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While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows. These kill teams, as they are known, are picked from the most capable and independent of their kind, using strange and esoteric skills to achieve what a mighty army could not.The new edition of Warhammer 40,000: Kill Team has been redesigned from the ground up as the greatest tabletop skirmish experience yet, seeing teams of experienced operatives engage in vicious close-quarters combat as they race to complete their missions. In this book you'll find the complete rules for playing Kill Team as well as a host of missions to embark on, lore covering the grim darkness of the 41st Millennium, and insight on the factions vying for dominance among the shadows.The BookThis 144-page book is the ultimate companion for kill team commanders, containing all the knowledge you need to collect, build, paint, and play in the world of Warhammer 40,000: Kill Team.Ten Thousand Years of WarThe book opens with a summary of the 41st Millennium’s history, including details on the Imperium’s massive military might and the forces they encounter in their ceaseless wars across the galaxy. It also introduces kill teams, the squads players command in the course of the game, and details their continued deployment across myriad war zones throughout the galaxy.Core RulesThe first rules section contains the core concepts you need to start fighting battles in Kill Team, including the tools required, phases of play, and operative datasheets.KillzonesHere you'll find rules and guidance on how terrain interacts with your games, including example board arrangements, as well as rules governing movement around, over, and through your scenery.Ways to PlayOnce you've got the basics squared away, find out all about the three core ways to play the game and the missions you can undertake.Open PlayA free-form style of play suitable for those new to Kill Team, and a perfect place to practice in a relaxed mission environment. It’s not just for newer players, though, as experienced commanders can use the included mission creation rules to craft thematic and expansive games fit for the most hardened veterans.Matched PlayAs the most mechanically balanced style of play, matched play games are a chance for commanders to pit themselves against their opponents in battles of tactical skill and turn-by-turn decisions. With each kill team using only the core weapons and equipment on their datasheet, players will need to plan ahead to outsmart their foe and claim victory.Spec Ops Narrative PlayThe narrative campaigns detailed in the brand new Spec Ops rules allow you to take your kill team from a band of raw recruits to experienced veterans, earning accolades and special skills along the way. As teams complete objectives and earn rewards – even against opponents not participating in a Spec Ops campaign – decisions made will impact the future of your operatives and turn regular games into a rich narrative experience full of cinematic moments.Critical Operations Mission PackA selection of 9 exciting missions designed to be balanced for matched play games, but equally playable in open play and Spec Ops narrative play games.Tac OpsA suite of selectable secondary objectives used across a number of mission types. Tac Ops are hidden from your opponent, so commanders can decide on their strategy ahead of time while watching out for their foe’s actions on the battlefield.AppendixThe book closes out with a handy reference section packed with special rules and abilities, as well as an overview of the different tokens, counters, and accessories used in games of Kill Team.
£32.50 £30.60
Contains:- 13 army lists for the forces of Good, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Thorin's Company; Army of Thror; The Iron Hills; Erebor Reclaimed; Army of Lake-town; Survivors of Lake-town; Garrison of Dale; Rivendell; Halls of Thranduil; Radagast's Alliance; The Misty Mountains; The White Council; Wanderers in the Wild;- 7 army lists for the forces of Evil, including a brief background, points values, characteristics, special rules and Heroic Tiers for the following: Azog's Legion; Azog's Hunters; Dark Powers of Dol Guldur; Dark Denizens of Mirkwood; Goblin-town; The Trolls; Desolator of the North;- 11 Narrative Play Scenarios based on pivotal battles: Destruction of Dale; Battle of Azanulbizar; Roast Mutton; Hunting Party; Escape from Goblin-town; Out of the Frying Pan, and into the Fire; Flies and Spiders; Fire and Water; The Fall of the Necromancer; Battle of the Five Armies; Battle for Dale;- A full Allies Matrix, showing which factions can work together;- Army Bonuses for every faction;- Profiles providing rules for your favourite Heroes, Villains, Monsters and Warriors.
£37.50 £36.00
80-page book.The final release in the Psychic Awakening series. Contains rules for: Forces of the Inquisition, Ephrael Stern and Kyganil and Illumoinor Szeras
£25.00 £22.50
£25.00 £22.50
A simple and fun way to set up games of Warhammer 40,000, Open War cards take all the indecision and doubt away and let you get on with your gaming. A deck of 51 cards split into five types, they help you determine the deployment, objectives and special rules for open play games. Included:- 12x deployment cards: Twelve different styles of player deployment- 9x objectives cards: Nine different objectives for winning the game- 18x twist cards: Eighteen different special rules that can be used to add a special factor to the game, such as acid rain, orbital debris and fighting in the dead of night- 6x ruse cards: Six different cards that can be used to glean an advantage, such as ambushing or digging in – used to counter a higher Power Rating- 6x sudden death cards: Six different cards that provide different ways to win if you are significantly outnumbered – if your enemy has a Power Rating at least twice that of your own, you get a secret advantage to use as you wish!If you use every type of card, that’s well over 60,000 combinations – a huge amount of variety! The cards are presented with an instruction booklet, and feature artwork on the reverse.
£13.00 £11.70
Inside this 96-page hardback book, you'll find:- Riveting background that reveals the sheer magnitude of the threat descending upon the Charadon Sector. The thrilling narrative details the opening gambits and developing war fronts that will push the Imperial defenders to their limits and beyond.- An in-depth campaign system you can use to join the war for the Obolis and Lirac Sub-sectors on the side of the Imperial defenders, Chaos invaders, or anarchic xenos raiders.- A wealth of Crusade campaign content, including unique relics and advancements for your units to reflect your Crusade force's participation in this sprawling war.- Rules and matched play content including Armies of Renown – exciting themed forces that provide a whole new way of mustering a Warhammer 40,000 collection – and codex supplements for the Adeptus Mechanicus, Imperial Knights, and Drukhari.- Additional content, including all new Legendary Missions, which enable you to refight iconic missions that are key to the narrative of the story.This hardback book also comes with a black 1/4" ribbon marker.You will need a copy of the Warhammer 40,000 Core Book to use the contents of this book.
£37.50 £33.80
In this 88-page hardback book, you'll find:- The story of Haarken Worldclaimer’s conquest of the Nachmund Gauntlet, including the siege of the Chaos Knight world Dharrovar, and the Imperium’s attempts to resist them at all costs- An in-depth War of Desperation campaign system for all modes of play – fight for control of three brutal War Zones, each with its own special rules and Legendary Mission- Crusade rules to represent mobile Space Marine raiding forces and devoted hordes of Chaos Undivided, plus new arcane rituals for the Thousand Sons- Additional rules content, including a Codex Supplement for the Castellans of the Rift Chapter of Space Marines, and Armies of Renown for Tzaangor-themed Thousand Sons and the Drukhari's Haemonculus CovensYou will need a copy of the Warhammer 40,000 Core Book to use the contents of this book.
£32.50 £29.30
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