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The Infernal Master empowers your Thousand Sons force through a variety of potent Infernal Pacts, enhancing allies and debilitating foes with the trickery and insight of his daemonic familiars. A psyker himself, the Infernal Master can also wield powerful sorcery and challenge enemies leaders to combat with his coruscating force stave.This plastic kit builds one Infernal Master. It is supplied in 15 pieces, and comes with one 40mm Citadel Round Base.
£24.30
This multi-part plastic kit contains the components necessary to assemble Magnus the Red, Daemon Primarch of Tzeentch. An imposing winged model whose size is appropriate to his power, he comes with a selection of 3 different faces (cyclopean, open helm and closed helm), is clad in armour dating from before the dark days of the Horus Heresy and has an array of modelling options: accessories include magical tomes, scrolls and daggers. He’s armed with the frankly ostentatious Blade of Magnus, modelled as a choice of glaive or sword. Supplied with a Citadel 100mm Round based, and a crushed Space Wolf Dreadnought for a base detail!Â
£105.50 £95.00
This multi-part plastic kit contains all the parts necessary to assemble 10 Rubric Marines, armed with either Inferno boltguns or warpflamers. One model can be armed with a soulreaper cannon, one can carry an Icon of Flame, and one can be assembled as an Aspiring Sorcerer, who is armed with a force stave and either an Inferno bolt pistol or warpflame pistol. Supplied with 10 Citadel 32mm Round bases.
£40.00 £36.00
This multi-part plastic kit contains the components necessary to assemble 5 Scarab Occult Terminators, armed with Inferno combi-bolters and khopesh blades. One model can be assembled with an included heavy warpflamer, soulreaper cannon or hellfyre missile rack. One model can be assembled as a Scarab Occult Sorcerer, who can exchange his combi-bolter for an included power sword. Supplied with 5 Citadel 40mm Round bases.
£40.00 £36.00
This multipart plastic kit builds two Sekhetar Robots, powerful battle automata for your Thousand Sons armies in games of Warhammer 40,000. These looming mechanical constructs are equipped with heavy warpflamers and hellfyre missile racks. They are also both armed with a pyreflux meltagun, which can optionally be replaced with a warpflame projector and power claw. They are ideal for guarding key objectives, easily keeping enemy warriors away with their lethal firepower.This kit comprises 40 plastic components and 2x Citadel 40mm Round Bases.
£31.50 £28.40
This packed boxed set is ideal for starting a new Thousand Sons collection – or expanding an existing army – to unleash in games of Warhammer 40,000, and save money compared to buying the kits separately. The force is led by an Infernal Master, a powerful sorcerer who can summon daemons and cast debilitating magic, and a trio of Exalted Sorcerers, enough to spread around and ensure there's nowhere to hide from your psychic domination. Two units of Scarab Occult Terminators – elite heavy infantry wielding potent ensorcelled weapons – make up the core of the force. They are supported by a Mutalith Vortex Beast, a horribly mutated creature blessed by Tzeentch, capable of blasting the enemy's sanity before tearing them apart with huge clawed limbs.This boxed set builds 15 multipart plastic Thousand Sons miniatures:– 1x Infernal Master– 3x Exalted Sorcerers– 10x Scarab Occult Terminators– 1x Mutalith Vortex Beast (which can alternatively be built as a Slaughterbrute)The miniatures in this box are easy to customise. The Exalted Sorcerers have seven heads, six staff toppers, nine shoulder pads, and three backpacks – all of which are interchangeable across the unit.Two of the Scarab Occult Terminators can be built as optional Sorcerers, each with a choice of two different toppers for their force weapon, two different heads, and two headdresses, and they can be armed with a Prosperine khopesh or an inferno combi-bolter. The heads, bodies, headdresses, arms, inferno combi-bolters, Prosperine khopeshes, and shoulder pads are interchangeable across the rest of the squad, making it easy to customise your elite warriors. Up to two can be armed with a heavy warpflamer or soulreaper cannon, and another two with optional hellfyre missile racks.The Mutalith Vortex Beast can alternatively be built as a Slaughterbrute – a furious beast bound by dark sorceries.The kit also includes 2x Chaos Space Marine Transfer Sheets, each containing 364 high-quality waterslide transfers. These feature symbols for the Thousand Sons, Black Legion, Word Bearers, Iron Warriors, Alpha Legion, and Night Lords, along with generic icons relating to the different Chaos gods.This kit comprises 347 plastic components, 1x Citadel 120mm Oval Base, 12x Citadel 40mm Round Bases, and 3x Citadel 32mm Round Bases.
£155.00 £139.50
The world's first dodgeball card game. Collect cards. Play your hand. Throw things at your friends. Throw Throw Burrito is what you get when you cross a card game with dodgeball. Try to collect matching sets of cards faster than your opponents while simultaneously ducking, dodging, and throwing squishy airborne burritos. The cards you collect earn points, but getting hit by flying burritos loses them. So clear some space and put away the antiques, because you’ve never played a card game quite like this before. How it works: Place a pair of burritos on a table and draw cards. Keep your cards a secret. Rack up points by finding sets of three in the deck. Find matches before anyone else does. If someone plays Burrito Cards, a Battle ensues. Steal points from your opponents by hitting them with squishy toy burritos. Declare war on your friends. Some battles only involve a handful of players. Others force the entire table to engage in a Burrito War. Duel to determine the winner. During a Burrito Duel, two players must stand back to back, walk three paces, and FIRE. —description from the designer
£25.00 £22.50
Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked. This new version features exciting new additions, including random hazard tokens, such as wrecks, oil slicks, and more. Damage isn't merely one and done. Now, you'll draw damage tokens with exciting effects that can send your car careening across the board. You'll also have more choices on your turn, assigning one of your dice to your command board to repair damage, nitro boost, or send out your attack copter to fire away.
£59.99 £54.00
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route."The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.Part of the Ticket to Ride series.
£44.99 £40.50
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series.
£44.99 £40.50
In Ticket to Ride Legacy: Legends of the West, players embark on twelve journeys across North America as 19th century pioneers. The campaign begins on the East Coast, with players working their way to the West from one adventure to the next, meeting challenges along the way. As in Ticket to Ride, completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that unlock new rules, content, and many more surprises.In the Legacy style, Legends of the West is a unique experience molded by player choices. Each player has their own role to play, allowing them to change the way the story unfolds around them. Combined with evolving mechanisms that change as the game progresses, players will have a new experience every time they gather around the board.At the end of the twelve games in this legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.—description from the publisher
£90.00
Ticket to Ride Map Collection 8: Iberia & South Korea gives you the chance to set up rail networks on two peninsulas with wildly different settings.On the Iberian peninsula, players start the game by drafting six destination cards, then keeping four of them — a process they repeat before the train deck runs out the first time. While you're trying to fulfill those eight destination cards with only 35 trains, you can possibly pick up festival cards along the way. The deck is seeded with 54 festival cards, and when one is drawn, you place it next to the city on the game board. If you build a route that connects to one or two cities with festival cards, you choose one of those cities and collect all of the festival cards near it. The more you collect from a city, the more they're worth at game's end!In South Korea, you start the game as in Iberia by drafting six destination cards, then keeping four of them. All of the routes are grouped by color: blue in the northeast, yellow in the northwest, and so on. When you claim a route, you can also place one of your trains on the province mat on an empty space of the matching color showing the number of cards you played of that color; you can play more cards than required to claim a route should you want to place on a higher number. Additionally, each player has a set of "express train" cards (+1, +2, +3), and you can spend a card on your turn to either draw more train cards, draw more destination tickets, or claim a higher number on the province mat. At game's end, evaluate each color on the province mat, with the player (or players) with the highest sum of values claimed earning bonus points.
£35.10
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