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The second modular set in Loke Battle Mats' Book of Battle Mats range. Towns & Taverns – a set of 2 Modular Books of Maps for Roleplay - is the new modular map book release from Loke BattleMats. A unique product which combines easy storage and portability with up to an epic 2’x2’ map area and an endless number of urban fantasy map combination options. These 2 beautiful map books are fully Laminated throughout and thus wipe clean. They will save hours of game preparation time and mean no more hastily drawn mid game maps. Just open & roll on our highly detailed maps! The wire bound spine allows the books to open completely flat or fold in half to fit your space and adventure. It also means you can ensure the books are 100% level so your adventure can move seamlessly across the map. Our linked designs feature standard entry & exit points so the books line up seamlessly allowing you to create your own maps from hundreds of combinations! Move seamlessly through alleyways, taverns, docks and coaching inns as your adventure unfolds.
£42.00 £37.80
Trails of Tucana is a flip-and-write game from the creators of Avenue and Doodle City that is quick and easy to play, but has enough depth to entertain gamers. This new edition includes the Ferry expansion, which adds two new island maps: Isla Bahía and Isla Habita. On both maps, ferries will help players cross the bays.On Isla Habita, 3 additional villages provide new challenges and opportunities. Each player is given a map of the island Tucana, showing its villages and important sights. The positions of the villages are randomized for each player, so every game will provide a unique puzzle. Each turn, one player flips over two terrain cards. Each player must draw — on their own map — a trail between two neighboring spaces of the shown terrains. Gradually, the trails will grow into a network of roads. Players score points by connecting matching harbors, and by connecting sights to harbors. Being the first to connect a pair of harbors provides bonus points. To add depth to the game, there are varying distribution of the different terrain cards. Mountain cards are for instance rarer than desert cards, so it would be harder to build a trail through a mountain range or over water than through desert or forest. Players need to take this into account when planning their routes. And they should maximize the probability that they will be able to make use of any combination of terrain cards that may come up. —description from designer
£29.00 £26.10
In the Transformers Roleplaying Game, create your own Autobot character and wage your battle to destroy the evil forces of the Decepticons! Whether defending Earth against Megatron’s plans of attack, searching for elusive stores of Energon, or protecting innocent humans and Cybertronians alike, your game is only limited by the stories you create! This book contains everything you need to create your own Transformers robot character and play the game - just add dice, some friends, and your imagination.
£46.00 £41.40
£13.50 £12.20
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!—description from the publisher
£48.00 £33.60
Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural. Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner. Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers the Engineer, the Assistant, the Manager, and a handful of Apprentices obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The more capable the worker, the more actions you may complete at each board location. The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins. The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety. No. of Players 2 - 4 Duration: 60 to 120 minutes Min. Age: 14
£70.00 £63.00
Featuring classic gameplay and gameboard, this game contains 2,400 questions in 6 categories: Geography, Entertainment, History, Art and Literature, Science and Nature, and Sports and Leisure. Players move around the board answering questions. When a player lands on a category space, they'll earn the corresponding coloured wedge if they answer the question correctly. The first player to collect 6 different coloured wedges and answer a final question correctly wins!
£30.60
User summary:A four-panel laminated game master screen for Trudvang Chronicles. It was a stretch goal for the initial Trudvang Chronicles Kickstarter. While initially advertised as 4-color, it is actually full-color.Two "pages" feature artwork of a dragon and some humanoids. The other six feature various tables and a small map of Trudvang.The version sold after the Kickstarter comes with a separate map of Trudvang and 5x3 GM sheets (notes on beasts and villains; notes on PCs; session notes).
£13.99 £12.60
From the publisher:A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.Theme:Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".This theme is very light and the game essentially plays as an abstract.Gameplay:The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.Other notes:Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.
£40.00 £36.00
In Tsuro of the Seas you will sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense! As the captain of one of the Emperors mighty Red Seal ships, you will navigate the seas by placing Tsuro wake tiles to direct your vessel. Take great caution to avoid your opponents ships and those mysteries lurking on the horizon and under the sea. Guide your ship with a steady hand and be the last captain sailing to survive the mystic seas and win! Tsuro of the Seas is an enjoyable experience that will entertain 2 to 8 players ages 8 and up and it plays in 20-40 minutes. Set sail at once! You have a mighty quest to fulfill for the Emperor! No. of Players 2 - 8 Duration: 15 to 30 minutes Min. Age: 8
£45.00 £40.50
Make your gray world colorful with 5 of Turbo Dork’s favourite Metallic paints to get starter with. Bullion Cool Ranch Gordian Knot Redrum Silver Fox
£30.00 £27.00
Shift your painting project into gear with 5 of our favorite TurboShifts to start out with. 3D Glasses Dark Net Ground Is Lava Ice to Never
£30.00 £27.00
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