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£27.00 £24.30
This plastic kit is comprised of 9 components and builds one Chaos Space Marines Sorcerer armed with a force stave. The model comes supplied with a Citadel 40mm Round Base.   The rules for this model can be found in Codex: Chaos Space Marines, Codex: Thousand Sons and Codex: Death Guard.Â
£20.50 £18.50
The set includes 5 multipart plastic Chaos Terminators, each of which can be equipped with a variety of melee and ranged weapons. The following weapon options are included in the kit.- 1 chain axe- 1 chainfist- 1 power sword- 1 power axe- 1 power maul- 2 power fists- 2 lightning claws- 1 heavy flamer- 1 reaper autocannon- 5 combi-weapons
£40.00 £36.00
This multipart plastic kit builds a sadistic Traitor Enforcer and a brutal Traitor Ogryn to lead the Traitor Guardsmen of your Chaos Space Marines armies in games of Warhammer 40,000. Equipped for close combat, they'll add some punch to your troops. Loaded with personality, the shouting Enforcer and menacing Ogryn will look great leading your cultists, or as a new painting project. The Ogryn has a choice of two heads, offering a degree of customisation to your big brute.This kit comprises 12 plastic components, 1x Citadel 32mm Round Slotta Base, and 1x Citadel 40mm Round Hex Hole Base. These push-fit miniatures can be assembled without glue
£34.00 £30.60
This multipart plastic kit builds 10 Traitor Guardsmen, cannon fodder for your Chaos Space Marines armies in games of Warhammer 40,000. Four of the Traitor Guardsmen each have a choice of two different heads, and the Sergeant has a choice of six different heads.The kit contains:– 1x Traitor Sergeant armed with a boltgun or a corrupted pistol, and chainsword, power weapon, or close combat weapon (can alternatively be built as a Traitor Guardsman with a lasgun)– 1x Traitor Guardsman armed with a lasgun or meltagun– 1x Traitor Guardsman armed with a lasgun or plasma gun– 1x Traitor Guardsman armed with a lasgun or flamer– 1x Traitor Guardsman armed with a lasgun or Cultist sniper rifle– 1x Traitor Guardsman armed with a lasgun or Cultist grenade launcher– 1x Traitor Guardsman armed with a lasgun and optionally equipped with a vox communicator– 3x Traitor Guardsmen, each armed with a lasgunThis kit comprises 108 plastic components and 10x Citadel 25mm Round Bases.
£32.50 £29.30
This multipart plastic kit builds Vashtorr the Arkifane, master of daemon forges and manufactorums.This kit comprises 47 plastic components, and comes with a Citadel 80mm Round Base.Full rules for using Vashtorr the Arkifane in games of Warhammer 40,000 can be found in Arks of Omen: Vashtorr
£64.50 £58.10
This multipart plastic kit builds one Warpsmith.This kit is loaded with industrial details like smokestacks, bionics, and a choice of three different shoulder pads, each rimmed with corrupted cog-teeth – one blank pauldron, one with iron banding, and one with a skull-and-cog icon. It also offers a choice of two heads as well as two different melee weapons.This kit is comprised of 25 plastic components, and is supplied with a Citadel 60mm x 35.5mm Oval Base.
£27.00 £24.30
Narrative play brings you expanded Planetstrike and Stronghold Assault rules, building on those in the Warhammer 40,000 rulebook with missions, Warlord Traits, Stratagems and datasheets for 11 fortifications. The matched play rules include 12 new missions – 6 Eternal War and 6 Maelstrom of War – plus new rules for matched play games, a guide to making objective markers, and Faction rules for 11 of the factions yet to receive a codex, including Drukhari, Orks, Thousand Sons and Adepta Sororitas. Finally, an appendix contains rules for any game type, including terrain rules, Stratagems, Battlezone: Empyric Storms and how to run ladder campaigns. Plus updated points for a range of models across all the game’s factions help to balance the game and make it more fun for everyone.
£20.00 £18.00
This set of six circular objective mats makes it simple to set up your games of Warhammer 40,000 – just lay them out on the board before the game begins for a streamlined, crystal-clear gaming experience. Each lays flat on your board, showing both the objectives of the mission and the scoring area to contest them. They feature artwork of a command overlay, a 40mm central objective, and a 3" circle around the outside.Each high quality mat is 192.4mm in diameter and 0.5mm thick. They feature a top made from a polyethylene terephthalate (PET) material with a matte finish and a flocked underside to reduce slippage on the gaming surface.You'll need a copy of the Warhammer 40,000 Core Rules and the Chapter Approved 2025-26: Mission Deck, both available separately, to use the contents of this set
£18.00
A gaming aid for all players of Polaris RPG!It introduces in a few pages the world and timeline of the game, and describes the major factions and the most important nations of the Deep. The helpful summary of Character Creation and basic Combat Rules helps players and GM’s alike speed up the gameplay!On the 8 pages dedicated entirely to your character’s abilities and equipment as well as your progression you get plenty of space to detail your Adventurer! The woodfree paper lets you write and erase on the pages!This booklet is aimed at Polaris RPG players, supplied in packs of five Character Files, shrink wrapped together to accommodate a whole gaming table.16 page, softcover, woodfree paper, full-colorMap of the World of the DeepCharacter Creation Summary8 page character sheetEssential Rules Reminder
£4.50 £4.05
Cheating is forbidden? Not in this naughty game of cards – in fact, you'll probably have to cheat in order to win. In Cheating Moth you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards, with one player (the oldest) receiving the guard bug – which stays on the table throughout the game – and one card being turnd face-up to start a discard pile. The cards are numbered 1-5, with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand. On a turn, a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap, so a 1 can be played on a 5 and vice versa.) If a player can't play a card, she draws one from the deck and her turn ends. There's another way to rid yourself of cards, though: cheating! Throughout the round, you can make cards disappear by dropping them on the floor, hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times, you can't vanish more than one card at once, and you can't rid yourself of your final card this way. The player with the guard bug – and only him! – can call out other players for cheating, and no one can cheat while the accusation is being resolved. If the accusation was false, the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose, is given a card from the Guard's hand as additional punishment, and becomes the new Guard. Cheating is a necessity as the "Cheating Moth" cards can't be played onto the discard pile, but must be disappeared via cheating. (The Guard, however, can play these cards as the Guard is not allowed to cheat.) The action cards work as follows: Ant: After an ant is played, everyone but the active player must take a card from the draw pile. Cockroach: After a cockroach is played, everyone races to play an identically-numbered card on top of it. Only the fastest player gets to leave her card in place. Mosquito: After a mosquito is played, everyone but the active player must slap the pile of cards. Whoever is slowest receives a card from the hand of all other players. Spider: After playing this, give a non-Cheating Moth card from your hand to another player. When one player has no cards in hand, the round ends. All other players score 10 points for each Cheating Moth in hand, 5 points for each action card, and 1 point for each number card. After a number of rounds equal to the number of players, the game ends and the player with the lowest score wins.
£10.99 £9.90
THE UNIVERSE NEEDS SAVING THE ALIENS ARE SEEKING THEIR CHAMPION BUT THIS IS NO TIME FOR A HERO... THIS IS TIME FOR A CHICKEN!!! WELCOME TO CHICKENS 'N ALIENS A FUN CARD GAME FOR 2-4 PLAYERS
£20.00
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