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The otherworldly artefacts known as Talismans have once more descended onto the mortal plane, signaling the dawn of a new era— and the need for a new ruler!In Talisman: The Magical Quest Game – 5th Edition, set forth on an epic adventure, racing to be the first to obtain a Talisman, reach the Crown of Command in the center of the board, and defeat the elder dragon to win.—description from the publisher
£61.00 £54.90
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!This 2018 edition of Camel Up features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!
£43.00 £38.70
In Dobble, there is only one common symbol between two cards. Be the first to spot the match to win! This “Super Mario" edition of Dobble includes many symbols from the iconic Super Mario video games The small tin box makes it the perfect game to bring along and play anywhere.
£17.00 £15.30
£8.00
Catan: Explorers & Pirates is the fourth major expansion for The Settlers of Catan (following Seafarers, Cities & Knights and Traders & Barbarians) and it includes five scenarios; these are distinguished by which of the three missions they include.Catan: Explorers & Pirates differs from the Catan base game in three main ways. First, instead of having only a single island in the game on which players build and compete for resources, three islands are present – but the landscape of only one of these islands is known at the start of the game. Players start on this island, then build ships and bring settlers into play so that they can then travel to new lands. When a ship ends its movement next to unexplored territory, that hex is revealed and a randomly-drawn number chip placed on it, with the player earning one resource as a reward – assuming the hex produces resources, that is. (The number of unknown tiles varies from 16 to 32, depending on the scenario.) A settler and ship can be transformed into a settlement, from which roads and new ships can be built to enable further exploration on the new land.Second, instead of using cities, Catan: Explorers & Pirates allows players to build port settlements for two grain and two ore, with a port settlement supplying just one resource when the adjacent number is rolled at the start of a turn. Like cities, port settlements are worth two victory points (VPs), and the number of VPs required to win depends on the scenario.Third, if a player receives no resources during the production roll (other than on a roll of 7), she receives one gold in compensation. Two gold can be traded with the bank for a resource of the player's choice. Gold has other uses as well, such as helping you escape from pirates.The five scenarios included in Catan: Explorers & Pirates are:• Land Ho! Explore the seas of Catan and discover two new islands to expand your settlements. Once you've discovered an island, you must use ships to ferry settlers from one island to another and colonize distant lands. (Introductory scenario)• Pirate Lairs! In this scenario, pirates prowl the seas along with your trading vessels. Pay tribute to the pirates or drive them off, then find and capture their lairs to earn gold and VPs! (One mission scenario)• Fish for Catan! The people of Catan are short of food, so it's time to take to the ocean to fish for meals. These are deep water fish, though, so first you must find their shoals before you can catch them! The Council of Catan will reward players with VPs for returning fish to the island, as well as for capturing pirate lairs. Just watch out for roaming pirates, as not only will they demand gold for tribute, they might also get to the fish before you do! (Two mission scenario)• Spices for Catan! In this scenario, the Council of Catan wants you to find fish and spices for the people of Catan! As before, they reward the most industrious merchant captains with VPs. Obtaining spice will require you to become friends with the mysterious inhabitants of the Spice Islands, but in return they will not only trade you spices but teach you their knowledge of sailing or even pirate fighting techniques! (Two mission scenario)• Explorers and Pirates! This lengthy and challenging scenario brings everything from the previous scenarios together! Explore new lands, capture pirate lairs, find fish, and befriend the inhabitants of the spice isles! (Three mission scenario)
£60.00 £54.00
From the publisher:A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.Theme:Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".This theme is very light and the game essentially plays as an abstract.Gameplay:The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.Other notes:Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.
£40.00 £36.00
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.First Game in the King of Tokyo series
£32.99 £29.70
Trouble is brewing off the shores of Catan. Though your thriving communities have begun to grow into majestic cities, your success and wealth have caught the attention of marauding invaders. To ensure the collective security of the island, you must stand together and muster an army of the bravest knights.Maintaining an army while also advancing your society is no simple task, but the greatest leaders thrive on a good challenge. Huzzah
£54.99 £49.50
In this portable edition, the island of Catan is created on the pad in the center of the table. Different island layouts ensure that every game is new and full of possibilities. Players draw their roads, settlements and cities directly on the map as the island develops. Trade remains the key to success. Instead of cards, you use resource tokens to trade with other players. Some resources you will have in abundance, while others are scarce. Exchange wisely to complete your building plans. This compact portable edition includes: 6 punchboard tile sheets (with resources and development tokens) 4 punchboard tile holders 1 paper CATAN map pad (with 50 unique maps!) 4 CATAN themed pens 7 storage boxes 1 reuseable travel bag 1 dice shaker 1 rulebook
£24.99 £22.50
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series.
£44.99 £40.50
The Nemesis commands frenzied beasts, leaving destruction in their wake. The heroes must answer the call of the hunt and take the beasts down! Get ready for one-vs-many gameplay in the Talisman: Nemesis – Call of the Hunt expansion. The hero players must work together to overcome three perilous trials, each with its own unique adversary and villain characters. To win, they need to defeat each adversary before the Nemesis player wipes them out. The Nemesis' objective? Each trial brings a new one. As players complete trials, they'll open boxes and discover new cards and figures to add to their game. —description from the publisher
£30.00 £27.00
This expansion for Carcassonne, puts cities under attack introducing new Fortresses and siege mechanics. Invest meeple to strengthen the defence posts and score points. Includes : 18 land tiles, 2 fortress tiles, 3 catapults, and 12 standard meeples for enhanced gameplay. Part of the Carcassonne series
£14.99 £13.50
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