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  • Save -10% Roket UV Adhesive 5g

    Roket UV Adhesive 5g

    Out of stock

    A UV (Ultra Violet) light activated adhesive for tasks that require careful positioning and a strong, hard cure on demand. Bonds glass, hard plastic, GRP, wood, metal, carbon fibre and leather. - Crystal clear bonds - Non blooming - Fast, solid cure in 1-3 seconds - Odourless in use - Ideal for tacking parts - Rapid tack free smooth surfaces - Can be painted - May be used as a coating

    Out of stock

    £10.00 £9.00

  • Save -10% Roket: Rapid Medium Superglue

    Roket: Rapid Medium Superglue

    11 in stock

    Medium viscosity, fast setting adhesive. Sets in 5 to 10 seconds. For a faster bond use Roket Cyano Blaster.

    11 in stock

    £8.00 £7.20

  • Save -10% Roll for the Galaxy

    Roll for the Galaxy

    2 in stock

    Game description from the publisher: Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.

    2 in stock

    £60.00 £54.00

  • Rolling Realms Redux

    Rolling Realms Redux

    2 in stock

    In Rolling Realms Redux, players compete to earn the most stars over 3 rounds in a series of minigames. (There are 12 different “realms” included in the game.) This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds, the player with the most stars wins!Rolling Realms Redux is a standalone game, and it includes everything you need to play up to 6 players. It features the same rules and full compatibility with its predecessor, Rolling Realms, but with 12 new realms inspired by popular games from other publishers, a printed version of the living rulebook that will include explanations for all realms (original, new, and promo), with everything in a box designed to fit all realms ever printed.All 12 realms in Rolling Realms Redux are 100% new and unique to this specific product.—description from the publisher

    2 in stock

    £23.40

  • Save -10% Root A Game of Woodland Might and Right

    Root A Game of Woodland Might and Right

    Out of stock

    Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.Root represents the next step in our development of asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check.Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!—description from the publisher

    Out of stock

    £59.99 £54.00

  • Save -10% Root: The Riverfolk Expansion

    Root: The Riverfolk Expansion

    Out of stock

    A new faction is added to the forest fray.The Riverfolk expansion includes: A New Core Faction: The Riverfolk Company A New Core Faction: The Lizard Cult An Extra Vagabond One Custom Card Holder Cooperative Scenarios Rules for Bot Play and Three Additional Vagabond VariantsThis expansion now allows Root to be played with 1-6 players.—description from the publisher

    Out of stock

    £39.99 £36.00

  • Save -10% Root: The Underworld Expansion

    Root: The Underworld Expansion

    Out of stock

    New factions and battlefields join the world of Root!The Underworld Expansion includes: The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties. The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents. Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.—description from the publisher

    Out of stock

    £49.99 £45.00

  • Save -10% Rory's Story Cubes

    Rory's Story Cubes

    8 in stock

    Each jumbo 1" cube has 6 images or icons, with a total of 54 all-different hand-inlaid images that can be mixed in over 10 million ways. You roll all 9 cubes to generate 9 random images and then use these to invent a story that starts with "Once upon a time..." and uses all 9 elements as part of your narrative. As a puzzle, Rory's Story Cubes will really give your imagination a work-out. You'll practically feel both sides of your brain dancing. Play it as a game for one or more players, or as a party game for three or more. Or play it as an improv game where each player contributes part of the story, picking up where the last one left off. Win award points for speedy delivery, inventiveness, imagination, drama and humor. Full instructions include several other ways to use the cubes to solve problems, break up writer's block, enhance your imagination and heighten your ability to find unifying themes among the diverse images. Interpret or get at the meanings of your answers more quickly. It's fun, easy, and mind-stretching. The challenge: Fit the 9 cubes into a 3x3 square. Now examine the cubes in any one row and turn them so their tops have something in common. Do this for all 3 rows. Explain your choices, or challenge another player to identify the element they share. More than one answer may be right, and there are thousands of possible combinations.

    8 in stock

    £12.00 £10.80

  • Save -60% Runewars Essentials Pack: Runewars Miniatures Game

    1 in stock

    £24.99 £10.00

  • Save -46% Runewars Miniatures Game: Ankaur Maro Expansion Pack

    Runewars Miniatures Game: Ankaur Maro Expansion Pack

    3 in stock

    Few names inspire fear in the citizens of Terrinoth like Ankaur Maro. As a young wizard studying at the Universities of Greyhaven, he quickly became known for his great skill and even greater ambition. This drive and disregard for boundares in pursuit of power became his undoing, Ankaur Maro was expelled from Greyhaven and disgraced. Not one to be deterred, Maro soon found himself in the inner circle of dark sorcerers, where he learned the secrets of flesh and blood and bone and death. Maro has found a new home in the service of Waiqar the Undying, his powerful dark magic a beacon of strength for the undying legion. The Ankaur Maro Hero Expansion comes with two Ankaur Maro figures for the Waiqar in the form of cavalry and infantry versions, as well as six upgrade cards, four for use with any army and two exclusively for Ankaur Maro. Seek ultimate power, raise the dead and overwhelm your opponent with mystic arts with the Ankaur Maro Hero Expansion.  

    3 in stock

    £24.99 £13.50

  • Save -46% Runewars Miniatures Game: Carrion Lancers Expansion Pack

    Runewars Miniatures Game: Carrion Lancers Expansion Pack

    3 in stock

    The massive Carrion Worms that follow the armies of Waiqar the undying are not easily tamed, but those that are prove to be valuable assets for the carrion worm masters on the field of battle. Carrion Worms are swift for their size and inspire fear in the heartiest of Waiqar’s enemies. The Carrion Lancers Unit Expansion features two Carrion Lancer Plastic Figures, one new and one identical to the core set, to expand your legions of the undead. The expansion also features eight new upgrade cards to improve your armies and crush your enemies underfoot.  

    3 in stock

    £34.99 £18.90

  • Saboteur

    Saboteur

    14 in stock

    Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round.The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.

    14 in stock

    £10.00

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