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Description from the publisher:In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.The Colonists is designed in different levels and scenarios, and even includes something akin to a tutorial, with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts).The Colonists FAQ
£89.99 £63.00
The Core Box’s HexaDome original design in neoprene format: so much easier to transport. The HexaDome released with the Core Box owes its name to the Praesidio module in the nomadic mothership of Corregidor, where the illegal circuit of fights between bands inspired the creation of Aristeia! Underground to Rado-C, precursory competition of the modern show today known through the whole Human Sphere as Aristeia!
£18.00 £16.20
In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — butwith some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.—description from the publisher
£16.00 £14.40
80 map pages. Endless OPtions.open & RollAttention Adventurers! The Dungeon Books of Battle Mats are 2 dungeon themed tabletop roleplay map books full of modular maps.Create your own dungeon with 2 books that line up to create endless layouts, giving you a 24"x 24" map area from books that fit in your bag! Reduce your game prep time with these portable maps!Wipe clean with a 1" grid design, the 360° spine allows the books to fold completely in half is space is tight or lat dead flat so your adventure can unfold in front of you.With imagination sparking designs, The Dungeon Books of Battle Maps are reusable for a limitless number of dungeon encounters.With winding corridors, tunnels, traps, cells and sewers to explore and escape, The Dungeon is waiting for you!So its over to you. Roll for Initiative.(text from back of book set)www.lokebattlemats.com
£42.00 £37.80
The Elder Scrolls: Call to Arms is a narrative miniatures game based on The Elder Scrolls video game franchise by Bethesda Game Studios. The game features scenarios ranging from dungeon delves in which you seek out lost treasure, to running battles across the ruined outposts that dot the landscape of Tamriel, all the while fulfilling quests and narrative-driven scenario objectives that will see your band of heroes grow from game to game. Will you claim the ruined fort as yours and build your own settlement, or wander the countryside clearing out foul ruins of the stench of your enemies?Players can play against each other or team up (or play solo) to take on all manner of creatures and adversaries driven by an advanced AI system along the lines of the one in Fallout: Wasteland Warfare'. In addition to controlling troops, you need to manage the stamina and Magicka resources your characters bring to the table, all the while watching out for hostile AI-driven enemies and narrative events that can change the flow of battle.The game features 32mm resin figures of heroes familiar to those who know the video games: Hadvar, Ralof, Yrsarald Thrice-Pierced, Marcurio, Mjoll the Lioness, Ulfric Stormcloak, Galmar Stone-Fist, General Tullius, and Lydia.
£35.00 £31.50
From Wyrd Miniatures, set in the Malifaux Universe comes a new style of game play with "Through The Breach". A Malifaux role playing game where one player takes on the role of the Fatemaster, their duty is to craft the legends of the other players, narrate the story of Malifaux in his own vision, and to move each Fated along towards the moment when they must choose between their fortune and their soul. Other players will take the roles of pit master or one of his crew, explore this weird and wonderful place, mine for soul stone, compete against other gangs and try to survive against all the terrifying inhabitants that roam this strange world. This core rulebook for the Through the Breach role playing game contains all the rules for character creation, combat, magic, and anything else the Fated player character's might need on their adventures in the world of Malifaux and is the essential start for anyone who wishes to discover more about the city of Malifaux.
£26.99 £17.00
When renowned botanist Dr. Rosa Marquez receives a strange sample from the secluded and mysterious Hemlock Isle, her instincts tell her that something is amiss. Following the recommendation of an old colleague, she invites the investigators to join her on a survey of the island. Nothing could prepare them for what they find: deadly, mutated wildlife and a strange, malignant presence permeate the isle, all while the local residents prepare for a festival, seemingly unaware of the danger. The investigators only have three days to find out what lurks beneath Hemlock Vale before its people meet a terrible fate. In The Feast of Hemlock Vale Campaign Expansion, one to four investigators travel to Hemlock Isle, an island shrouded in mystery that has only recently opened up to visitors. During the day, players will bond with the locals and explore the island, but once the sun goes down, the island becomes a death trap of ravenous, twisted wildlife. Can they unveil the secrets of Hemlock Isle in just three short days? Or will they be devoured in the coming feast? This expansion contains the entirety of The Feast of Hemlock Vale campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story. —description from the publisher
£63.00
Whether from the depths of the earth or the infinite cosmos, unknown terrors can appear without warning. Unspeakable horrors come in all shapes and sizes, and often the threat they pose can go completely unseen until it is too late. It is up to the brave few with keen intellect, honed survival instincts, or pure dumb luck to face these eldritch perils before they consume us all. The Feast of Hemlock Vale Investigator Expansion features five new investigators for Arkham Horror: The Card Game and adds a wealth of new player cards and options for deckbuilding, including brand-new bonded cards and cards that make use of bless and curse tokens. Use the right tool for the job as the handyman, Wilson Richards; build the ultimate laboratory as the scientist, Kate Winthrop; smooth-talk your way out of danger as the countess, Alessandra Zorzi; bring balance to chaos as the folklorist, Kōhaku Narukami; and throw yourself into danger to protect others as the farmhand, Hank Samson. This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns. —description from the publisher
£45.00 £40.50
The Fellowship of the Ring: Trick-Taking Game is a co-operative card game that plays out over eighteen chapters that lead players through the events of the novel The Fellowship of the Ring. The chapters can be played in any order, but ideally you play them in sequence.In each chapter, each player takes a different character role — Frodo, Gandalf, Sam, Pippin, Farmer Maggot, etc. — and each character has a condition that must be met in order to pass the chapter and advance in the story. Frodo needs to capture ring cards, for example, while Pippin wants to take as few tricks as possible. As you advance through the chapters, new characters, items, and challenges are introduced to the game.The deck consists of 37 cards, with one card being set aside as "lost" each hand. Whoever is dealt the One Ring becomes Frodo, then other players choose from the available characters based on their hand. The One Ring is the game's only trump card, but initially rings can't be led until someone plays one off-suit.In the two-player game, one hand of cards is dealt to a dummy player, with some cards being face up and others face down. This dummy is assigned a character, and one of the human players will play cards for it based on which cards are free to be played.In the solitaire game, one player plays four hands of face-up cards, with each hand being assigned a character and only a few cards being available at a time. After you play a trick, deal each hand a new card.
£24.99 £22.50
The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...
£14.40
Round up your gang and get ready to pull off a series of bank heists using the power of poker! In The Gang, a co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality. Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!
£16.00 £14.40
The Hobbit: There & Back Again is an all new competitive, story-driven dice game from the master game designer, Reiner Knizia.In The Hobbit: There & Back Again, 1-4 players compete to create the most rewarding journey to The Lonely Mountain, reclaim the treasure of The Dwarves, and defeat The Dragon Smaug.Roll the dice and draft your path to evade trolls, battle goblins, solve riddles, and pen the best conclusion to each chapter in your personal adventure guide.—description from the publisher
£30.00 £27.00
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