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This 136-page hardback supplement contains:– The Great Pilgrimage: Details of the events which unfolded on Necromunda following the fall of Cinderak City, the rise of the Prophet, and the attempts of Lady Haera Helmawr to claim rulership of the Imperial House. Includes a full timeline of the Great Pilgrimage, and a guide to the Saints of Necromunda.– Crusading Gangs: Rules for embarking any gang on a holy Crusade, as they pledge themselves to one of a selection of Saints and seek their miraculous blessings by following that Saint's Tenets.– The Road to Temenos Campaign: Rules for playing a series of linked games that take players through the events of the Great Pilgrimage and the hunt to secure – and employ – the fabled Relics of Necromunda, as faith becomes essential to controlling the populace and winning the civil war.– Narrative Scenarios: Seven narrative scenarios that reflect the events of the Great Pilgrimage, such as battling through tunnels in Race to the Vault, or defending the faithful in Pilgrimage Assault.– Dramatis Personae: Four new Dramatis Personae central to the story, to hire and use with your gang: the Cawdor Outlaw Agent known only as Prophet of the Redemption; Axon Hammer, the Goliath Outlaw Agent and legendary Scourge of the Spider Points; Durgan Kill-Fist, an Outlaw Bounty Hunter and Champion of the Brokebone, and Scrutinator-Primus Servalen, a Bounty Hunter accompanied by her Cyber-mastiff KB-88.– Additional Rules: New rules for House Cawdor and Palanite Enforcer gangs to use in games of Necromunda, including new vehicle crew and gang tactics for House Cawdor gangs, as well as Cawdor Way-Brethren mounted atop Ridge Walkers, while Enforcers unleash ‘Sanctioner’ Pattern Automata and Hardcase Cyber-mastiffs on unsuspecting criminals. Also included are rules for the Chronos-pattern Ironcrawler, and options for allying your gang with the Imperial House.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda core rules and Book of the Outlands supplement) to use the contents of this book.
£32.50 £29.30
This 128-page hardback supplement contains:– The Great Darkness: Details of the events that unfolded on Necromunda following the opening of the Great Rift, which split the Imperium in two and caused the great heat sinks in the heart of each hive city to cool. Includes a full timeline of the Age of Succession, and a roster of Lord Helmawr's children (legitimate and otherwise).– The Succession Campaign: Rules for playing the first in a series of linked campaigns that take players through the events of the Great Darkness and the start of the rebellion against Lord Helmawr’s rule. Gangs fight not just over Territory, but to gain Sympathisers in their struggle for legitimacy.– Narrative Scenarios: 12 narrative scenarios that reflect the events of the Great Darkness and the following crisis, from chasing down an Assassin in the Spire to issuing a personal honour duel in the House of Pain.– Dramatis Personae: Four new Dramatis Personae to use with your gang: Lady Haera, 13th Daughter of Lord Helmawr; Athera, the personal champion of Queen Adina; Gorshiv Hammerfist, the leader of Shiv’s Crushers; and Vespa ‘Minx’ Merdena, the wild child of Slate Merdena.– Escher and Goliath Rules: Additional rules for use in games of Necromunda, including vehicle crews for Escher and Goliath gangs, as well as two unique vehicles; the agile Escher Cutter and brutal Goliath Mauler. Also included are new vehicle gang tactics for both House Escher and House Goliath gangs.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda core rules and Book of the Outlands supplement) to use the contents of this book.
£32.50 £29.30
This 128-page hardback supplement contains:– Ozostium Enthroned: Thrilling background chronicles the events bringing this campaign arc to its conclusion, including the savage battles between Lady Haera and Ozostium Aranthus himself.– The Succession Campaign: Rules for playing the fourth and final instalment in the Succession Campaign through a series of linked games. Gangs take sides between the Aranthians and those still loyal to Helmawr, as the Spyrers and Lady Haera attempt to take control back from Ozostium and those he's swayed to his cause.– Narrative Scenarios: Seven narrative scenarios, and one multi-player scenario, that reflect the events of the fight to the highest levels of the Spire, district by district, including Death from Above, Breach the Spire, Psychic War, Fortress Assault, and Escape the Spire!– Dramatis Personae: Ozostium Aranthus joins the fight in person, allowing you to petition this incredibly powerful fighter to aid your gang.– Additional Rules: New rules for Spyre Hunters, Hangers-on, Aranthian-aligned gangs, and Justicar Courts.This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook to use the contents of this book.
£32.50 £29.30
Inside this 144-page supplement, you will find:– Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells.– New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs.– Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone.– Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors.– Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns.– Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear.– Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs.This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book
£32.50 £29.30
Contents– Crime on Necromunda: Extensive background on the vast criminal organisations and enterprises of Necromunda– Palanite Enforcers: Rules for fielding these elite officers of the law in Necromunda– Criminal Alliances: Rules for forming alliances with criminal organisations– New Campaign: The Law and Misrule campaign presents a new way to play as gangs fight over control of criminal rackets– Black Market: A huge selection of new weapons and wargear focusing on illegal and alien equipment for gangs to use– Hired Guns: Add Psyreena Skar, Estus Jet, Cor 'Two Guns' Coran, Vunder Gorvos, Gaen 'The Gunk Queen' Gorvos and Jonny Razor to your gangThis is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
£32.50 £29.30
This 128-page hardback book contains:– Rules and background for the various cults, both alien and heretic, that have taken root across Necromunda– New Hangers-on: Cadaver Merchant, Heretek and Agitator– 18 scenarios that reflect subversive forces taking control of a hive– 6 multiplayer scenarios– A collection of tools to help an Arbitrator enhance players’ experience of scenarios and campaigns– Updated Trading Post– Rules and background for these Hired Guns: Queen Lorsha, Eightfold Harvest Lord, Abomination of Badzone 12, Hermaphage Magos, Alice Shivver, Jorth Slither and Vandoth the FallenThis is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.
£32.50 £29.30
This multipart plastic kit builds four Trazior Pattern Sentry Guns, plus two ammo crates for use in games of Necromunda. Two of these four-legged sentry guns are armed with twinned grenade launchers, while two are equipped with a pair of heavy stubbers. Any gang can buy and deploy these autonomous weapons, and each offers glueless assembly to allow you to swivel and adjust their aim mid-game. The ammo crates are loaded with grenades and stubber shells, and can be built with their lids open and closed – they also come with control consoles that can be mounted on the lid, allowing your gangers to operate the guns manually.Contains:– 2x Trazior Pattern Sentry Guns with twin grenade launchers– 2x Trazior Pattern Sentry Guns with twin heavy stubbers– 2x ammo crates with control consolesRules for using Trazior Pattern Sentry Guns in games of Necromunda can be found in Necromunda: Book of Desolation, which is available separately
£27.00 £24.30
Copy of the Necromunda: Underhive game required Rules that allow the players to use 3D terrain Bring a new dimension to your battles 64-page softback
£17.50 £15.75
This multipart plastic kit builds a set of five Hangers-on and an accompanying medi skull, skilled reinforcements for any gang in games of Necromunda. This motley crew will give your fighters the edge both during and between battles.This kit builds:– 1x Ammo-jack– 1x Slopper– 1x Hive Watcher– 1x Dome Runner– 1x Rogue Doc– 1x Medi skull This kit comprises 65 plastic components and 6x Necromunda 25mm Round Bases.Â
£27.00 £24.30
Expand your Van Saar gang with these six fighters. The Archeoteks are Van Saar Champions that have access to the best technology that the clan can provide – one of these models comes equipped with a deadly rad beamer while the other has an esoteric spider-rig. The Neoteks each fly into action aboard a grav-cutter. They each carry a laspistol and an energy shield, and the kit comes with four different heads.This 138-part kit makes two Archeoteks and four Neoteks. It comes supplied with four 32mm Necromunda Bases, two 25mm Necromunda Bases, and six 45mm Groove Stems.Rules for using these fighters in games of Necromunda can be found in the House of Artifice book.
£32.50 £29.30
Assemble a Van Saar gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 2 each of 5 body designs, each wearing armoured bodygloves, which can be assembled in 2 recommended ways: - Body 1 can be armed with a lasgun and power knife, or a suppression laser- Body 2 can be armed with a plasma gun and shock stave, or a rad cannon;- Body 3 can be armed with a lascarbine or a lasgun- Body 4 can be armed with a combi weapon (lasgun/melta) and Hrystrar pattern energy shield, or a lasgun- Body 5 can be armed with 2 plasma pistols, or 2 laspistols;- 20 heads – 12 bare, 8 helmeted – which can be attached to any body you wish;- 10 pairs of shoulder pads;- A selection of grenades, pouches and equipment for adding detail to the miniatures. Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
£32.50 £29.30
The multipart plastic kit allows you to add veteran Tek-hunters to your House Van Saar gangs, building a roster of eight specialist delvers. Each Tek-hunter wears an armoured bodyglove and shoulder-mounted photo-lumen, to help them explore and survive the Secundan Underhells, and has access to a variety of specialist weaponry and equipment, such as the Bioteknist's servo-medicae or the Gunntek's long las.Contains:– 2x Augurteks with lasguns, or Gunnteks with long las rifles and refraction cloaks– 2x Bioteknists with lasguns, or Augurteks with las carbines, augurspexes, and vox arrays– 2x Bioteknists with servo-medicae and laspistols, or Gunnteks with lasguns– 2x Teknomats, each equipped with a rad gun or combi-weapon (flamer/man-catcher)This set comprises 178 plastic components and is supplied with 8x Necromunda 25mm Bases.Rules for using Van Saar Tek-hunters can be found in Necromunda: Book of Desolation, which is available separately
£32.50 £29.30
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