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Board Games

996 products

  • Ticket to Ride Map Collection 8: Iberia & South Korea

    Ticket to Ride Map Collection 8: Iberia & South Korea

    Out of stock

    Ticket to Ride Map Collection 8: Iberia & South Korea gives you the chance to set up rail networks on two peninsulas with wildly different settings.On the Iberian peninsula, players start the game by drafting six destination cards, then keeping four of them — a process they repeat before the train deck runs out the first time. While you're trying to fulfill those eight destination cards with only 35 trains, you can possibly pick up festival cards along the way. The deck is seeded with 54 festival cards, and when one is drawn, you place it next to the city on the game board. If you build a route that connects to one or two cities with festival cards, you choose one of those cities and collect all of the festival cards near it. The more you collect from a city, the more they're worth at game's end!In South Korea, you start the game as in Iberia by drafting six destination cards, then keeping four of them. All of the routes are grouped by color: blue in the northeast, yellow in the northwest, and so on. When you claim a route, you can also place one of your trains on the province mat on an empty space of the matching color showing the number of cards you played of that color; you can play more cards than required to claim a route should you want to place on a higher number. Additionally, each player has a set of "express train" cards (+1, +2, +3), and you can spend a card on your turn to either draw more train cards, draw more destination tickets, or claim a higher number on the province mat. At game's end, evaluate each color on the province mat, with the player (or players) with the highest sum of values claimed earning bonus points.

    Out of stock

    £35.10

  • Save -10% Ticket to Ride Legacy: Legends of the West

    Ticket to Ride Legacy: Legends of the West

    1 in stock

    In Ticket to Ride Legacy: Legends of the West, players embark on twelve journeys across North America as 19th century pioneers. The campaign begins on the East Coast, with players working their way to the West from one adventure to the next, meeting challenges along the way. As in Ticket to Ride, completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that unlock new rules, content, and many more surprises.In the Legacy style, Legends of the West is a unique experience molded by player choices. Each player has their own role to play, allowing them to change the way the story unfolds around them. Combined with evolving mechanisms that change as the game progresses, players will have a new experience every time they gather around the board.At the end of the twelve games in this legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.—description from the publisher

    1 in stock

    £99.99 Â£90.00

  • Save -10% Ticket to Ride

    Ticket to Ride

    Out of stock

    With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route."The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.Part of the Ticket to Ride series.

    Out of stock

    £44.99 Â£40.50

  • The Vale of Eternity

    The Vale of Eternity

    Out of stock

    In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are the most valuable and noble ones, and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins.In each round, a player has three phases:Hunting phase: Draft two cards from the game board.Action phase: Take various actions, including selling cards, taming, or summoning cards.Resolution phase: Use the active effects of cards they have summoned.Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.—description from the publisher

    Out of stock

    £31.50

  • Save -10% The Taverns of Tiefenthal: Open Doors

    The Taverns of Tiefenthal: Open Doors

    1 in stock

    Die Tavernen im Tiefen Thal: Zimmer frei! consists of four modules for use with the base game, with players now having the option to add a wine cellar or a guest room to their tavern. The innkeepers give players individual skills that might influence their strategy in the game, and the mayor will reward players when you help him to develop "his" town into a tourist center.

    1 in stock

    £23.99 Â£21.60

  • Save -10% The Taverns of Tiefenthal

    The Taverns of Tiefenthal

    Out of stock

    In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.AWARDS2019 SXSW Tabletop Game of the Year nominee2019 The American Tabletop Awards COMPLEX GAMES winner

    Out of stock

    £47.00 Â£42.30

  • Save -10% The Resistance Card Game: 3rd Edition

    The Resistance Card Game: 3rd Edition

    Out of stock

    Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the governement to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom. The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adreniline filled moments of high stakes poker but in a full interactive and social event. Its not for the faint of heart, or slow of mind - but if you are quick on your feet you'll be proud of your hard fought victories. The 3rd Edition of The Resistance features the "Inquisitor Expansion", upgraded components with the same great game play. These upgrades include thick tokens for voting and tracking players on the mission. The game also includes 6 tableaus, one for each player count, with incredible illustrations.  

    Out of stock

    £25.00 Â£22.50

  • Save -10% The Red Dragon Inn

    The Red Dragon Inn

    1 in stock

    In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.The four characters are Deirdre the Priestess, Fiona the Volatile, Gerki the Sneak, and Zot the Wizard.

    1 in stock

    £37.99 Â£34.20

  • Save -10% The Quacks of Quedlinburg: The Herb Witches

    The Quacks of Quedlinburg: The Herb Witches

    Out of stock

    The Quacks of Quedlinburg: The Herb Witches expands the town of Quedlinburg with four new sets of items: The Witches - new characters with special abilities that players may use once per game Locoweed - a new ingredient whose value is determined by its ability rather than being fixed New ingredient books for each existing ingredient type, increasing variety even further Player components in black color - increasing the number of players to 5

    Out of stock

    £24.00 Â£21.60

  • Save -10% The Quacks of Quedlinburg: The Alchemists

    The Quacks of Quedlinburg: The Alchemists

    Out of stock

    The Quacks of Quedlinburg: The Alchemists introduces nightmares, obsession, and hysteria to The Quacks of Quedlinburg base game, with players working in new laboratories to distill essences that can free the citizens of Quedlinburg from these afflictions.The Alchemists can be played with only the base game or combined with The Herb Witches expansion.

    Out of stock

    £23.99 Â£21.60

  • Save -10% The Quacks of Quedlinburg

    The Quacks of Quedlinburg

    7 in stock

    In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips and add them to their pot. The higher the face value of the drawn chip, the further it is placed in the swirling pattern. Push your luck as far as you can, but if you add too many cherry bombs, your pot explodes!At the end of each round, players gain victory points and coins to spend on new ingredients to add to their bags, depending on the strength of the ingredients in their pots. But players with exploded pots must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

    7 in stock

    £44.00 Â£39.60

  • Save -10% The Mind

    The Mind

    12 in stock

    The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.

    12 in stock

    £11.99 Â£10.80

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