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Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the four ingredients, and brew the antidote that will save the world! Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids' Game on BGG). It is a standalone game with a different set of rules, so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking. Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 "mystery" envelopes. By accomplishing special missions, players unlock additional content that will provide a richer experience, while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz, and vice versa!
£26.00 £23.40
Description from the publisher:"When the city was overcome, we thought, 'This is the end.' Then they bombed us, and we were sure it was over. Somehow, I don't know how or why, but somehow we survived the onslaught. There were only a few of us, but we escaped the pit of hell that was the urban wasteland. They always say the suburbs have it better, right? They weren't hit nearly as hard; we've found a sturdy house. It still has a roof and everything. We're hungry, tired, and it's a struggle to hold back the dead from their nightly assaults, but we're still here, we're not going down yet."Zpocalypse 2: Defend The Burbs is a standalone tower defense-style game, evolved from the original Zpocalypse, a survival board game set in a post-apocalyptic wasteland.Like the original, two to five players each control their own squad of survivors equipped to the teeth with weapons, food, and items. In this game, your actions as squad leader allow the survivors to choose their tasks on the daily action board. Each choice has limited space and will come with benefits (potential for more supplies) and costs (like all things in the Zpocalypse, it's never pleasant!)With gained experience, your survivors level up on a variety skills. Rather than picking your path for you as in the original game, now you have the ability to carve out your survival scenario for yourself, but be careful what you wish for.
£59.99 £42.00
One of five books covering the range of Citadel miniatures used to play games of Warhammer 40,000, Index: Xenos 1 is an essential purchase for those wanting to play games of Warhammer 40,000, packed with updated rules and complete points values for Aeldari – Craftworld Eldar, Dark Eldar and Harlequins – or Necron armies*. It contains 124 datasheets covering the range of Aeldari and Necron miniatures, with overviews of each army. Updated abilities, psychic powers, wargear, weapon profiles and points values allow you to field your collection in games of Warhammer 40,000. There’s also a blank army roster and detachment roster, which you are free to photocopy and use when building a Battle-Forged army in Matched Play games.
£15.00 £13.50
No matter how you like to roll in Warhammer Age of Sigmar, there’s something for you in this year’s General’s Handbook. The Warhammer Age of Sigmar Studio has once again analysed feedback and tournament results, and made some points adjustments to help balance the armies. But balance adjustments aren’t all you can expect from this book – you’ll get a new way to play battles in the skies, rules to create your own bespoke heroes, and complete rulesets for multiplayer gaming. In fact, this year’s General’s Handbook is chock full of ways to play games with more than 2 players, whether you’re looking for a narrative experience with deal-making and back-stabbing or want to throw down with the balanced tactical challenge of a war on two fronts, this year’s General’s Handbook has you covered and then some. Â
£18.00
This hardback book contains:- A miniatures showcase showing a combination of colour schemes, single miniatures, units, and battle scenes on terrain, as well as an example army- Painting advice including examples of banner designs, red armour, brass trim, different skin tones, horns, a variety of blades, bases, and more- Rules for fielding your Blades of Khorne army in games of Age of Sigmar, including allegiance abilities, summoning rules, bonuses for fielding named armies with their own abilities, command abilities, command traits and artefacts of power, plus much more- Rules for building a Khorne warband in Path to Glory- A massive 19 warscroll battalions that reward you for fielding specific combinations of units- 34 warscrolls, covering the entirety of Khorne Bloodbound and Khorne Daemons for easy reference- 3 Judgement of Khorne warscrolls for the Hexgorger Skulls, Bleeding Icon and Wrath-Axe- Pitched Battle Profiles for all units, Judgements of Khorne, and the Skull Altar featured in this battletome, including min/max unit sizes, points values and battlefield roles
£27.50 £24.80
Hardback Battletome
£25.00 £22.50
104-page hardback Battletome.
£25.00 £22.50
This 184-page hardback book contains:– A wealth of lore about the Stormcast Eternals covering everything from the Realmgate Wars to the Era of the Beast and the Dawnbringer Crusades, complete with stunning illustrations– Background information on every Stormhost and unit available to the Stormcast Eternals– A showcase of expertly painted Citadel miniatures and an in-depth painting guide covering a variety of Stormhosts– 76 warscrolls covering every Stormcast Eternals unit, including three faction-specific endless spells– Rules for both Scions of the Storm and Stormkeep armies, as well battle traits, spell lores, mount traits, and holy commands– Brand new Path to Glory rules, including rules for Reforging, bespoke Stormcast Eternals territories, four quests, two battle plans, 15 warscroll battalions, and more– Pitched battle profiles with points for matched play games– And more!
£32.50 £29.30
88-page hardback codex.- The history of the Space Wolves, with a look at how they relentlessly take the fight to the enemies of the Allfather across the Sea of Stars- A Space Wolves bestiary with background details for every unit and Character featured- A showcase of stunningly painted Citadel miniatures- Rules for Space Marines units that are uniquely available to the Space Wolves- Rules for Sagas – a unique form of Warlord Traits – and how the mighty heroes of the Chapter can inspire their battle-brothers by performing the Deeds associated with them- Stratagems, the bespoke Tempestas psychic discipline, Relics of the Fang, and optional secondary objectives that define the ways that the Space Wolves wage war- Bespoke Crusade rules providing new Agendas, Requisitions, Battle Traits, Honorifics, and Crusade Relics that are unique to the Space Wolves- And more!You will need a copy of Codex: Space Marines and the Warhammer 40,000 Core Book to use the rules included in this codex.
£19.00 £17.10
112-page hardback Codex.
£25.00 £22.50
80-page hardback Codex.
£25.00 £22.50
144-page hardback Codex.
£25.00 £22.50
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