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Board Games

493 products

  • Turtle Splash!

    Turtle Splash!

    3 in stock

    Slide and steady wins the race!It’s hot! All the animals of the jungle are meeting at the lake… But Turtle is late, as usual. How can he join his friends as soon as possible? Slide down the river!With a flick, the players propel the turtle into the lake, then flip over animal tiles to advance on their personal board. Who will be the first to find all their animals?—description from the publisher

    3 in stock

    £18.00

  • Save -10% Tsuro Of The Seas Board Game

    Tsuro Of The Seas Board Game

    2 in stock

    In Tsuro of the Seas you will sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense! As the captain of one of the Emperor’s mighty Red Seal ships, you will navigate the seas by placing Tsuro wake tiles to direct your vessel. Take great caution to avoid your opponents’ ships … and those mysteries lurking on the horizon and under the sea. Guide your ship with a steady hand and be the last captain sailing to survive the mystic seas and win! Tsuro of the Seas is an enjoyable experience that will entertain 2 to 8 players ages 8 and up and it plays in 20-40 minutes. Set sail at once! You have a mighty quest to fulfill for the Emperor! No. of Players 2 - 8 Duration: 15 to 30 minutes Min. Age: 8

    2 in stock

    £45.00 £40.50

  • Save -10% Tsuro

    Tsuro

    5 in stock

    From the publisher:A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.Theme:Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".This theme is very light and the game essentially plays as an abstract.Gameplay:The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.Other notes:Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.

    5 in stock

    £40.00 £36.00

  • Save -10% Trickerion: Legends Of Illusion Board Game

    Trickerion: Legends Of Illusion

    5 in stock

    Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural. Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner. Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The more capable the worker, the more actions you may complete at each board location. The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins. The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety. No. of Players 2 - 4 Duration: 60 to 120 minutes Min. Age: 14

    5 in stock

    £70.00 £63.00

  • Save -30% Tribes of the Wind

    Tribes of the Wind

    5 in stock

    In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!—description from the publisher

    5 in stock

    £48.00 £33.60

  • Toko Island

    Toko Island

    1 in stock

    Together with your friends, you sail towards a mysterious island, in search of old relics. Various researchers and scientists have asked you to bring back valuable treasures for them.Set up of the gamePlace the Tool tokens on the Ship in the centre of the table.Take the 10 Treasure cards that correspond to the mission and the desired difficulty level. (There are 4 types of missions, and 3 levels for each.)Place the Island board in the box and place the box next to the Ship. Randomly place the Treasure tokens face down in the corresponding indentations of the Island board (on 3 levels).Time to play!One after another in clockwise order, players try to locate Treasure tokens that correspond to the face-up Treasure card.It's a cooperative game, so don't forget to discuss with the other players!First, choose an available Tool on the Ship. The numbers next to the locations on the Ship are multipliers that indicate how many times you may perform the action. Tools correspond to certain parts of the island: beach, jungle or volcano.Next, flip an accessible Treasure token of your choice face up.You’re allowed to keep searching in the hole you started at, or to choose a different space.After you’ve flipped 1, 2 or 3 Treasure tokens face up, flip any tokens that weren’t collected face down again on their respective spaces. The Tool is discarded. Now, the player to your left takes their turn.If you flip a Treasure token that corresponds to the Treasure card, you collect it! Well done! Reveal a new Treasure card and start looking for the next Treasure.End of the game- You managed to collect all 10 Treasure cards.Congratulations! You won: now it’s time to calculate your score.- There are no Tools left on the Ship, and there’s at least oneTreasure card remaining. Too bad! Better luck next time... or maybe try again right away?!—description from the publisher

    1 in stock

    £27.00

  • Save -10% Tokaido 10th Anniversary Edition

    Tokaido 10th Anniversary Edition

    1 in stock

    Embark on a timeless journey through the stunning landscapes of ancient Japan with the Tokaido 10th Anniversary Edition. This special edition commemorates a decade of adventure, exploration, and cultural immersion in a beautifully redesigned and upgraded version of the beloved board game. Tokaido, renowned for its serene gameplay and breathtaking art, celebrates its 10th anniversary with a lavish collector’s edition that takes your gaming experience to new heights. Immerse yourself in the contemplative world of the Edo period as you travel along the East Sea Road, discovering the wonders of Japan with every step. The 10th Anniversary Edition features meticulously crafted artwork that captures the essence of Japanese culture and landscapes. Every card and component is a work of art, inviting you to explore the beauty of the journey. Enjoy a deluxe gaming experience with upgraded components, including finely detailed player pieces, oversized cards, and a beautifully designed game board that transports you to the heart of Japan. This edition includes exclusive anniversary content, such as new traveler characters, additional panoramic view cards, and unique player mats that add depth and variety to your Tokaido adventures. The collector’s box is a work of art in itself, showcasing the game’s elegant design and celebrating a decade of memorable gaming experiences. It not only stores your game securely but also makes for a striking display piece. Tokaido’s gameplay is a blend of strategy and relaxation, allowing players to savor every moment of their journey. Make choices about where to visit, what to collect, and who to meet, all while taking in the breathtaking scenery.

    1 in stock

    £30.00 £27.00

  • Save -10% TIME Stories Revolution: Experience

    TIME Stories Revolution: Experience

    4 in stock

    TSR-Experience (TSRE) is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only TS enthusiasts have already taken the time to read mission returns on the SpaceCowboys website, a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail, while preparing you for the next one.Because TS scenarios do not have an imposed order, you can discover pieces of the main story in a timeline that belongs to you. "Experience" aims to embed and enrich the content of this blue cycle. You can discover more details about the environment where you live or customize your agents.This last point leaves me pensive ... Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero ?The SpaceCowboys' thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they see fit.If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience a thrilling adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game.With "Experience", it is rather the players eager to deepen their knowledge of the Lore of TS, its characters, history in the stories, which are targeted.The best part of all this is that the box "Experience" seems to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it.

    4 in stock

    £17.99 £16.20

  • Save -10% Ticket to Ride: Europe

    Ticket to Ride: Europe

    6 in stock

    Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces.The overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.Part of the Ticket to Ride series.

    6 in stock

    £44.99 £40.50

  • Ticket to Ride Legacy: Legends of the West

    Ticket to Ride Legacy: Legends of the West

    1 in stock

    In Ticket to Ride Legacy: Legends of the West, players embark on twelve journeys across North America as 19th century pioneers. The campaign begins on the East Coast, with players working their way to the West from one adventure to the next, meeting challenges along the way. As in Ticket to Ride, completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that unlock new rules, content, and many more surprises.In the Legacy style, Legends of the West is a unique experience molded by player choices. Each player has their own role to play, allowing them to change the way the story unfolds around them. Combined with evolving mechanisms that change as the game progresses, players will have a new experience every time they gather around the board.At the end of the twelve games in this legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.—description from the publisher

    1 in stock

    £90.00

  • Save -10% Ticket to Ride

    Ticket to Ride

    2 in stock

    With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route."The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.Part of the Ticket to Ride series.

    2 in stock

    £44.99 £40.50

  • Save -10% The Taverns of Tiefenthal: Open Doors

    The Taverns of Tiefenthal: Open Doors

    1 in stock

    Die Tavernen im Tiefen Thal: Zimmer frei! consists of four modules for use with the base game, with players now having the option to add a wine cellar or a guest room to their tavern. The innkeepers give players individual skills that might influence their strategy in the game, and the mayor will reward players when you help him to develop "his" town into a tourist center.

    1 in stock

    £22.99 £20.70

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