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This multi-part plastic kit gives you the components needed to assemble twenty-four Skinks. Some carry meteoric javelins and star-bucklers, some shoot forth crackling projectiles from boltspitters, and others fight up close with moonstone clubs; plenty of variety to choose from! One model can be optionally assembled as an Alpha. 132 components in total, with twenty-four Citadel 25mm Round bases.
£29.50 £26.60
This multipart plastic kit builds a Slann Starmaster.The kit includes a huge variety of customisation options to make them your own.This kit comprises 57 plastic components, and comes with a Citadel 80mm Round Base.
£57.00 £51.30
This multipart plastic kit builds a Spawn of Chotec accompanied by three Sun Acolytes.The kit includes cosmetic options to make each one into a unique beast.This kit comprises 43 plastic components, and comes with a Citadel 90x52mm Oval Base and three Citadel 25mm Round Bases.
£35.50 £32.00
In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration.Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home.Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms.You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more).Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe.—description from the publisher
£67.49 £60.80
SETI: Space Agencies, an expansion for SETI: Search for Extraterrestrial Intelligence, introduces powerful asymmetric organizations — each with unique abilities, strategic advantages, and starting conditions that redefine how you approach the search for alien life. As the leader of one of these institutions — ranging from private tech companies to global research networks — you'll bring a distinct perspective and specialized tools to the mission, unlocking bold new strategies and rewarding long-term planning. In addition to these organizations, the expansion adds three new alien species, each with their own unique twists, and over forty new project cards inspired by real-world initiatives. These integrate seamlessly into the main deck, providing even greater variety and strategic options. "Quick Start" cards, designed for use with the organizations, let you skip the slower opening round and dive straight into the action. They introduce an extra layer of asymmetry during set-up and can be used to further accelerate games in lower player counts. Finally, the expansion introduces signal tokens, a subtle but meaningful new mechanism that enhances scanning efficiency. Whether you're adapting to your organization's strengths or navigating fresh interstellar challenges, SETI: Space Agencies deepens the strategic landscape of your mission to discover life beyond Earth.
£28.99 £26.10
A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon, you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities.At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases:• Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase.• Action phase: Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end.• Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place.The end of the game brings a final scoring, then the player with the most points wins.
£65.00 £58.50
A Classic Freeport Adventure for Shadow of the Demon Lord!In the beginning, there was Death in Freeport, the award-winning adventure that revealed the City of Adventure to thousands of tabletop gamers. Originally designed for Dungeons & Dragons, this adventure has been updated and adapted for use with the Shadow of the Demon Lord tabletop roleplaying game. This adaptation brings Freeport to the world of Urth and shows you how the exciting tales and thrilling adventures set in this evocative city began. Designed for novice characters, the characters find themselves stranded in Freeport, the great trading city on the Pirate Isles, and recruited to perform a simple job for a decent reward. However, the deeper they dig into the mystery, the stranger the tale becomes until uncover a terrible conspiracy and secrets worth dying for.Death in Freeport is the first part of the epic Freeport Trilogy. To use this adventure, you need a copy of Shadow of the Demon Lord. While not expressly necessary, having the Shadow of the Demon Lord Freeport Companion, the Demon Lord’s Companion, and The Pirate’s Guide to Freeport from Green Ronin Publishing will certainly enhance your experience.
£15.99 £10.00
Forbidden Rules provides a comprehensive set of variant and optional rules for use with Shadow of the Demon Lord, letting you reshape the game in a variety of different ways. Whether you’re looking for a points-based casting system or basic rules to kick off games beyond level 10, this supplement has it. Inside this book, you’ll find: Dice rules that range from cooperative tasks to consistent damage, bell curve rolls, and variants in which players make all the rolls. More marks of darkness and rules for using fortune points. Damage reducing armor rules Wounds to replace damage Modified dying and death rules Variant healing methods Social combat rules Variant combat options, such as initiative or guidelines for running abstract combats New ways to use actions in combat plus details on how to handle chases Optional rules for customizing ancestries A skill variant to replace professions A new adept novice path A system of power points to replace castings! Plus much, much more!Using the options in this book helps you tailor your Shadow of the Demon Lord game experience in a variety of new and interesting ways, but even if you don’t alter the underlying system, certain options are perfect expansions for the main game. Do you have the courage to read these Forbidden Pages?
£15.99 £14.40
Madness Reigns!A Classic Freeport Adventure for Shadow of the Demon Lord!The Freeport Trilogy concludes with this thrilling adventure set in the grand City of Adventure. The unveiling of Milton’s Folly draws near, and the player characters must uncover its sinister secrets before time runs out. This time they face more than back alley toughs and mindless undead, though. Sea Lord Drac has his eyes on the PCs and they may not survive his malefic attentions. Although this adventure completes the story that began in Death in Freeport, you can run this adventure as a standalone scenario, using it to introduce Freeport to master characters.
£17.99 £11.00
The Terror Grows!A Classic Freeport Adventure for Shadow of the Demon Lord!The Freeport Trilogy continues with this rollicking adventure set in Chris Pramas's dynamic fantasy city. Having uncovered a vile cult in the classic adventure, Death in Freeport, the player characters learn that not all cultists lurk beneath the streets, and not all serpent people are agents of evil. This edition of Terror in Freeport brings the thrilling second chapter to life for use with Shadow of the Demon Lord and gives you everything you need to unravel the tangled plot that represents the greatest danger the City of Adventure has ever faced. While presented as a sequel, you can easily run this adventure as a standalone too, using it to introduce the setting to expert characters.
£15.99 £10.00
From publisher blurb:The world is steeped in magic.It is everywhere, inhabits everything, and fuels the desires of many.Shadow, Sword & Spell: Magic is your guide to magic. Not only will you discover new spells and new alchemical arts, but also new options to add to your games. What options? New skills Rules on ether pools and ley lines New magical options such as counter spelling and blood magic Domain magic: Magic that allows you to harness the inherent magic that flows through the land and effects the entire domain Rune magic: A long forgotten art that channels ether through inscribed runes Rules for the creation of random items of magical powerPick what you want, ignore what you don’t like, or use it all. Shadow, Sword & Spell: Magic is designed to enhance your magical game.
£14.99 £13.50
Shadowrun: Sprawl Ops is a competitive game for 2 to 4 players that can be played in 60 to 90 minutes. In this cyber-punk worker-placement game, each player controls a team of Shadow Runners that they can send on missions, loan to other players (for a fee, of course), and upgrade with new tech and equipment. Missions are resolved by rolling combinations of custom dice. A diverse team of Shadow Runners gives you access to more combinations of dice, and your upgrades add even more dice to your pool. Take on smaller missions to earn creds. Then, put those right back into more experienced runners, and better gear. Once you think you've got what it takes, send your runners out to attempt to collect one final score. If you fail, don't worry, your doc-wagon contracts will keep your runners in the game. The first player to successfully complete the final mission, and collect that last big score wins the game!
£47.99 £33.60
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