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The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently, he set out on his own to find the shadowy lord of the manor, but he hasn't returned. Fearing the worst, you embark on a quest to find him. You must solve a series of riddles and piece together four jigsaw puzzles to uncover the mystery of Nightfall Manor and save your missing friend.In Exit: The Game + Puzzle – Nightfall Manor, there are riddles within riddles, hidden within four 88-piece jigsaw puzzles. Like other Exit titles, Nightfall Manor has no game board, but it also has no riddle cards. Instead, there are four jigsaw puzzles that you will find and assemble, one at a time. Each completed puzzle reveals a location containing more riddles to decipher.—description from the publisher
ÂŁ16.00 ÂŁ14.40
Exit: The Game – The Sunken Treasure is a puzzle game modeled after escape rooms.Starting with season 3, the Exit series is divided into difficulty levels. "The Sunken Treasure" is categorized at beginners level.
ÂŁ16.00 ÂŁ14.40
EXIT The Game: The Return to the Abandoned Cabin is a sequel to Exit: The Game – The Abandoned Cabin with lots of new puzzles and tools.One ordinary morning, a police detective rings your doorbell. He asks you to come with him — to a cabin in the woods. You instantly know it’s the same cabin in which the sinister riddle master Dr. Arthur Funbeq locked you up a few years ago. Apparently, he has just escaped from prison. Now you’re headed back to the infamous cabin where it all began to help bring Funbeq down. The adventure begins … again!A celebration of 5 years since the initial Exit game, The Abandoned Cabin!Difficulty Level 3 / 5EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. … One-time use: Each game can only be played once, because you must mark up, fold, and tear the game materials to crack the codes.
ÂŁ16.00 ÂŁ14.40
An alarm sounded in the eternal ice, so the polar station has been evacuated and foreclosed, but a small group of researchers has remained behind by mistake — and they have only one hour to find the code that will crack the lock program.Exit: The Game – The Polar Station is a puzzle game modeled after escape rooms.
ÂŁ16.00 ÂŁ14.40
On an Egyptian holiday, players are visiting the highlight of the entire journey: the stone pyramids! But after rising through the narrow, labyrinthine corridors, they discover that they've lost the rest of the group. After wandering for hours, they end up in a mysterious grave chamber — and suddenly the stone door closes behind them. The players are caught. On the floor is a sand-covered notebook and an ancient spinning code dial. Will the players escape in time or be forever buried under stone?In Exit: The Game – The Pharaoh's Tomb, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.
ÂŁ16.00 ÂŁ14.40
Magic formulas, elixirs, magical powers, and old books full of miracles and secrets — does this make your heart beat faster? But suddenly chaos breaks out: The poltergeists are wreaking havoc in the Academy of Magic! Now you have to unite your magic powers and all your knowledge about the magical world as a team to push back the little unwanted creatures...Exit: The Game – The Magical Academy is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
ÂŁ16.00 ÂŁ14.40
According to legend, tonight's moon is at the right angle to find a priceless red ruby hidden in the tomb of Sir Reginald Wreston. No one has succeeded in finding it yet. Will you triumph tonight?Exit: The Game – The Cemetery of the Knight is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
ÂŁ16.00 ÂŁ14.40
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates.Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 minutes, play in 20-40 minutes.—description from the publisher
ÂŁ24.99 ÂŁ22.50
Traders & Barbarians is distributed as the third major expansion for The Settlers of Catan, although it is actually a compilation of small expansions and variants. (It is independent of the Seafarers and Cities & Knights expansions, but can be combined with them.)All of the variants and three of the scenarios have been available from various sources in Europe and the United States or through official websites. The Great Rivers and the Fishermen of Catan have been expanded somewhat for this expansion through extra tiles and player pieces.This compilation includes 5 scenarios: The Fishermen of Catan - Originally released in the 05/2006 Spielbox magazine and then subsequently released in Games Quarterly magazine. Expanded in this edition. The Rivers of Catan - Originally released in the Atlantis scenario box, then subsequently in Games Quarterly magazine as "The Great River". Expanded in this edition to include two rivers, one occupying 4 tiles, and one occupying 3. The Great Caravan - Originally released as a free expansion in Germany. Barbarian Invasion - New in this edition. - Barbarians are invading Catan and the players have to try to stop them with new knight pieces. This plays very similarly to the flood mechanic in the Atlantis scenario from the Atlantis and Das Buch scenario packs. Traders & Barbarians - New in this edition. - You get new hexes, one for the castle, one to produce glass, and one to produce marble. You try to rebuild Catan after the invasion. You get gold and victory points if you finish tasks in the castle, but to do so you have to travel back and forth to the castle on roads and undeveloped paths. There are still some barbarians around who interfere with trade routes.It also includes 4 minor variants: 2-Player Rules - Use the new "Commercial Chips" to force trade with your opponent. Use 3rd and 4th neutral player to block your opponent. Also available online: Klaus2player.pdf Catan Event Cards - Originally released in the Atlantis scenario box, then subsequently released for sale separately. Replaces the dice with a deck of cards to minimize randomness. The Harbormaster Card - Originally released in the Atlantis scenario box, then subsequently available online: harbormaster.pdf. Gives two victory points to the player with the most harbor points. Friendly Robber RulesThis game belongs to the Catan Series.
ÂŁ59.99 ÂŁ54.00
The fairies have gone mad. Their once quaint magic threatens all of Brighthelm. The golems they created to protect the villages are now tearing them apart. Now the little forest town of Shaddis Horne, with its elemental college, is under siege. The fairies know that without this source of magic, Brighthelm’s chemists will be dealt a severe blow. They must be stopped. Your Hawkguard soldiers have been sent to repel the fairies and their minions, inspire the villagers and keep Shaddis Horne standing until the siege is over. It won't be easy. The Siege of Shaddis Horne is a co-operative resource gathering tower defence game for 1-4 players, with a smattering of push-your-luck dungeon crawling to boot.
ÂŁ19.00
Happy Salmon is a physical, fast, and LOUD game! So, clear some space, get rid of your chairs and if your heart rate goes above 120bpm you are probably doing it right! High five, fish bump and happy slap your way to victory! Happy Salmon is a hilarious party game that you will learn in seconds and keep playing for hours. It’s fishy, funny and oh so irresistible to play.
ÂŁ11.70
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!
ÂŁ29.99 ÂŁ27.00
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