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This revised edition of Die Siedler von Catan: Junior includes the new rules of Catan Junior Madagascar.It plays two to four players, rather than three to four. The new board is printed on both sides. One side for two players (new) and the other side is for 3-4 players.Changes from earlier versions:- new board- 2 gold islands (old: 1)- 5 life rings on the board (old: market)- no Harbour tiles (old: 4)- generally all Tokens (old: cards)- resource pineapple (old: rum)- new colours lilac and bright yellow (old: White and yellow/orange)- parrot as robber (old: pirate)---Die Siedler von Catan: Junior is a junior edition of The Settlers of Catan. Players collect and trade resources in order to build things, gain more resources and score points. The first player to build seven warehouses wins.
£35.00 £31.50
In this portable edition, the island of Catan is created on the pad in the center of the table. Different island layouts ensure that every game is new and full of possibilities. Players draw their roads, settlements and cities directly on the map as the island develops. Trade remains the key to success. Instead of cards, you use resource tokens to trade with other players. Some resources you will have in abundance, while others are scarce. Exchange wisely to complete your building plans. This compact portable edition includes: 6 punchboard tile sheets (with resources and development tokens) 4 punchboard tile holders 1 paper CATAN map pad (with 50 unique maps!) 4 CATAN themed pens 7 storage boxes 1 reuseable travel bag 1 dice shaker 1 rulebook
£24.99 £22.50
£34.99 £31.50
Catan: Explorers & Pirates is the fourth major expansion for The Settlers of Catan (following Seafarers, Cities & Knights and Traders & Barbarians) and it includes five scenarios; these are distinguished by which of the three missions they include.Catan: Explorers & Pirates differs from the Catan base game in three main ways. First, instead of having only a single island in the game on which players build and compete for resources, three islands are present – but the landscape of only one of these islands is known at the start of the game. Players start on this island, then build ships and bring settlers into play so that they can then travel to new lands. When a ship ends its movement next to unexplored territory, that hex is revealed and a randomly-drawn number chip placed on it, with the player earning one resource as a reward – assuming the hex produces resources, that is. (The number of unknown tiles varies from 16 to 32, depending on the scenario.) A settler and ship can be transformed into a settlement, from which roads and new ships can be built to enable further exploration on the new land.Second, instead of using cities, Catan: Explorers & Pirates allows players to build port settlements for two grain and two ore, with a port settlement supplying just one resource when the adjacent number is rolled at the start of a turn. Like cities, port settlements are worth two victory points (VPs), and the number of VPs required to win depends on the scenario.Third, if a player receives no resources during the production roll (other than on a roll of 7), she receives one gold in compensation. Two gold can be traded with the bank for a resource of the player's choice. Gold has other uses as well, such as helping you escape from pirates.The five scenarios included in Catan: Explorers & Pirates are:• Land Ho! Explore the seas of Catan and discover two new islands to expand your settlements. Once you've discovered an island, you must use ships to ferry settlers from one island to another and colonize distant lands. (Introductory scenario)• Pirate Lairs! In this scenario, pirates prowl the seas along with your trading vessels. Pay tribute to the pirates or drive them off, then find and capture their lairs to earn gold and VPs! (One mission scenario)• Fish for Catan! The people of Catan are short of food, so it's time to take to the ocean to fish for meals. These are deep water fish, though, so first you must find their shoals before you can catch them! The Council of Catan will reward players with VPs for returning fish to the island, as well as for capturing pirate lairs. Just watch out for roaming pirates, as not only will they demand gold for tribute, they might also get to the fish before you do! (Two mission scenario)• Spices for Catan! In this scenario, the Council of Catan wants you to find fish and spices for the people of Catan! As before, they reward the most industrious merchant captains with VPs. Obtaining spice will require you to become friends with the mysterious inhabitants of the Spice Islands, but in return they will not only trade you spices but teach you their knowledge of sailing or even pirate fighting techniques! (Two mission scenario)• Explorers and Pirates! This lengthy and challenging scenario brings everything from the previous scenarios together! Explore new lands, capture pirate lairs, find fish, and befriend the inhabitants of the spice isles! (Three mission scenario)
£60.00 £54.00
It's the 21st Century, and Catan is at a crossroads. Long gone is the agrarian society of the island's Viking ancestors. Today's Catanians need energy to keep society moving and growing, but pollution is wreaking havoc on the island.You must decide: Invest in clean energy resources, or opt for cheaper fossil fuels, potentially causing disastrous effects for the island?CATAN: New Energies is a new standalone game rooted in classic CATAN mechanisms of harvesting, trading, and building. New gameplay elements including power plants, energy tokens, and environmental events that add new strategies and stories to a familiar foundation.—description from the publisher
£63.00
In CATAN – On the Road, gameplay is driven by a deck of 120 cards and builds on well-known CATAN mechanics with a fresh variation. Players gather resources by drawing cards, construct developments from a common set of available choices, and negotiate trades either with the bank or with fellow players. Trading plays an even larger role in this version: any player who trades while it is not their turn is rewarded with an extra resource card.
£9.99 £9.00
This is an expansion for The Settlers of Catan. Players can build shipping lanes, which are very similar to roads. Additionally, the game comes with many different water-hex-heavy variant setups. The American version (Mayfair) should only be used with the American base game, instead of the German one (Kosmos), because of matching components and for the same reason, the Kosmos German version should only be used with the German base game. Additionally, several different editions exist; 5th edition is the most recent. Editions should only be used with same edition, otherwise the purchase of adapter kit is required.Part of the Catan Series.This game requires The Settlers of Catan. Ideally, using the same publisher and edition of the game.
£50.00 £45.00
A mysterious wormhole has drawn you and your fellow Starfarer into an unknown quadrant of space. You assess your starship to find that your drives are damaged and resources are critically low. Your situation appears hopeless until you encounter four alien races willing to help. The Scientists pay handsomely for access to tech from your home quadrant. The Green Folk allow each of you to settle on a planet and begin rebuilding your resource pool. The Merchants guide you through local trade negotiations. The Diplomats will help you return to your home quadrant, but only if you prove your worthiness to the Galactic Council. Which of you will be the first to fulfill your missions and earn a seat on the Galactic Council? In CATAN – Starfarers Duel you explore the vastness of space, fly to distant planets, buy and sell resources, found colonies, and establish trade relations — all while keeping an eye out for pirates who threaten your riches.  Starfarers Duel has been extensively revised Starship Catan (2001) AND includes five onboarding missions to help get you started.
£35.00 £31.50
CDSK is a trivia game that asks you to be honest with yourselves. How well do you know this subject? Too confident? You won’t go anywhere. Too careful? You’ll be crawling. But if you answer just right… you’ll zoom off to glorious victory!Draw a card matching the space you’re on. Then move your piece as far forward as the difficulty you set… if you get the answer right!—description from the publisher
£30.00 £27.00
In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures!At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft: If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board.During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.
£25.00 £22.50
Jump straight into the Cold War gone HOT with this World War III: Checkpoint Charlie British Starter Force. This Starter Force contains everything you need to begin collecting and playing a British Force in WWIII: Checkpoint Charlie. Field an army right out of the box featuring the iconic Centurion tank, backed up by the powerful 120mm L1 gun of the Conqueror tanks. Alongside these you can expect some recon options and long range anti-tank support with the Scorpion and Swingfire and more... To kickstart your your World War III: Checkpoint Charlie experience, this starter will also include a codes to unlock the British in the Forces Army Builder as well as a digital PDF of the full World War III: Checkpoint Charlie book! Contents: 5x Centurion Mk 5/2 Tanks 2x Conqueror Tanks 4x M109 Self-propelled Guns 1x FV432 FOO 3x Swingfire Anti-tank Vehicles 4x Scorpion Tanks 1x Code to Unlock World War III: Checkpoint Charlie British Forces and Unit Cards in the Forces Of War online army builder 1x Code to download the World War III: Checkpoint Charlie Digital PDF 1x Complete A5 Rulebook 2x Decal Sheets
£100.00 £90.00
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:Â Establish a trade route (by taking a market card)Â Make a trade or harvest spices (by playing a card from hand)Â Fulfill a demand (by meeting a victory point card's requirements and claiming it)Â Rest (by taking back into your hand all of the cards you've played)The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
£33.99 £30.60
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