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This multipart plastic kit makes three Stormfiends that can be assembled with a variety of weapon options. The three Stormfiends each have a unique pose, and warpstone armour that is different for each model. Any miniature has the option to be armed with a pair of one of the following: ratling cannon, grinderfists, doomflayer gauntlets, shock gauntlets, warpfire projectors or windlaunchers.The Skaven Stormfiends have 101 components and are supplied with 3x 60mm round bases.
£49.50 £44.60
This multipart plastic kit builds ten Stormvermin, an elite melee unit for your Skaven armies. You can assemble one as a champion, with arm and head options to personalise them. You can also build a standard bearer and a musician for your squad. This kit contains 74 plastic components, and 10x Citadel 28.5mm Round Bases
£35.50 £32.00
This multipart plastic kit builds Thanquol on Boneripper, a pair of legendary characters for your Skaven army.You can arm Boneripper with a choice of warpfire braziers or warpfire projectors, and they have alternate shoulder pad and head options. The kit also comes with 21 rats for you to decorate the base or spread throughout your Skaven collection to add a little more character.This kit contains 109 plastic components, and 1x Citadel 105x70mm Oval Base
£58.00 £52.20
This multi-part plastic kit can be made one of five Verminlords. Whichever one you choose to assemble, the legs and body are used as the core to then add the following details to:A Verminlord Warpseer is armed with a doom glaive and scry-orb.A Verminlord Corruptor is armed with 2 plaguereapers. It has a skull head with broken horns and a mane of long hair.A Verminlord Warbringer is armed with a doom glaive and punch-dagger and is notable for featuring a spiked helmet.Lord Skreech Verminking is armed with a plaguereaper and a doom glaive and has a unique half rotten face.A Verminlord Deceiver is armed with a doomstar (in the shape of the Clan Eshin rune) and a warpstiletto. It’s head wears a mask and hood to hide its features.The Verminlord Deceiver has 61 components and is supplied with a 120x92mm oval base.
£74.00 £66.60
This multipart plastic kit builds Vizzik Skour, a daemonic priest of the ascended Horned Rat, and an incredibly powerful leader for your Skaven armies.This kit contains 42 plastic components, and 1x Citadel 130mm Round Base
£98.00 £88.20
This kit is supplied in 8 plastic components, and comes with a 32mm round base
£20.50 £18.50
This multipart plastic kit builds a Warlock Galvaneer of the Clans Skryre.This kit contains 10 plastic components, and 1x Citadel 32mm Round Base
£23.00 £20.70
This multipart plastic kit builds a large drilling machine operated by a team of Skaven.This kit contains 38 plastic components, and 1x Citadel 90mm by 52.5mm Oval Base.
£29.50 £26.60
This multipart plastic kit builds three Warplock Jezzail teams, skilled ranged units for your Skaven army.Each shield-bearer works with each gunner in the kit, and there’s an option for a champion with a double-barrelled weapon, making it easy to customise your unit.This kit contains 24 plastic components, and 3x Citadel 60mm x 35mm Oval Bases. These push-fit miniatures can be assembled without glue.
£32.50 £29.30
This multipart plastic kit builds three weapons teams wielding one of three different machines of death.You'll find loads of cosmetic parts to swap around, including head options for each gunner, plus different weapon tips, backpacks, and more so you can easily personalise your units.This kit contains 63 plastic components, and 3x Citadel 60mm x 35mm Oval Bases.
£32.50 £29.30
Skull is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes.
£19.00 £17.10
Skull King is a trick-taking game similar to Oh Hell!, Wizard, Euchre and Spades, with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything — except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.If a player makes their bid exactly, they score 20 points per trick; if they collect more or fewer tricks, they lose 10 points per trick they are off. If a player makes a bid of zero tricks, they win points equal to ten times the current round number — but if they take even a single trick, they lose this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, they score bonus points. Whoever has the most points after ten rounds wins.
£17.00 £15.30
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