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On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.Discover the Lost Ruins of Arnak!
£58.00 £52.20
Welcome to LOQ, the game of deft descriptions and express guesswork!On your turn, you draw a card and try to describe as many words and phrases as possible before your time runs out; your teammates try to guess the words. The team scores points for each word guessed correctly. There’s a twist, though: in each round, you have to describe or guess the words in a particular way. For example, sometimes the describer can use just 3 words; sometimes their teammates can make just 1 guess! Each of the 10 rounds presents a fresh challenge.There are 5 categories of word to describe: people and places, adjectives(descriptions), nouns (things and ideas) ,verbs(actions), and phrases. The words can be described in any order. However, in each round there is a key word worth 1 extra point, so it’s often best to start with this.You can play LOQ in 2 ways:Cooperatively; with everyone together against the game, or Competitively; with teams of two or more players competing against each other. It’s a lot of fun either way!The game ends after 10 rounds and lasts about 10 minutes per team. In competitive games, the team with most points wins. If you are playing a cooperative game, check your score against the ratings card for the difficulty level you played at. Was your performance Excellent or just Ordinary?DIFFICULTY LEVELSThere are a staggering 6000 words and phrases to describe and guess! These are divided into four levels of difficulty: Level 1 (yellow) Level 2 (green)Level 3 (red)Level 4 (blue)
£22.50
The plateaus are wild, stunningly beautiful, and...full of llamas?!Being a farmer in Llamaland isn't exactly easy with all the hills and mountains around, but even so, growing potatoes, corn, and cocoa on the slopes of the mountains is what you love. Luckily the llamas are a big help, too!By fitting your fields in giddy heights, you gain the necessary crops in order to obtain the desired llama cards. These cards not only provide victory points, but also allow you to place a llama on your farm. After about 45 minutes, you will have an impressive crop-growing area in front of you, including your sweet and cuddly llamas.
£36.99 £26.00
In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first.The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols.
£19.99 £18.00
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.First Game in the King of Tokyo series
£32.99 £29.70
The Wrathmongers are each armed with a pair of wrath-flails. There are five helmeted heads and the option to distinguish the champion with the addition of a helmet designed to look like a Bloodletter’s face and a mutation in the shape of a scorpions tail.Armed with two hand weapons, the Skullreapers have a choice of 13 individual weapons ranging from swords, axes, maces and knives, as well as the option to arm one of the models with a double-handed axe. Alternatively, they can be armed with pairs of ensorcelled weapons of which there are 8 different individual weapons, with the option for one of the models to be armed with a double-handed sword.There are a choice of seven bare heads that sport a variety of mutations, from horns, studded foreheads and even a bestial dog face.Each Skullreaper sports a trophy rack on his back, and the Champion is distinguished by his double trophy rack.The Khorne Wrathmongers have 97 components and are supplied with five Citadel 40mm Round bases.
£40.00 £36.00
In Khôra: Rise of an Empire, you are the ruler of a resplendent city in Ancient Greece. It's up to you to develop it faster and better than your opponents. You can make many political choices in each round, and philosophy, legislation, culture, trade, and military will shape the future of your city. Optimize your dice rolls, collect taxes, send your army to colonize foreign lands, unlock achievements, and make sure your city will shine throughout all of Greece!—description from the publisher
£53.99 £37.80
Grim Reminders, the seventh set for KeyForge, adds a new batch of cards and mechanisms to the game line, but more importantly, Grim Reminders introduces the game's eleventh house, Geistoid. Each Geistoid minion is a fusion of discarded refuse that's animated by psychic energy of Æmber and driven to wreak vengeance on a neglectful universe. Every scrap of detritus cast aside by the living is a potential new minion to swell their ranks. In game terms, cards will be returning from the discard pile — and more cards than normal will likely end up there thanks to "scrap" effects and "discard" costs.
£13.50
KeyForge: Æmber Skies is the eighth set for KeyForge and features these exciting new elements:Introducing the new House Skyborn, a loose confederation of baronies, pirates and merchants who live aboard skyships or among the floating isles of the expanse.The return of the Red Baron! Be mindful of forging keys of given colors, lest the unscrupulous minions from the above pilfer your precious Æmber!More than 200 new cards across Brobnar, Dis, Ekwidon, Geistoid, Logos, Mars, Skyborn and more!New "House Enhancement" bonus icon to increase the versatility of new and old cards.Deck-shaking Skybeasts unleash their dynamic abilities with a thunderous crash! —description from the publisher
£13.50
This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.Description from the English Ruleset:Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths.
£37.00
Survival is a question of territory. Lynx, bear, wolf, or ibex — choose your animal and cleverly lay down cards to enlarge and protect your territory.In Just Wild, four endangered animal species have to share the space. Place your cards carefully to block your opponents and ensure the survival of your species.In more detail, when it is your turn, add the cards that are already on the table to cover those of your fellow players, or discard a card face down to enlarge the forest and create a new space to explore. Be the first to secure your territory by cleverly placing your game pieces to protect the youngest animals of your species: in nature everyone is on their own!
£18.00
Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point.You have the choice – make the difference!
£19.99 £18.00
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