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Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar): Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable. Modular (11 modules): Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module. While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens. —description from the publisher
ÂŁ50.00 ÂŁ45.00
Calico is a puzzly tile-laying game of quilts and cats. In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats! Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern. —description from the publisher
ÂŁ40.00 ÂŁ36.00
Today we're having a party! But everyone's stuff is littered around the house, so before the guests arrive, we have to straighten up this place. Grandma and Grandpa will pitch in, too, but the guests might show up at any time. Try to quickly tidy up more stuff than anyone else. Can each family member finish straightening up, and get ready to receive the guests with out any mishaps? In Before the Guests Arrive, you do your best to tidy up a messy house for a party. To set up the game, shuffle the guests card into a small pack of cards and place it on the bottom of the deck. Lay out 10-13 cards in an interlocking series of rows and columns. On a turn, choose a row or column, and take all cards in it, adding them to your collection; if at most three cards are in the display, first refill the display, then choose a row or column. After taking cards, you can tidy up with one member of the family. The Mom, Dad, Girl, and Boy can each tidy up two types of stuff at a time, whereas Baby, Grandma, and Grandpa can each tidy up only one type. Stuff comes in five colors, and each color has three types of stuff, e.g., baby stuff (yellow) has blocks, bears, and lollipops. Yellow stuff can be tidied only by Baby, Grandma, and Grandpa, whereas red stuff can be tidied only by the Girl or Grandma. When tidying up a type of stuff, you can tidy as much of that type of stuff (i.e., stuff with the same illustration) as you like, so it's useful to get a bunch of the same stuff and tidy it all up together. When refilling the house, if the guest card appears, then the game ends, with everyone having one final chance to tidy up or discard a single card. Players then score points for the stars on what they've tidied, then lose points for stuff not tidied and family members not used. Whoever scores the most wins!
ÂŁ11.99 ÂŁ10.80
ln Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours. At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end. After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?
ÂŁ27.00 ÂŁ24.30
Created by Tim Ferriss, the mind behind The 4-Hour Workweek, Tools of Titans, and more, this card game gets everyone locked in and laughing. It’s simple to learn but hard to master (hat tip to Nolan Bushnell).Each card has an action and a word. Lay out a line of cards and take turns, performing and saying each card. Add “coyote” cards to sabotage the other players and make the game harder. Mess up the sequence, and you're out. The last player standing wins! Unleash your trickster spirit with a game that's fast, chaotic, and different every time you play.It's great brain training and perfect for friends’ or family game night.—description from the publisher
ÂŁ14.99 ÂŁ13.50
In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases: Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck. Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights! The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play. Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car. Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground. You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too. At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!
ÂŁ33.00 ÂŁ29.70
The battle between heroes rages on! In the wake of the Superhero Registration Act, the mighty She-Hulk stood with her fellow Avengers Iron Man and Captain Marvel in support of registration. Meanwhile, the empathetic android Vision joined Captain America and Spider-Woman on the side of resistance. Both of these former allies are ready to deliver a smackdown for the sake of their ideals, and in this time of strife, everyone must choose a side. Introducing Synthezoid Smackdown, the latest scenario pack for Marvel Champions: The Card Game! This pack includes two brand-new, customizable scenarios featuring She-Hulk and Vision, two heroic leaders clashing over their conflicting ideals. This extra-large, 90-card scenario pack comes with eight modular encounter sets (four for registration, four for resistance) that can be mixed and matched with those from the Civil War expansion for further customizing options. Also included are rules and cards for an optional competitive mode in which players team up with their own leader and race to be the first to defeat the opposing team’s leader. Will you fight alongside She-Hulk in favor of superhero registration? Or will you align with Vision on the side of resistance? —description from the publisher
ÂŁ24.99 ÂŁ22.50
Expand your Star Wars: The Deckbuilding Game collection with the Mandalorian Faction Pack! This pack comes with everything you need to add the Mandalorian faction to your copy of the game, including new base cards, starter cards, and cards for the galaxy deck. Also included are special rules and neutral cards that allow you to play an all-new, 3-player, free-for-all variant game mode! An expansion for Star Wars: The Deckbuilding Game that introduces the Mandalorian faction to the game.Take command of iconic Mandalorian characters and their unique playstyle focused around attacking enemy cards in the galaxy row and gaining strength while the Force is balanced.Brand-new 3-player rules—accompanied by some special neutral cards—add a free-for-all mode to the game, allowing you to vie for victory against two other players at once!Compatible with all of the game’s previous factions, allowing you to mix and match for a custom experience. —description from the publisher
ÂŁ17.99 ÂŁ16.20
The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!
ÂŁ39.99 ÂŁ36.00
As a budding dracologist, you open an academy for fledgling dragons to achieve their full potential! The expansion to Wyrmspan adds a wide variety of new dragons and caves, objective tiles, dragon guilds, and a new round tracker that presents you with an income choice when you pass for the round. Welcome to Wyrmspan: Dragon Academy, designed by Connie Vogelmann and illustrated by Clémentine Campardou! —description from the publisher
ÂŁ27.99 ÂŁ24.20
The journey continues in the magical world of Middle-earth in The Two Towers: Trick-Taking Game, a narrative-driven co-operative card game that lets players take on the roles of heroes and villains in Tolkien's legendary work, The Two Towers. This standalone game follows 2025's The Fellowship of the Ring: Trick-Taking Game with chapters 19-36 of gameplay. The chapters can be played in any order and playing the earlier game isn't required, but ideally you play them in sequence. In each chapter, each player takes a different character role and each character has a condition that must be met in order to pass the chapter and advance in the story. As you advance through the chapters, new characters, items, and challenges are introduced to the game. The One Ring is the game's only trump card, but initially rings can't be led until someone plays one off-suit. In the two-player game, one hand of cards is dealt to a dummy player, with some cards being face up and others face down. This dummy is assigned a character, and one of the human players will play cards for it based on which cards are free to be played. In the solitaire game, one player plays four hands of face-up cards, with each hand being assigned a character and only a few cards being available at a time. After you play a trick, deal each hand a new card. —description from the publisher
ÂŁ24.99 ÂŁ22.50
The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph. Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same. Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game! —description from the publisher
ÂŁ119.99 ÂŁ108.00
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