towel outside the play area, you're penalized.If you cover an umbrella, you receive its bonus, whether that's advancing a pattern's scoring marker or receiving one of two types of pearls.When someone places a towel in the final column of their beach board, you complete the round, then see who's scored the most points from patterns, pearls, and leftover sand dollars, which are each worth a point. Instead of playing with umbrellas, you can flip your beach board to find a septet of sand crabs. Whenever you cover a crab with a towel, the crab crawls onto that portion of the towel, costing you both that pattern and a few points.
£30.60
May You Fish in Interesting Times is a role-playing game for 3-5 players, played using a deck of playing cards and a 6-sided dice (purchased separately). A typical game session takes 90 minutes to 3 hours.You play as anthropomorphic birds going on a fishing trip, who also happened to be rebels in a failed revolution that took place in the past. This is a cosy fishing game, but at the same time about broken birds bonding over shared past trauma.Instead of coming up with backstories for the characters at the beginning, the players learn about the bird anglers' backstories as they play the game.Mechanics To play the game, each player picks one of the bird angler playbooks. The players take turns drawing cards and answering questions on their playbook. When a player manages to collect a trio of cards that fit certain requirements, something is caught on the hook. Certain questions allow characters to deepen their relationships with each other, and for the players to manipulate the cards in their hands.After fishing, the bird anglers would share a meal using what they've caught. At the end of the meal, the secret police would show up.The game mechanic draws inspiration from For the Queen by Alex Roberts and Brindlewood Bay by Jason Cordova.   What's includedYou will find the PDF of a 20-page A5 rulebook with instructions on how to play the game, beautiful illustrations, and bird trivia.Printable playbooks can be found in the "demo" section of the page.   CreditsArt by Carol WuWriting and layout by W.H. ArthurCard joker, hearts, spades, clubs, diamonds, queen crown, round table, duration, poker hand, perspective dice 6 faces 6 icons by Delapouite, Skoll and Lorc, from Game-icons.net, under CC BY 3.0.Special thanks to the backers on Kickstarter who supported this project!   Physical CopiesYou can purchase physical copies from the following places (while stocks last): Leisure Games The Arcanist's Tavern in Shoreditch, London (available in-store)   Actual PlayCheck out this actual play by Science & Sorcery with Sam Langford, Rachel Williams, Alex Holt and Khalil Thirlaway!May You Fish in Interesting Times - Actual Play TTRPGYou can find Science & Sorcery on Twitch, YouTube and Twitter/X.Source: The Developer's Website.
£10.00
£3.00
Water Based acrylic airbrush colors for painting mecha's - 57 mecha colour - 5 mecha primer - 11 mecha weathering - 7 auxiliaries
£229.99 £207.00
This boxed set builds 18 multipart plastic Mechanicum miniatures:– 1x Skitarii Battle-Pilgrym Marshal– 1x Vultarax Stratos-Automata– 16x Skitarii Battle-Pilgrym Corpus miniaturesThe miniatures in this kit are easy to customise. The Battle-Pilgrym Marshal has a choice of three heads and can be armed with a voltlock handgun or an archeotech pistol, and a phase claw, a corpusant stave, or an auctorit sceptre.The Vultarax Stratos-Automata has two tendrils, each with three slots, from which it can choose three different dendrite talon designs that are shared across both tendrils.Up to two of the Battle-Pilgryms can be built as squad leaders. Each of the Battle-Pilgryms has a choice of two heads – helmeted or bare.This kit is supplied with 1x Mechanicum Macro Constructs Transfer sheet, containing 394 high quality waterslide transfers. These include symbols for Opus Machina, Opus Taghmata, Iungum Cybernetica, Covenant Cybernetica, and Fracta Aedificium, along with other lines, markings, and cogs to decorate your miniatures.This kit comprises 313 plastic components, 1x Citadel 32mm Round Base, 1x Citadel 100mm Round Base, 20x Citadel 28.5mm Round Bases, and 1x Citadel 115mm Ball Stem Adaptor. Rules for using these miniatures in your games of Warhammer: The Horus Heresy can be found in Journal Tactica – Skitarii: The Steel Hand of Mars, available separately.These miniatures will be available separately at a later date.
£85.00 £76.50
WELCOME TO THE FUTURE OF CITY BUILDING!GOLD COAST, AUSTRALIA, 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority.Advances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering.Race to collect contracts, construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything!A combination of dexterity and light strategy, MegaCity: Oceania is the city building game in which you actually build a unique city every time.Players create a brand new MegaCity by collecting Building Tiles, Building Pieces and Contracts. However, this is not a co-operative game - you are battling to score Prestige points based upon the contracts you complete. Players can also gain bonus Prestige points by creating tallest buildings, using a single material, and placing monuments in Parks. At the end of the game, Awards are handed out that contribute to the final score, and points are lost if players have any pieces left over in their personal supplies. Whoever has the highest total is declared the winner, and the finest architect in your new MegaCity.Players build when it's not their turn, meaning this is a game with little downtime. A combination of dexterity, light strategy and creativity make MegaCity a truly unique experience - a city building game where you actually build a brand new city every time you play!
£44.99 £31.50
Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength."By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.The Memoir '44 series consists of the base game and a number of expansions.This game is based upon Richard Borg's Command and Colors system.
£61.99 £55.80
Higher and higher, the construction grows. Before long, the steel girders reach dizzying heights. Fearlessly, the workers carry on, with nothing more than hardhats to protect them. The danger of collapse hangs over everything — so just make sure that nothing happens! You also have to impress Rita, the boss, if you want to be Employee of the Month. There's a lot to do, so let's get going!Men At Work is a stacking and balancing game in which players compete as workers on a job site who are carefully constructing a tower to avoid accidents and, maybe, earn Employee of the Month. The game includes three gaming modules to add loads of replayability, as well as wooden components housed within a well-designed insert for easy set up.—description from the publisher
£47.99 £43.20
£27.00
£27.00
In Mice and Mystics, players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by...Expansion advice:For those who have expansions for this game the recommended order by the game designer for playing them is as follows (see original post HERE): Sorrow and Remembrance (Base game) Cat's Cradle (Lost Chapter 1) Heart of Glorm The Ghost of Castle Andon (Lost Chapter 2) Downwood Tales Portents of Importance (Lost Chapter 3), connected to the story in Tail FeathersÂ
£80.00 £72.00
From publisher blurb:Morvan Morlanhal! Morvan shall arise!The chronicles of the Winter of the World echo down the ages in half-remembered myth and song – tales of the mysterious powers of the Mastersmiths, of the forging of great weapons, of the subterranean kingdoms of the Duergar, of gods who walked abroad… and of the Powers of the Ice, endlessly seeking dominion.Michael Scott Rohan has told the tales of those times in six epic novels. Now you can join the adventures! Fight against the menace of the ruthless Ekwesh raiders and their evil shamans. Join the corsairs of Bryhaine. Trek the sinister forests of Tapiau’la-an-Aithen. Explore the mighty ruins of Kermorvan the City. Fight dragons in the cavernous kingdoms of the Duergar. Forge weapons of great might and join the fight against the darkly beautiful Ice-queen Louhi and the Powers of the Ice itself!The Winter of the World RPG contains everything you need to start role-playing in the world of Michael Scott Rohan’s fantasy novels. Using the simple but elegant OneDice rules, it plunges you into a world of powerful heroes, meddling gods and an ancient icy menace that seeks the extinction of life itself.The book also contains character creation rules and creature stats for the 5th Edition of the world’s favourite role-playing game.
£47.99 £30.30
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