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Inside this 136-page hardback book, you’ll find:– Terrifying background information exploring the awakened Necrons, from their unfathomably ancient history to the structure of the tyrannical dynasties– Stunning artwork that brings these undying legions and ancient tomb worlds to life (of a sort)– 47 datasheets detailing the profiles, wargear, and unique abilities of every Necrons unit, from mindless Necron Warriors to Imotekh the Stormlord– Five themed Detachments for Necrons armies, such as the Annihilation Legion and Canoptek Court, each with their own set of special rules– Crusade rules for steadily awakening the systems of your slumbering tomb world, earning ever-greater mechanical powers– Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Amonhotekh's Guard– An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Necron dynasty colour schemesThis book also contains a one-use code to unlock Codex: Necrons content in Warhammer 40,000: The App.
£38.00 £34.20
This 152-page book contains a trove of background information covering prominent Ork conflicts from the past and present, accompanied by spectacular artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also contains the rules for leading a brutally effective Orks army in Combat Patrol, Crusade, and Matched Play games of Warhammer 40,000.Inside this hardback codex, you'll find:– Thrilling tales of legendary Ork escapades, from war on a galactic scale to smaller, more 'covert' operations– All of the army rules you need to play games of Warhammer 40,000 with your Ork miniatures– Lore on the Ork kulturs and how they structure their armies– Detailed matched play rules, including dedicated secondary objectives– A full suite of rules for playing narrative Crusade campaigns and intense Combat Patrol gamesThis book also contains a one-use code to unlock Codex: Orks content in Warhammer 40,000: The App
£38.00 £34.20
Inside this 216-page hardback book, you'll find:– Extensive background information regarding the Imperium's Space Marines, ranging from their genetic enhancements to the deeds of famous Chapters– Exhilarating artwork depicting the Adeptus Astartes in epic battles against innumerable enemies– 93 datasheets detailing the profiles, wargear, and unique abilities of every Space Marines unit, from newly-recruited Scouts to mighty Dreadnoughts– Seven themed Detachments, such as the Anvil Siege Force and Vanguard Spearhead, each with their own set of special rules– Crusade rules that will see your heroes fulfil mighty oaths as they defeat Humanity’s enemies, earning glory and honour– Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Strike Force Octavius– An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Space Marines ChaptersThis book also contains a one-use code to unlock Codex: Space Marines content in Warhammer 40,000: The App.
£38.00 £34.20
Codex: T'au Empire is a vital guide for collecting and playing games with the T'au Empire and its alien allies in Warhammer 40,000. You'll find an absolute treasure trove of information to help you muster, paint, and command your armies – including rules for narrative Crusade campaigns, Combat Patrol skirmishes, and matched play games. There's also a stunning spread of painted miniatures, evocative artwork, and immersive background material to inspire you for the Greater Good.Inside this 136-page hardback book, you'll find:– Background material detailing the T'au Empire, including its rigid caste system, varied sept worlds, and meteoric expansion, as well its long-time allies amongst the Kroot– Inspiring artwork that sheds light on the sleek aesthetic, complex technology, and alien auxiliaries of the T'au Empire– 38 datasheets detailing the profiles, wargear, and unique abilities of every T'au Empire unit, from Stealth Battlesuits to savage Krootox Rampagers– Four themed Detachments, including the Kauyon and Mont'ka metastrategies, as well as dedicated Kroot Hunting Packs, each with their own set of special rules– Crusade rules to launch a Sphere Expansion of your own, as you assimilate new systems through diplomacy and conquest– Combat Patrol rules and a painting guide for playing fast-paced games with the Sudden Dawn Cadre– An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring different T'au septs and Kroot kindredsThis book also contains a one-use code to unlock Codex: T'au Empire content in Warhammer 40,000: The App
£38.00 £34.20
Inside this 120-page hardback book, you'll find:– Enthralling lore and background material detailing the history and strange organisation of Thousand Sons warbands– Vivid artwork and photography that will inspire your collection and unshackle your creativity– Rules for using the Thousand Sons and Daemons of Tzeentch in games of Warhammer 40,000, with 34 datasheets, five Detachments, and two army-wide rules– A set of rules to launch your own narrative Crusade, collect sorcerous knowledge, and receive the Boons of Tzeentch– A guide to painting your Combat Patrol and rules for fielding the Prism of Zadophon in skirmish-sized gamesThis book also contains a one-use code to unlock Codex: Thousand Sons content in Warhammer 40,000: The App
£38.00 £34.20
Inside this 120-page hardback book, you'll find:– In-depth background information exploring the alien nature and murky origins of the Tyranids, from their nightmarish biology to the history of the Tyrannic Wars– Stunning artwork highlighting the horrifying variety and vast scope of these ever-evolving xenos swarms– 47 datasheets detailing the profiles, wargear, and unique abilities of every Tyranids unit, from swarming Termagants to the mighty Norn Emissary– Six themed Detachments for Tyranids armies, such as the Invasion Fleet and Crusher Stampede, each with their own set of special rules– Crusade rules for infesting and consuming entire planets in your narrative campaigns, as your army feasts on its victims and develops new adaptations– Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with the Vardenghast Swarm– An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Tyranid hive fleet colour schemesThis book also contains a one-use code to unlock Codex: Tyranids content in Warhammer 40,000: The App.
£38.00 £34.20
Inside this 112-page hardback book, you'll find:– Brutal background material for these blood-soaked butchers, including their history and current skull-claiming activities– Epic art and photography to inspire you to greater acts of conquest and massacre– Rules for using the World Eaters and daemons of Khorne in games of Warhammer 40,000, with 30 datasheets, five Detachments, and two army-wide rules– A set of rules to launch your own narrative Crusade, taking part in the Skull Harvest to claim the skulls of worthy foes, and earn the Boons of Khorne– A guide to painting your Combat Patrol and rules for fielding the Frenzied Reavers in skirmish-sized gamesThis book also contains a one-use code to unlock Codex: World Eaters content in Warhammer 40,000: The App
£38.00 £34.20
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play.
£59.99 £37.80
The Colour Forge spray offers exceptional coverage and quality without the price tag. Using a tried and tested formula this product is on par with the best in the industry. Presented in a 500ml rattle can (25% more than other brands on the market!). For the best results: 1. Shake the can thoroughly for 5 minutes. 2. Pour warm water over the body of the can to bring it up to room temperature. 3. Repeat until all paint is warmed through. 4. Hold spray 12 inches from model and use short passes over the uncovered areas until the model is covered. 5. After use, rotate the can so it is upside down and spray until clear, this reduced the chance of nozzle blockages.
£13.50 £12.20
In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases: Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck. Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights! The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play. Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car. Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground. You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too. At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!
£33.00 £29.70
Dr. Martin Strobal, the greatest mind of our generation, lies in a coma. His Mobius Ring invention promised to change the world, but has instead given us our greatest disaster. Meant to provide the world with unlimited clean energy, the Mobius Ring malfunctioned, bathing Dr. Strobal in radiation, and creating a singularity that threatens to consume the world. We need him back, and the only way to revive him from his coma is to enter his subconscious and free him from the demons found within.Comanauts is the second installment in Jerry Hawthorne's Adventure Book system following Stuffed Fables. This game of exploration and danger builds on the mechanisms first introduced in that earlier title, providing a new experience for more mature players. Race against time to revive Dr. Strobal by exploring his tormented mind. As players work together to uncover the secrets of the doctor's subconscious, they will follow his inner child across eleven different Comazones. There they attempt to locate and overcome the Inner Demon that holds Dr. Strobal hostage. Assume the role of 22 unique avatars as you explore the dangers and secrets of each world locked inside the doctor's dream. Can you free Dr. Strobal from his own mind before it's too late?—description from the publisher
£67.99 £47.60
This box also allows you to save money compared to buying each kit individually, making it an excellent way to start your army or expand an existing collection. These miniatures can also be used as a complete Adepta Sororitas army for use in Combat Patrol games of Warhammer 40,000 – the rules for this Combat Patrol are available as a free download on the Warhammer Community website.This set includes the following multipart plastic models:- 1x Canoness- 5x Celestian Sacresants- 10x Battle Sisters, with 1x Incensor Cherub- 10x Arco-Flagellants- 2x Adepta Sororitas Transfer Sheets, each containing 290 transfersAll models come with their appropriate bases
£105.00 £94.50
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