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  • Save -10% Hollywood 1947

    Hollywood 1947

    2 in stock

    The year is 1947 and you are a member of the thriving movie-making industry of Hollywood. However, it is suspected that there are communists hiding among your small production studio slipping “un-Patriotic” messages, themes, props, and lines into your movies! Will you be able to find all the communists before your studio is shut down? Or will you be suspected yourself and banned from the industry? In the game each player will secretly be a Patriot, Communist, or Rising Star. Each round every player will have a unique Job to perform (such as the Screenwriter, Gaffer, Director, Actor, Editor, etc). These jobs will affect what kind of movie is getting made that round, what cards are in players’ hands, and who will receive special information. Players can choose to skip their jobs to instead re-roll any two of the dice in the game. At the end of each round the players with stars showing on their dice will get to add a card into the movie. The added cards will be shuffled, one will be removed, and the rest will be revealed. The team with the majority of revealed symbols (including the symbols on that round’s movie poster) wins the round! Indicate the winning team for the round by placing that team’s matching film-strip over the movie poster. The first team to win 4 rounds wins the game! The Rising Star plays both sides by trying to make the game go to 7 rounds and making the 7th round a tie. Hollywood 1947 is a social deduction game. You must never show your cards or loyalty to anyone, but you may say whatever you’d like about the cards you put into a movie, or about your true allegiance. Open discussion about which cards were added into a movie is encouraged. However, if you are a Communist or the Rising Star, lying will often help you accomplish your goals since the majority of players will be Patriots. That’s a wrap. Most players get the hang of the game after only a few minutes. So let’s go make some movies, but be careful who you trust! Hollywood 1947 is the 5th standalone game in the Dark Cities Series by Facade Games. Previous games in the series include Salem 1692, Tortuga 1667, Deadwood 1876, and Bristol 1350.

    2 in stock

    £25.00 £22.50

  • Save -10% Salem 1692

    Salem 1692

    Out of stock

    Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own. The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later. The game is packaged in a faux book box that closes magnetically. The game, disguised as a worn out leather book, can easily hide on your bookshelf and masquerade as an antique. Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game. Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, "Witch" or "Not a Witch." During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win. Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies. As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil. Before long, accusations will be flying, and screams of "She's a WITCH!" will wake the neighbours. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground. Volume 1 in the Dark Cities Series by Facade Games

    Out of stock

    £25.00 £22.50

  • Save -10% Tortuga 1667

    Tortuga 1667

    2 in stock

    The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted. Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves. Since nobody holds a "hand" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments. Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain. For 2-9 Players. 20-40 minutes. Ages 12+. Volume 2 in the Dark Cities Series by Facade Games

    2 in stock

    £25.00 £22.50

  • Save -10% Exit: The Game – Adventures On Catan

    Exit: The Game – Adventures On Catan

    3 in stock

    Times are rough and life in your village is getting harder than you ever imagined it could be. One day, sailors tell you about the beautiful and fertile island of Catan. The people speak with admiration about the lush vegetation and the variety of resources. Hoping for better times, you set off with a few friends to explore this new world and build a new life. What adventures await you there? Set sail for Catan now and find out!

    3 in stock

    £18.00 £16.20

  • Save -10% Kittin

    Kittin

    1 in stock

    In Kittin, you'll flip a card then all players will compete in a simultaneous fast-paced race to grab the cat meeples and match the arrangement. The player who is quickest at grabbing and best at stacking will win the cat-stacking race!

    1 in stock

    £13.00 £11.70

  • Save -10% Fit to Print

    Fit to Print

    2 in stock

    Fit to Print is a puzzly tile-laying game about breaking news, designed by Peter McPherson and set in a charming woodland world created by Ian O’Toole! Thistleville is the world’s most bustling little town — it’s a challenge to keep up with everything going on, from who took home first prize for their baked goods at the community fair to who has been digging in Mrs. Brambleberry’s carrot patch. As an editor at one of the local newspapers, your job is to tell their stories! The front page is due in just a few hours and you have no time for perfection. Grab the big stories before the other papers get a chance, and make sure you get the right photos too. A newspaper is a business, so the money has to come from somewhere — don’t forget the ads! After you’ve picked out a combination of stories, photos, and ads, it’s time to lay out the front page. Did you take enough tiles to fill the paper, but not so many that things have to be cut? Over the course of three hectic days, your skills will be tested as you compete to be the most newsworthy editor! Fit To Print is a tile-laying game for the whole family. Players simultaneously collect newspaper tiles, stacking them on their desks until they think they have what they need to make the perfect front page. Then, they will yell “Layout!” and begin to lay out the page by carefully considering the placement of centerpieces, articles, photographs, and advertisements. When everything is just right, they yell “Print” to be the first off the press and gain their choice of centerpiece for the next round! This hectic spatial puzzle features over 100 unique newspaper tiles, 6 characters with their own special abilities, as well as 3 decks of Breaking News cards — so that each and every time you play you will be solving a new puzzle! If real-time games aren’t your style, Fit to Print has a number of alternative modes to satisfy every type of puzzle gamer. In Slo-Mode players take turns drafting tiles from a shared market and arranging them on their front pages. In Puzzle Mode, take a specific set of tiles and piece together the highest-scoring arrangements. Whether you enjoy relaxing solo puzzles on your own, or frenetic action for up to 6 players, you will have a blast helping the critters of Thistleville tell their stories!

    2 in stock

    £41.00 £36.90

  • Save -10% Earth: Abundance Expansion

    Earth: Abundance Expansion

    3 in stock

    Earth: Abundance is an expansion for Earth that allows you to enhance the rich gameplay of the award-winning board game with new player interactions and opportunities to curate your hand

    3 in stock

    £35.00 £31.50

  • Save -10% Ahoy

    Ahoy

    1 in stock

    Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas. One player controls the Bluefin Squadron, a company of sharks and their toothy friends, who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union, an alliance of undersea creatures and their comrades-in-arms, who fight to reclaim their ancestral home. In games with more people, some players control Smugglers, maverick captains who run blockades to smuggle luxuries and essentials, delivering them to those with the most need—or the most coin. Explore the seas. As you play, you’ll make a unique map full of treasure troves, dangerous wreckage, and mighty sea currents, using deluxe double-layer region tiles. Featuring development from the same team that brought you Root and Oath, Ahoy offers deep, interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations

    1 in stock

    £43.99 £39.60

  • Save -10% Wandering Towers

    Wandering Towers

    Out of stock

    Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle...

    Out of stock

    £45.00 £40.50

  • Save -10% Dark Souls: The Board Game - The Sunless City Core Set

    Dark Souls: The Board Game - The Sunless City Core Set

    1 in stock

    Introducing DARK SOULS: The Board Game - The Sunless City, a cooperative dungeon crawl board game for 1-3 players*.  Six years on, this new core game reimagines the original DARK SOULS: The Board Game experience with refreshed rules driven by community feedback, including a new campaign and encounter system. Whereas the original board game included a selection of bosses and locations from the DARK SOULS universe, The Sunless City focuses on the very first DARK SOULS video game to deliver an immersive tabletop experience. Description The Sunless City was the shining jewel of Lordran, where sacred spires and legions of knights were bathed in perpetual golden light. An illusion hides the deceit of an empty throne, blinding the lonely spirits to the truth of their forsaken city, and their bleak existence in the ashes of a dead kingdom.  Within these ruins, a cooperative journey of survival and heroism will unfold… for those prepared to die.  Become the Herald, Pyromancer, or Warrior as you navigate the haunted ruins of The Sunless City. Your ultimate challenge? A brutal battle against the formidable Dragon Slayer Ornstein and the fearsome Executioner Smough. But success in this perilous realm hinges on one vital element: teamwork. Cooperate with your fellow Unkindled as you venture into locales once bathed in golden light, now lost to shadows. Your enemies are dangerous, their attack patterns and weaknesses waiting to be uncovered.  Alas, death is not the end — but the price of failure is high. Should one of your characters meet their demise, the game presses on, but with a heavy price. The entire party must return to the bonfire, each encounter resetting, and the odds growing ever more challenging.  The Sunless City beckons you to a brutal adventure. Be cautious with your resources, learn from your mistakes, and brace yourself to confront the darkness. Will you rise to the challenge, conquer the malevolent inhabitants, and emerge victorious, or will you succumb to the relentless trials that await? In The Sunless City, only the most resolute and unified will claim victory. Are you prepared to die? *Combine with any other DARK SOULS: The Board Game core set to increase to 4 players What's in the box? 15 miniatures, including 3 large bosses 4 double-sided game tiles 3 character boards 200+ tokens 190+ cards 15 bespoke dice 2 health dials Campaign dashboard Rulebook

    1 in stock

    £120.00 £108.00

  • Save -10% BANG! The Dice Game

    BANG! The Dice Game

    8 in stock

    In the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game. Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table. If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!

    8 in stock

    £21.00 £18.90

  • Save -10% Ethnos 2nd Edition

    Ethnos 2nd Edition

    1 in stock

    In the faraway land of Ethnos, a new Age is dawning. The ashes of the old Age have left the Six Regions empty, and the twelve Clans scattered to the winds. Now is the time for a clever leader to unite them into a powerful alliance, skillfully using the unique talents of each Clan to control the Regions.Do you have the wit and the wisdom to become the next Emperor of Ethnos and usher in a Golden Age? Unite the Clans to Control Ethnos What was old has been made new again. The land of Ethnos has been rendered empty and a new Age is beginning. Someone must take up the mantle of Emperor. Will it be you? In Ethnos 2nd Edition, players must take control of the various clans of Ethnos, gathering members and unleashing them into the six regions. Each clan has different special abilities, and depending on who you choose to lead your groups, different strategies can be employed. 2nd Edition includes updated rules and rules for Solo mode. STRATEGIC AREA CONTROL GAME — In Ethnos 2nd Edition, players gather members of various clans and compete for control of six regions, utilizing each clan’s unique abilities to dominate the land. UNIQUE CLAN ABILITIES — Each clan in Ethnos offers distinct powers, adding deep strategy and diverse playstyles as you choose which clan leaders will guide your groups to victory. COMPETITIVE OR SOLO PLAY — Whether you’re challenging friends or conquering regions solo, Ethnos 2nd Edition provides endless strategic opportunities for players of all experience levels. FOR 1-6 PLAYERS — Perfect for game nights or solo sessions, Ethnos 2nd Edition is designed for 1-6 players, offering dynamic and exciting gameplay for ages 14 and up. UPDATED RULES & SOLO MODE — The 2nd Edition features updated rules for streamlined gameplay and introduces a new solo mode, allowing players to enjoy the game on their own

    1 in stock

    £35.00 £31.50

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