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£8.00
The otherworldly artefacts known as Talismans have once more descended onto the mortal plane, signaling the dawn of a new era— and the need for a new ruler!In Talisman: The Magical Quest Game – 5th Edition, set forth on an epic adventure, racing to be the first to obtain a Talisman, reach the Crown of Command in the center of the board, and defeat the elder dragon to win.—description from the publisher
£61.00 £54.90
Publisher's DescriptionGo down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.Admit it. You love it.This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.   OtherPart of the Munchkin series.Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.In May 2010, Steve Jackson Games made the "big announcement." Many rules and cards were changed. See The Great 2010 Munchkin Changeover for details. Of note to Munchkin fans, the Kneepads of Allure card, which had been removed in the 14th printing, was added back to the game but modified to be less powerful.   Sequels: The Good, the Bad, and the Munchkin Munchkin Apocalypse Munchkin Axe Cop Munchkin Bites! Munchkin Booty Munchkin Conan Munchkin Cthulhu Munchkin Fu Munchkin Impossible Munchkin Legends Munchkin Pathfinder Munchkin Zombies Star Munchkin Super Munchkin   Related Board Games Munchkin Quest   Online play Vassal does not support Munchkin anymore. Former link: Vassal Module   Pegasus Expansions Munchkin Sammlerbox Munchkin Sammlerkoffer Munchkin Promotional Bookmarks Munchkin Weihnachtsedition - The same as Munchkin, but with a promotional button that grants the wearer extra treasure (when worn in December).    Online PlaythroughThere's a great YouTube playthrough with Will Wheaton and Steve Jackson (yes, the Steve Jackson) found here: https://www.youtube.com/watch?v=V6oMBSiL7Zs&t=420s
£30.00 £27.00
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.First Game in the King of Tokyo series
£32.99 £29.70
Trouble is brewing off the shores of Catan. Though your thriving communities have begun to grow into majestic cities, your success and wealth have caught the attention of marauding invaders. To ensure the collective security of the island, you must stand together and muster an army of the bravest knights.Maintaining an army while also advancing your society is no simple task, but the greatest leaders thrive on a good challenge. Huzzah
£54.99 £49.50
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!This 2018 edition of Camel Up features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!
£43.00 £38.70
In Dobble, there is only one common symbol between two cards. Be the first to spot the match to win! This “Super Mario" edition of Dobble includes many symbols from the iconic Super Mario video games The small tin box makes it the perfect game to bring along and play anywhere.
£17.00 £15.30
The award-winning party game Telestrations will get your family and friends laughing as they draw what they see, then guess what they saw for hours of hilarious miscommunication. All players simultaneously sketch, pass, and guess while revealing laugh-out-loud and unpredictable outcomes!
£24.99 £22.50
£8.00
From the publisher:A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.Theme:Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".This theme is very light and the game essentially plays as an abstract.Gameplay:The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.Other notes:Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction.
£40.00 £36.00
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.Clarifications: available in a pinned forum post.
£49.99 £45.00
Traders & Barbarians is distributed as the third major expansion for The Settlers of Catan, although it is actually a compilation of small expansions and variants. (It is independent of the Seafarers and Cities & Knights expansions, but can be combined with them.)All of the variants and three of the scenarios have been available from various sources in Europe and the United States or through official websites. The Great Rivers and the Fishermen of Catan have been expanded somewhat for this expansion through extra tiles and player pieces.This compilation includes 5 scenarios: The Fishermen of Catan - Originally released in the 05/2006 Spielbox magazine and then subsequently released in Games Quarterly magazine. Expanded in this edition. The Rivers of Catan - Originally released in the Atlantis scenario box, then subsequently in Games Quarterly magazine as "The Great River". Expanded in this edition to include two rivers, one occupying 4 tiles, and one occupying 3. The Great Caravan - Originally released as a free expansion in Germany. Barbarian Invasion - New in this edition. - Barbarians are invading Catan and the players have to try to stop them with new knight pieces. This plays very similarly to the flood mechanic in the Atlantis scenario from the Atlantis and Das Buch scenario packs. Traders & Barbarians - New in this edition. - You get new hexes, one for the castle, one to produce glass, and one to produce marble. You try to rebuild Catan after the invasion. You get gold and victory points if you finish tasks in the castle, but to do so you have to travel back and forth to the castle on roads and undeveloped paths. There are still some barbarians around who interfere with trade routes.It also includes 4 minor variants: 2-Player Rules - Use the new "Commercial Chips" to force trade with your opponent. Use 3rd and 4th neutral player to block your opponent. Also available online: Klaus2player.pdf Catan Event Cards - Originally released in the Atlantis scenario box, then subsequently released for sale separately. Replaces the dice with a deck of cards to minimize randomness. The Harbormaster Card - Originally released in the Atlantis scenario box, then subsequently available online: harbormaster.pdf. Gives two victory points to the player with the most harbor points. Friendly Robber RulesThis game belongs to the Catan Series.
£59.99 £54.00
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