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With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route."The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.Part of the Ticket to Ride series.
£44.99 £40.50
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.Clarifications: available in a pinned forum post.
£49.99 £45.00
In this game of nature & nurture, make your house beautiful by caring for your very own collection of houseplants! In this easy-to-learn board game, collect your favourite plants and they try to feed them every round with the right combination of light, water, and plant food. Planted features 42 varieties of popular and exotic houseplants, each with their own requirements to grow. Discover various planting tools and decorations to help you raise beautiful, thriving plants, and score bonus points. The player, or plant parent, that ends up scoring the most points from growing their plants is declared the game’s biggest green thumb - and winner!Some features: Easy to learn mechanics for all ages strategy Collect resource tokens to care for your nursery (water drop, sun chip, plant food, etc.) Features 42 popular and various plant varieties for all levels of plant parents including the fiddle leaf fig, philodendron, ZZ plant, monstera, croton, and more! Created by famed game designer Phil Walker-Harding—description from the publisher
£30.00 £27.00
Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image.With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price. For those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013.Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
£25.99 £23.40
In Exit: The Game + Puzzle – The Sacred Temple, an exciting race through the jungle begins on a small island in the Indian Ocean, but before the players can explore the mysterious temple, they have to solve tricky puzzles and assemble four puzzles. Everyone on the team must do everything they can to achieve the goal while shaking off annoying treasure hunters.In EXIT: The Sacred Temple, you are racing through the jungle on a small island in the Indian Ocean, trying to save the professor and find the Sacred Temple before the treasure hunters do.Only this time it’s different because there are riddles within riddles hidden within puzzles. Like other EXITs before it, this game has no game board! But it also has no cards; instead, in this new addition to the EXIT series, there are four puzzles, which you will find during play and assemble one section at a time, one puzzle after another. Each puzzle creates an image that will show you what you need to find in the game and what each room looks like.At the start of the game, all you have available to you are the puzzle bag containing pieces with a grayish-blue back and no pattern, and the decoder disk. But there are also strange items to be found within the game that may be used to help solve the riddles found in each of the puzzles.The game ends when you have solved the last riddle and saved the Professor and the Temple!Difficulty Level: 3 of 5.
£16.00 £14.40
The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently, he set out on his own to find the shadowy lord of the manor, but he hasn't returned. Fearing the worst, you embark on a quest to find him. You must solve a series of riddles and piece together four jigsaw puzzles to uncover the mystery of Nightfall Manor and save your missing friend.In Exit: The Game + Puzzle – Nightfall Manor, there are riddles within riddles, hidden within four 88-piece jigsaw puzzles. Like other Exit titles, Nightfall Manor has no game board, but it also has no riddle cards. Instead, there are four jigsaw puzzles that you will find and assemble, one at a time. Each completed puzzle reveals a location containing more riddles to decipher.—description from the publisher
£16.00 £14.40
As the subjects of a medical study, the players have checked into a lab, but while they're on time at the site, no one else seems to be there — then they realize that something seems wrong here. Steam has started emerging from one of the test tubes, and they've all gotten dizzy to the point of passing out. When they awaken, they discover that the door is locked and no other way out seems possible. Only a notebook and an enigmatic spinning code dial seem to offer any clues for how to escape the lab...In Exit: The Game – The Secret Lab, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.Extra material: It is highly recommended that you have pens/pencils, writing paper and scissors at hand when you play the game.Note: There is a printing error in the first English Edition on the 2nd 'Star' clue card. Please refer to the Board Game Geek forums if you are confused after using that clue card.
£16.00 £14.40
Magic formulas, elixirs, magical powers, and old books full of miracles and secrets — does this make your heart beat faster? But suddenly chaos breaks out: The poltergeists are wreaking havoc in the Academy of Magic! Now you have to unite your magic powers and all your knowledge about the magical world as a team to push back the little unwanted creatures...Exit: The Game – The Magical Academy is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
£16.00 £14.40
For those shipwrecked on the beach of this forgotten island, a chained boat is the only hope — but the mysterious owner has left puzzles over the whole island. Will the team solve them, free the boat, and escape?Exit: The Game – The Forgotten Island is a puzzle game modeled after escape rooms.
£16.00 £14.40
The castle is the highlight of the hike, but hardly have the hikers entered the old walls, when the squeaky doors close. Escape appears impossible — but strange hints may lead players in a new direction. Can they solve the riddles and find the way to freedom?Exit: The Game – The Forbidden Castle is a puzzle game modeled after escape rooms.
£16.00 £14.40
Exit: The Game – The Enchanted Forest is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.A relaxing walk in the woods takes a very different turn when you suddenly encounter strange fairytale creatures and even stranger puzzles. Will you ever find your way out?!
£16.00 £14.40
Sherlock Holmes needs help! The famous detective is said to have murdered the writer Ignatius Loyde and had to go into hiding. How did he become the prime suspect in this murder case? And what role does Moriarty play? The 1-4 players, ages 12 and up, support Dr. Watson and looking for evidence. In this EXIT® - The game they follow tracks together and approach riddle after riddle of the solution. Will they be able to solve the case?Exit: The Game – The Disappearance of Sherlock Holmes is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game. In the game, players need to support Dr. Watson and look for evidence to prove Holmes' innocence.
£15.30
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