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Family Board Games

290 products

  • Save -10% Fluxx 5.0

    Fluxx 5.0

    4 in stock

    Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.

    4 in stock

    ÂŁ20.00 ÂŁ18.00

  • Mantis - Grab & Game Edition

    Mantis - Grab & Game Edition

    5 in stock

    MANTIS: Grab & Game has a reduced deck size (7 colours reduced to 6) and the number of players is reduced from 6 to 4. MANTIS has only two rules: Steal or Score your way to victory. Collect matching cards by stealing or scoring until the winner has 10 cards in their score pile. With the simplicity of UNO and depth of Gin Rummy, Mantis is designed for both kids and adults. But adults should be warned that kids will often beat them at this game.

    5 in stock

    ÂŁ10.00

  • Save -10% Warhammer Quest: Darkwater

    Warhammer Quest: Darkwater

    8 in stock

    This set includes:Miniatures49x push-fit plastic miniatures, including:– 7x hero miniatures, and 1x companion, cast in khaki plastic: Edmark Valoran, Bren Tylis, Inara Sion, Drolf Ironhead, Kelthannor, Drasher Vorn, and Jacobus Vyne with Wisper– 4x villain miniatures: Gelgus Pust, Belga the Cystwitch, Mulgoth the Cleaver, and Shaman Foulhoof– 33x enemy miniatures: 2x Cankerborn, 3x Blight Templars, 6x Mire Kelpies, 8x Pestigors, and 14x Pox-Wretches– 2x treasure tokens– 2x living rot tokensBooks– 1x 36-page softback rulebook– 1x 38-page hardback map bookGaming Content– 341x cards– 1x double-sided quick start guide– 61x tokens, counters, and markers– 14x dice, including enemy action diceThis kit comprises 211 plastic components, 1x Citadel 60mm Oval Hex Hole Base, 1x Citadel 50mm Round Hex Hole Base, 3x Citadel 28.5mm Round Hex Hole Bases, 8x Citadel 40mm Round Hex Hole Bases, 11x Citadel 32mm Round Hex Hole Bases, and 25x Citadel 25mm Round Hex Hole Bases. These push-fit miniatures can be assembled without glue.

    8 in stock

    ÂŁ160.00 ÂŁ144.00

  • Save -10% Zombie Kittens

    Zombie Kittens

    5 in stock

    Zombie Kittens is still the highly strategic, kitty-powered version of Russian Roulette that you love, but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up. Only living players can win the game, but dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the dead to win the game. Zombie Kittens can be played by itself or can be combined with Exploding Kittens.

    5 in stock

    ÂŁ20.00 ÂŁ18.00

  • Save -10% Carcassonne: Expansion 1 - Inns & Cathedrals (2025)

    Carcassonne: Expansion 1 - Inns & Cathedrals (2025)

    1 in stock

    Carcassonne: Inns & Cathedrals is the first major expansion for Carcassonne and introduces a few new aspects to the game. There are a couple of completely new kinds of tiles - the inns and cathedrals. There are also new tiles that present cities, roads, and cloisters in new shapes. Additionally, each player gets a "big meeple" which counts as two regular meeples. Another whole set of meeples means 6 players can now enjoy the game. Finally, a set of scoring cards helps make score-keeping a little clearer.Part of the Carcassonne series.

    1 in stock

    ÂŁ14.99 ÂŁ13.50

  • Save -10% Skull King

    Skull King

    3 in stock

    Skull King is a trick-taking game similar to Oh Hell!, Wizard, Euchre and Spades, with players needing to state how many tricks they think they'll win each round. A unique element of this game is that bidding takes place simultaneously, leading to rounds that are sometimes over, or under-bid. As players must win the exact number of tricks that they bid to earn points, winning too many tricks is just as bad as winning too few and this leads to intense competition where losing a trick can be as exciting as winning one.Skull King uses a 66-card deck that consists of five Escape cards, four suits numbered 1-13, five Pirate cards, 1 Tigress card, and 1 Skull King card. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks).Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black Jolly Roger suit trumps the other three suits, a Mermaid trumps all numbered cards, a Pirate trumps the Mermaid, and the Skull King trumps everything — except if he appears in the same trick with a Mermaid, in which case she captures him and wins instead. An Escape card loses to any other card, and the Tigress card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick.If a player makes their bid exactly, they score 20 points per trick; if they collect more or fewer tricks, they lose 10 points per trick they are off. If a player makes a bid of zero tricks, they win points equal to ten times the current round number — but if they take even a single trick, they lose this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, they score bonus points. Whoever has the most points after ten rounds wins.

    3 in stock

    ÂŁ17.00 ÂŁ15.30

  • Save -10% Finspan

    Finspan

    1 in stock

    You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.Each dive site specializes in a key aspect of expanding your research: Grow your collection of fish. Discover freshly laid eggs. Hatch eggs into young and consolidate young to form schools.The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.—description from the publisher

    1 in stock

    ÂŁ45.00 ÂŁ40.50

  • Bicycle "Odyssey" Playing Cards

    2 in stock

    ÂŁ8.00

  • Save -10% Patchwork (Revised Edition)

    Patchwork (Revised Edition)

    4 in stock

    In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

    4 in stock

    ÂŁ23.00 ÂŁ20.70

  • Save -10% Pandemic

    Pandemic

    1 in stock

    In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.Pandemic is the first game in the Pandemic series.

    1 in stock

    ÂŁ40.00 ÂŁ36.00

  • Herd Mentality Travel

    Herd Mentality Travel

    2 in stock

    Think Like the Herd – Anywhere You Go! Herd Mentality Travel Tin is the compact, take-it-anywhere version of the hit party game where fitting in is the key to winning. With one simple black-and-white mission – think like everyone else – this game guarantees laughs, debates, and surprising revelations about how your group really thinks. It all starts with a random question, such as “What is the best flavour of crisps?” Everyone writes their answer in secret. If you’re with the majority, you’ll win cows for your herd. But beware: if you’re the odd one out, you’ll be stuck with the Pink Cow, and your herd will be worth nothing… until someone else dares to think differently! Why You’ll Love It Easy to learn, fast to play – perfect for parties and family gatherings Encourages hilarious discussions and surprising group dynamics Travel tin format makes it ideal for holidays, weekends away, and game nights on the go Works brilliantly with small or large groups

    2 in stock

    ÂŁ10.00

  • Save -10% Sub Terra (base game)

    Sub Terra (base game)

    2 in stock

    Description from the publisher: A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to them... In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New tiles are placed from a randomised stack of cave features, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.

    2 in stock

    ÂŁ40.00 ÂŁ36.00

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