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Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.Unlock! Game Adventures includes three separate scenarios for you to explore, each set in a different well-known board games universe: Mysterium: Enter the manor and experience a dark and surreal investigation in which you must resolve the murder with the Ghost's vision cards in a dreamlike and esoteric journey filled with mysteries... Ticket to Ride: Take a train trip across the U.S. in which you must thwart the scheme planned by the Rail Barons. Pandemic: An epidemic threatens humankind! Everyone's future depends on you and your team of medical experts (virologist, medic, dispatcher...) as you face a global health crisis.Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play.—description from the publisher
£29.99 £27.00
Jovian Moon Base - Callisto, 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. Protests have erupted, strikes been called, and contracts broken. Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: It's time to choose your side.Undaunted 2200: Callisto is a standalone game in the Undaunted series that adapts the core gameplay of previous games to a new science-fiction setting. Play across an illustrated map in two-player, four-player, and solo game modes. Navigate the barren lunar landscape, maneuver to seize dominant high-ground positions, and utilize your formidable mechs to gain control of Callisto and its precious resources.—description from the publisher
£45.50
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.—description from the publisher
£67.49 £60.80
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.
£165.00 £148.50
Slide and steady wins the race!It’s hot! All the animals of the jungle are meeting at the lake… But Turtle is late, as usual. How can he join his friends as soon as possible? Slide down the river!With a flick, the players propel the turtle into the lake, then flip over animal tiles to advance on their personal board. Who will be the first to find all their animals?—description from the publisher
£18.00
In Tsuro of the Seas you will sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense! As the captain of one of the EmperorÂ’s mighty Red Seal ships, you will navigate the seas by placing Tsuro wake tiles to direct your vessel. Take great caution to avoid your opponentsÂ’ ships Â… and those mysteries lurking on the horizon and under the sea. Guide your ship with a steady hand and be the last captain sailing to survive the mystic seas and win! Tsuro of the Seas is an enjoyable experience that will entertain 2 to 8 players ages 8 and up and it plays in 20-40 minutes. Set sail at once! You have a mighty quest to fulfill for the Emperor! No. of Players 2 - 8 Duration: 15 to 30 minutes Min. Age: 8
£45.00 £40.50
Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural. Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner. Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The more capable the worker, the more actions you may complete at each board location. The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins. The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety. No. of Players 2 - 4 Duration: 60 to 120 minutes Min. Age: 14
£70.00 £63.00
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards.Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources.As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers.When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins!—description from the publisher
£48.00 £33.60
Together with your friends, you sail towards a mysterious island, in search of old relics. Various researchers and scientists have asked you to bring back valuable treasures for them.Set up of the gamePlace the Tool tokens on the Ship in the centre of the table.Take the 10 Treasure cards that correspond to the mission and the desired difficulty level. (There are 4 types of missions, and 3 levels for each.)Place the Island board in the box and place the box next to the Ship. Randomly place the Treasure tokens face down in the corresponding indentations of the Island board (on 3 levels).Time to play!One after another in clockwise order, players try to locate Treasure tokens that correspond to the face-up Treasure card.It's a cooperative game, so don't forget to discuss with the other players!First, choose an available Tool on the Ship. The numbers next to the locations on the Ship are multipliers that indicate how many times you may perform the action. Tools correspond to certain parts of the island: beach, jungle or volcano.Next, flip an accessible Treasure token of your choice face up.You’re allowed to keep searching in the hole you started at, or to choose a different space.After you’ve flipped 1, 2 or 3 Treasure tokens face up, flip any tokens that weren’t collected face down again on their respective spaces. The Tool is discarded. Now, the player to your left takes their turn.If you flip a Treasure token that corresponds to the Treasure card, you collect it! Well done! Reveal a new Treasure card and start looking for the next Treasure.End of the game- You managed to collect all 10 Treasure cards.Congratulations! You won: now it’s time to calculate your score.- There are no Tools left on the Ship, and there’s at least oneTreasure card remaining. Too bad! Better luck next time... or maybe try again right away?!—description from the publisher
£21.00
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.
£30.00 £27.00
The fun mint-tin sized dexterity game gamers and non-gamers will love!Tinderblox sets players in a campfire setting, where each player will attempt to grow the fire! But watch out! Place the blocks badly and you risk burning down the camp!Each turn players will draw a card from the campfire deck. The card will instruct them to place on the campfire a log, a fire block or any combination of the two (or more) in various orientations. Players use tweezers to "Play with fire" in a shared pool, however, once all pieces have been put together and are off the ground the player must carefully place this on the campfire!The player who is the most careful with fire wins!—description from the publisher
£11.99 £10.80
TSR-Experience (TSRE) is a box with mysterious content that aims to enrich your immersion and your involvement in the main narrative arc that encompasses each scenario. I think that only TS enthusiasts have already taken the time to read mission returns on the SpaceCowboys website, a sort of debriefing with your BOB instructor summarizing the mission accomplished in more detail, while preparing you for the next one.Because TS scenarios do not have an imposed order, you can discover pieces of the main story in a timeline that belongs to you. "Experience" aims to embed and enrich the content of this blue cycle. You can discover more details about the environment where you live or customize your agents.This last point leaves me pensive ... Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero ?The SpaceCowboys' thinking around this "Experience" box is to allow players to appropriate the adventure of Time Travelers as they see fit.If you are inspired and attracted to the theme of a particular scenario, you can dive as usual, discover its secrets and mysteries, experience a thrilling adventure and tidy the box. The unique use remains within the reach of those who feel closer to the theme of a scenario than the history of the game.With "Experience", it is rather the players eager to deepen their knowledge of the Lore of TS, its characters, history in the stories, which are targeted.The best part of all this is that the box "Experience" seems to be able to adapt to our progress when we decide to use it, regardless of the order of the scenarios already played or the one from which we go. get it.
£17.99 £12.60
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