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Board Games

740 products

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    Bunny Kingdom

    2 in stock

    Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.

    2 in stock

    £48.99 £44.10

  • Bubbly

    2 in stock

    The life of a soap bubble is not easy. Small and brave, it tries to fly as long as possible, fighting against the elements that surround it.In Bubbly, you take turns playing as a soap bubble. As a bubble, your goal is to stay in the air as long as possible. Meanwhile, your opponents have no goal other than to knock you down. To do this, they play cards to create a path. You have to manage your hand as best you can to keep moving forward, at the risk of falling dangerously close to the ground. To go up or straight, you need to play a matching card; to descend, you can play any color.The bubble that goes the furthest is declared the winner! Bluff your opponents to avoid showing your weaknesses and fly to victory.—description from the publisher

    2 in stock

    £10.80

  • Save -10% Bristol 1350

    Bristol 1350

    Out of stock

    The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!However, some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart, you will catch the plague. You must do whatever is necessary to make sure that doesn't happen!On the surface Bristol 1350 is part co-operative teamwork, part racing strategy, and part social deduction. In reality, it's a selfish scramble to get yourself out of town as quickly as possible without the plague, by any means necessary.The game comes in a magnetic book box and includes a rubber playmat, 9 wood pawns, 3 miniature carts, 6 rat/apple dice, a linen bag, and 64 cards. The deluxe version adds 6 coins, 6 cards, and 3 metal carts. This standalone game is Volume 4 in the "Dark Cities Series" by Facade Games following Salem 1692, Tortuga 1667, and Deadwood 1876.

    Out of stock

    £24.99 £22.50

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    Brass: Lancashire

    Out of stock

    Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loanAt the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns.After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned.The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized).Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been made optional. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck and distant market tiles slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible.

    Out of stock

    £70.00 £63.00

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    Brass: Birmingham

    Out of stock

    Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):1) Build - Pay required resources and place an industry tile.2) Network - Add a rail / canal link, expanding your network.3) Develop - Increase the VP value of an industry.4) Sell - Sell your cotton, manufactured goods and pottery.5) Loan - Take a £30 loan and reduce your income.Brass: Birmingham also features a new sixth action:6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement.Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.New "Sell" systemBrewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.Birmingham features three all-new industry types:Brewery - Produces precious beer barrels required to sell goods.Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton.Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan.Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon.Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.

    Out of stock

    £79.99 £72.00

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    Boom, Bang, Gold

    1 in stock

    Booooooom! Things have been a little crazy since gold was found in the once sleepy village of Old Town! Once infected by the gold rush fever, everyone from experienced gold miners to hotel owners are grabbing a few sticks of dynamite and running to the ghost mine. They throw their dynamite sticks — BOOM, BANG!!! — into the mine every hour to blow the gold out of the mountain at any cost!Don't wait, start collecting! But be careful! Anyone who comes across a bat, snake, rat or ghost amongst the gold nuggets needs to get to safety quickly. And there are all sorts of other dangers lurking in the Wild West: the tense atmosphere means you might be challenged to a duel. And if the sheriff has you in his sights there's no escaping...Boom, Bang, Gold is an exciting game with plenty of action in which speed and a good eye are important. The person who manages to collect the most nuggets in their gold chest at the end of the day wins the fast-paced hunt for gold.In more detail, to set up, place the gold mine, filled with face-down shuffled tiles, in the center of the table. Set the pocket watch to 1:00, then give each player one stick of dynamite, one shelf, and one character with a gold chest.On a turn, everyone throws their dynamite sticks into the gold mine at the same time, then they all search (using only one hand) to remove face-up tiles from the mine and place the tiles on their personal shelf. If you spot a special tile with bat, rat, snake, or ghost, call "Watch out!" so that everyone else must place their hands on their head and call out "Help!" before continuing to play. When no more face-up tiles remain, the round ends.Players can play action tiles to flip over extra tiles, throw an extra piece of dynamite, duel with another player, and more. After twelve rounds, whoever has the most gold wins!

    1 in stock

    £20.00 £18.00

  • Bohnanza Original

    Out of stock

    Bohnanza is the first in the Bohnanza family of games and has been published in several different editions.In the game, you plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other card games, you can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players, which is the heart of the game.On a turn, you must plant the first one or two cards in your hand into the "fields" in front of you. Each field can hold only one type of bean, so if you must plant a type of bean that's not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn't good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.When you harvest beans, you receive coins based on the number of bean cards in that field and the "beanometer" for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.

    Out of stock

    £9.00

  • BN1: A Board Game All About Brighton (10th Anniversary Edition)

    3 in stock

    You and up to three friends must travel the length and breadth of the city, looking for interesting things to do and see. And adventure can be found in the most unlikely places.Will you hike out to the Chattri, lounge in the Pavilion Gardens or see a film at the Duke of York’s? Take part in Paddle Round The Pier or watch the Pride procession? Learn about Martha Gunn or Disco Pete? Or will you go busking, picnicking, shopping and exploring until it’s time to go home?For 2-4 players, take turns moving around the labyrinthine streets of the city, having encounters, buying useful equipment and exploring destinations. Visit city events and local sites of interest on the way, scoring extra points in the process. The first player to score 50 points and get themselves back to Brighton station wins the game.You can play the game as a roll-and-move, or with sets of action cards that are unique to each player.

    3 in stock

    £38.00

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    Blood Rage

    1 in stock

    "Life is Battle; Battle is Glory; Glory is ALL"In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom.Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!

    1 in stock

    £89.99 £81.00

  • Save -10% Block Party

    Block Party

    4 in stock

    Ready, set, BUILD! Gather your friends and family and get ready to build your blocks as best you can or take a wild guess at some cube-tastic creations. One person will be the guesser while everyone else picks a secret item from their list and gets building before the timer runs out.On each round one player will be the Guesser and the rest will be Builders.Turn over a challenge card for the round, for example: 'Build the tallest object' or 'Use the fewest colours'. All the builders then secretly pick an object to build on their card. Then start the timer and get building, using the colourful wooden blocks in the middle of the table.Once the time is up the Guesser then goes around the table attempting to figure out what the others have built. Points are awarded for correct guesses (and sneaky steals!). The Guesser token then moves to the next player and the rounds continue.There is also a co-operative 2 player version of the game.—description from the designer

    4 in stock

    £20.00 £18.00

  • Block Happy

    3 in stock

    This game will make you happy. Block Happy is a strategic, emotionally powered card game that's daring, different, and flat out fun. It’s the only game where you play it and feel it, because even though you’re playing a card game, you’re actually playing with your real emotions, which drives the gameplay.Play with 70 unique emotional creature cards, and their various actions, to take turns showing, playing and finding emotions. The first player to seize all the happiness wins. This may sound simple, but other players want to take your happiness away, and so a tense and funny ‘battle of emotion’ begins, where you must keep control of your emotions, as well as controlling how other players feel too.Block Happy will entertain and engage your emotions like never before, sparking more joy, fun and happiness into your day. Play it. Feel it. Believe it.—description from the publisher

    3 in stock

    £22.00

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    Black Angel

    1 in stock

    Humanity, through its irresponsible behavior, has exhausted the natural resources of Earth, making it almost uninhabitable. In a burst of lucidity, pressed by the irreversible degradation of your planet, the great nations are forced to put aside their differences and share their knowledge in order to create the most vast spacecraft ever constructed. Thus, the BLACK ANGEL project is launched.The Black Angel, the first intergalactic frigate in history, must transport the genetic heritage of humanity beyond known worlds, over a journey that is likely to last several thousand years. Her crew will be composed of only robots. Because no nation is willing to trust creation of the AI (artificial intelligence) that will control this crew to any other nation, a compromise is found: The Black Angel will be co-managed by several AIs, and the utility of each decision will be evaluated in VP (Validation Process).At the completion of this long and perilous voyage, when a new inhabitable planet has been reached, the AI that has earned the most VP will be entrusted with reawakening Humanity, and overseeing its new start….All the reports are in agreement: The Black Angel is approaching Spes, a planet with the highest probability for habitability by the human species. Take advantage of our approach to maintain the good relations you have gradually woven with the benevolent Alien species populating the galaxy, and watch out for the dreaded Ravagers, who would do anything to prevent you from reaching Spes.

    1 in stock

    £76.00 £68.40

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