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Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
£16.00 £14.40
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany. Viticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas & Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.
£60.00 £54.00
Description from the publisher: A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to them... In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New tiles are placed from a randomised stack of cave features, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.
£40.00 £36.00
In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.
£34.00 £30.60
Agent Avenue is a competitive card game that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects. The game's art brings to life a quirky neighborhood of animal spies. Use a unique "I split, you choose" mechanic to play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track, advancing the "catch me" race to uncover the opposing spy. Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent, combining both strategic depth and bluffing elements. Perfect for those who love a mix of strategy and lighthearted competition, "Agent Avenue" challenges you to think like a spy and act like a friendly neighbor. —description from the publisher
£19.00 £17.10
Meet Pog. Half Pig, Half Frog! Pog is one of seven muddles to collect in this cheeky card game about combining two real animals to make a brand new one! The rarer the muddle - the more points you win. You need travel games for kids on a plane? Card games for children or card games for families? Look no further yo! This is the animal-tastic simply moo-liscious game for you! And with a story book inside no less! All about the fantastical story of WOW - The only Muddle in the world. Jellycows and Bellyfishes? Pogs and Plugs? Meet The lovable whimsical, magical cuddle-able Muddles!
£10.00
These cards are made to travel. They're tough, elegantly designed, and because they're made from recycled plastic, totally waterproof. There's the equivalent of 16 plastic bottles in here! Contents: 54 playing cards
£8.00
When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
£59.99 £54.00
Taskmaster the Board Game is based on the award-winning Channel 4 entertainment show hosted by the mountainous Greg Davies and his long-suffering assistant Little Alex Horne. This extraordinary game brings the very essence of the peculiarly popular show to the comfort of your own home... or preferably someone else's home as things can get a bit messy.
£25.00 £22.50
Zombie Kittens is still the highly strategic, kitty-powered version of Russian Roulette that you love, but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up. Only living players can win the game, but dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the dead to win the game. Zombie Kittens can be played by itself or can be combined with Exploding Kittens.
£20.00 £18.00
NOTE: Chapter Two is another way of saying Second Edition. Though This Core set will be required for all future Arkham Card Game products. The world has changed. The page has turned. And now, a new chapter awaits. Introducing the newest core set for Arkham Horror: The Card Game! Serving simultaneously as both a continuation and a fresh starting point, this new core set heralds the beginning of Chapter Two for the game. Taking place several months after the city of Arkham suffered a devastating calamity, this box provides a new introductory campaign, five mechanically-new investigators, and a fresh card pool to expand your collection—or start a new one! Whether you’re an Arkham Horror veteran or a newcomer looking to get into the game, you won’t want to miss out on this new core set. This core set will replace the Revised Core Set from 2021 and become the new evergreen core experience for the game going forward. That said, all player content in this box is fully compatible with all previously-released Arkham Horror: The Card Game products—it is still the same game, after all! A new core set for Arkham Horror: The Card Game, featuring evergreen content for the foundation of any collection. Your deck is your character. Each investigator comes with a pre-built deck that represents their abilities, strengths, and weaknesses. Decks can be upgraded with experience earned in each scenario, allowing you to customize your investigator as you see fit. Uncover sinister plots and fight off horrifying monsters in scenarios inspired by the Cthulhu mythos. The narrative evolves based on your choices, successes, and failures, ensuring that each playthrough is a unique experience. This Chapter Two core set serves as a fresh starting point for newcomers and veterans alike, with new investigators and a brand-new, three-scenario introductory campaign. The Chapter Two core set is fully compatible with all previously-released Arkham Horror: The Card Game products.
£69.99 £63.00
In Sanctuary, you will plan and design a modern, scientifically-managed zoo for animals and visitors. A supply of 135 unique zoo tiles provides you with animals, buildings, and projects. In every game, you want to find the best mix from those available to build the most successful zoological establishment. Different effects on the tiles will help you to achieve conservation goals and to increase the attraction of your zoo. Each player has a set of four action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. One of those cards will let you play projects, and the other three cards will let you play animals of a specific habitat: forest, rock, or water. Sanctuary is based on its predecessor Ark Nova, but modifies and simplifies many of the mechanisms of that game in an elegant and surprising manner. Your goal to find the best way to puzzle together your animals, buildings, and projects on your zoo map is an ongoing pleasure! —description from the publisher
£49.99 £45.00
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