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Publisher's blurb:Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG!
£45.00
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items! Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Features: The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards. Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience. Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters. Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more! A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe! Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items! Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
£45.00
Garolium Scraggart, beloved ruler of the people, has died. Despite an upbringing of real hardship she rose to the highest rank in the royal court and did what she could to make sure the poorest in Brighthelm were not forgotten. She died too young, her work half done.A tournament has been announced to find her successor. Brave knights have travelled down royal highways. Bold paladins have knocked on royal doors. So too have bards, lords and heroes. All looking to take over Scraggart’s reign and rule the realm to their desires.And every one of them has been sent back to whence they came.Because Garolium herself had devised the tournament. It was the last thing she did, and she decreed it would only be open to those of the most limited means. Those whose potential had been locked by the chains of ill-fortune and poverty. Brighthelm's paupers. She had spent her whole life building their ladder and nobody was going to kick it away.•••Play a pauper in Garolium's tournament. Along with your bird companion, explore the wild and treacherous land of Brighthelm as you strive to learn three of the five virtues: generosity, fellowship, bravery, knowledge, and magnificence. Battle a bestiary of creatures, undertake quests, find ingredients to craft powerful recipes, and discover the sights and wonders of an exciting new world along the way. But beware! You're not the only pauper in town...In Paupers' Ladder, the land of Brighthelm is illustrated with a playing board and over 400 cards depicting equipment, quests, recipes, monsters, ingredients, encounters, cities, villages and more besides.•••HOW TO PLAYThe aim of Paupers’ Ladder is to learn any 3 of the 5 Virtues. Virtues are learned in different ways. For instance, you learn the Virtue of generosity by discarding a certain amount of gems from your purse. When a player has learned 3 Virtues, they have won the game.You control 2 characters: your Pauper, and their Bird companion.• PAUPERThere are 8 different Paupers to choose from, and each has their own unique piece of starting equipment. Your Pauper’s character card is where you’ll keep track of your progress towards learning Virtues.• BIRDThere are 4 different Birds to choose from. Birds start the game untrained. You can pay to train your Bird to learn a unique ability.PLAYING YOUR TURNOn your turn you use both your Pauper and your Bird, in either order. Each character may move from the Region they occupy into any adjoining Region, or stay where they are. Paupers’ can pay to travel extra Regions. Your character now explores the Region they occupy.When a Region is explored, you choose to either:• Play a card that’s already in that Region by following the instructions on it.• Draw a card from the top of that Region’s deck, place it there and follow its instructions.The Region card you play will be one of the following:• EVENTEvents include things like friendly citizens, equipment and villages.• HAZARDSHazards are creatures and traps that must be fought.• INGREDIENTSIngredients are used by your Pauper to learn recipes.When you have moved and explored with both your Pauper and your Bird, play continues to the next player.
£30.00
Garolium Scraggart, beloved ruler of the people, has died. Despite an upbringing of real hardship she rose to the highest rank in the royal court and did what she could to make sure the poorest in Brighthelm were not forgotten. She died too young, her work half done.A tournament has been announced to find her successor. Brave knights have travelled down royal highways. Bold paladins have knocked on royal doors. So too have bards, lords and heroes. All looking to take over Scraggart’s reign and rule the realm to their desires.And every one of them has been sent back to whence they came.Because Garolium herself had devised the tournament. It was the last thing she did, and she decreed it would only be open to those of the most limited means. Those whose potential had been locked by the chains of ill-fortune and poverty. Brighthelm's paupers. She had spent her whole life building their ladder and nobody was going to kick it away.•••Play a pauper in Garolium's tournament. Along with your bird companion, explore the wild and treacherous land of Brighthelm as you strive to learn three of the five virtues: generosity, fellowship, bravery, knowledge, and magnificence. Battle a bestiary of creatures, undertake quests, find ingredients to craft powerful recipes, and discover the sights and wonders of an exciting new world along the way. But beware! You're not the only pauper in town...In Paupers' Ladder, the land of Brighthelm is illustrated with a playing board and over 400 cards depicting equipment, quests, recipes, monsters, ingredients, encounters, cities, villages and more besides.•••HOW TO PLAYThe aim of Paupers’ Ladder is to learn any 3 of the 5 Virtues. Virtues are learned in different ways. For instance, you learn the Virtue of generosity by discarding a certain amount of gems from your purse. When a player has learned 3 Virtues, they have won the game.You control 2 characters: your Pauper, and their Bird companion.• PAUPERThere are 8 different Paupers to choose from, and each has their own unique piece of starting equipment. Your Pauper’s character card is where you’ll keep track of your progress towards learning Virtues.• BIRDThere are 4 different Birds to choose from. Birds start the game untrained. You can pay to train your Bird to learn a unique ability.
£38.00
Nobody knew where they had come from and nobody knew why, but there they sat. Great bone monoliths that had torn their way through Brighthelm’s stone, soil and sand as though they had been under our feet all along.The Moon Towers is a brand new adventure for Paupers’ Ladder, with almost 400 cards depicting new towns, villages, ruins, monsters, citizens, equipment and quests, as well as 8 new paupers and 14 new birds to play. Venture into Brighthelm to defeat the malevolent Moon Towers.Learn talents along the way, avoid being cursed and harness the power of the mysterious Moongems.
£22.00
“Along with the hustle and bustle of my home, I finally realise the greatest adventures to be had were here beneath my feet all along.”This Cobbled Isle adds a City Region deck to Paupers’ Ladder and The Moon Towers, so now you can explore Brighthelm’s colourful streets. Then there’s The Cutty Wren, a merchant ship that sails the coast buying and selling exotic wares.There are also Dice Dens, Special Quests, more Birds, Curses and Talents, and 2 new game modes:THE TIMELY PAUPERPlay a shorter game for fewer Virtues.WE, THE COLLECTIVEA co-operative game. Can you learn your Virtues together before Brighthelm falls?
£20.00
A compilation made up of all 4 Paupers' Ladder expansions to date, this collection lets you broaden and enlarge your Brighthelm experience considerably.Includes The Moon Towers, This Cobbled Isle, The Brighthelm Bodachs and The Giftbearers. Almost 700 cards, 2 dice charms, and hours and hours of new adventures.
£36.00
A donation item to show support for the store but not necessarily be playing.
£4.00
£39.99 £36.00
In Pergola, players develop their gardens, grow new plants, and attract insects and small animals. On their turn, a player chooses one of the four available tools, picks the presented items, and arranges them in their garden. Then they perform the action corresponding to the chosen tool. Since players have a lot of freedom in arranging plants in their gardens, after fifteen rounds each garden looks completely different and scores differently. The player who accumulates the most points wins.—description from the publisher
£37.99 £34.20
The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!
£39.99 £36.00
Can you copy a picture using building blocks, sticks and stones, icon cards, colour cubes or a rope? A highly accessible party game of deduction and creativity!
£39.99 £36.00
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