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Family Board Games

563 products

  • Save -10% Exit: The Game – The Cemetery of the Knight

    Exit: The Game – The Cemetery of the Knight

    2 in stock

    According to legend, tonight's moon is at the right angle to find a priceless red ruby hidden in the tomb of Sir Reginald Wreston. No one has succeeded in finding it yet. Will you triumph tonight?Exit: The Game – The Cemetery of the Knight is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.

    2 in stock

    £16.00 £14.40

  • EXIT: The Game – Family: 2 Escape Adventures

    Out of stock

    A cool team of animal superheroes has formed a secret club in EXIT: Das Spiel – Family: Schloss Gemeinstein/Mission Candyland in order to solve a pair of puzzly adventures.First, the friends experience strange things at Gemeinstein Castle where they hope to get to the bottom of a mysterious disappearance.Then something strange is also going on at the Candyland candy factory. Why does Hamster Häm get a stomachache from secretly snacking?

    Out of stock

    £22.50

  • Exit: The Game – Advent Calendar: The Hunt for the Golden Book

    Out of stock

    Oh no! Something terrible has happened: Santa Claus' golden book has disappeared! It contained a complete list of all the Christmas wishes. If the book isn't found by Christmas Eve, there will be nothing but sad faces around the tree on Christmas morning. It is up to you to save Christmas — and time is of the essence!The thief's trail leads you to a remote mountain village. You quickly notice that something strange is afoot here...but what? And where has the golden book gone? You must find it, but let me tell you: Behind the doors of this village there are many surprises waiting for you!Exit: The Game – Advent Calendar: The Hunt for the Golden Book is an EXIT game and a 24-part adventure story in one. To find the golden book, you must open a little calendar door every day. Behind each, you will find a new exciting puzzle, the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the thief and the book...and save Christmas.

    Out of stock

    £29.70

  • Save -10% Deadwood 1876

    Deadwood 1876

    2 in stock

    There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back?In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner!The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates.Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 minutes, play in 20-40 minutes.—description from the publisher

    2 in stock

    £24.99 £22.50

  • Save -10% Codenames: Duet

    Codenames: Duet

    Out of stock

    Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

    Out of stock

    £19.99 £18.00

  • Save -10% CATAN 6th edition: Traders & Barbarians (2025)

    CATAN 6th edition: Traders & Barbarians (2025)

    4 in stock

    Traders & Barbarians is distributed as the third major expansion for The Settlers of Catan, although it is actually a compilation of small expansions and variants. (It is independent of the Seafarers and Cities & Knights expansions, but can be combined with them.)All of the variants and three of the scenarios have been available from various sources in Europe and the United States or through official websites. The Great Rivers and the Fishermen of Catan have been expanded somewhat for this expansion through extra tiles and player pieces.This compilation includes 5 scenarios: The Fishermen of Catan - Originally released in the 05/2006 Spielbox magazine and then subsequently released in Games Quarterly magazine. Expanded in this edition. The Rivers of Catan - Originally released in the Atlantis scenario box, then subsequently in Games Quarterly magazine as "The Great River". Expanded in this edition to include two rivers, one occupying 4 tiles, and one occupying 3. The Great Caravan - Originally released as a free expansion in Germany. Barbarian Invasion - New in this edition. - Barbarians are invading Catan and the players have to try to stop them with new knight pieces. This plays very similarly to the flood mechanic in the Atlantis scenario from the Atlantis and Das Buch scenario packs. Traders & Barbarians - New in this edition. - You get new hexes, one for the castle, one to produce glass, and one to produce marble. You try to rebuild Catan after the invasion. You get gold and victory points if you finish tasks in the castle, but to do so you have to travel back and forth to the castle on roads and undeveloped paths. There are still some barbarians around who interfere with trade routes.It also includes 4 minor variants: 2-Player Rules - Use the new "Commercial Chips" to force trade with your opponent. Use 3rd and 4th neutral player to block your opponent. Also available online: Klaus2player.pdf Catan Event Cards - Originally released in the Atlantis scenario box, then subsequently released for sale separately. Replaces the dice with a deck of cards to minimize randomness. The Harbormaster Card - Originally released in the Atlantis scenario box, then subsequently available online: harbormaster.pdf. Gives two victory points to the player with the most harbor points. Friendly Robber RulesThis game belongs to the Catan Series.

    4 in stock

    £59.99 £54.00

  • The Siege of Shaddis Horne

    The Siege of Shaddis Horne

    3 in stock

    The fairies have gone mad. Their once quaint magic threatens all of Brighthelm. The golems they created to protect the villages are now tearing them apart.  Now the little forest town of Shaddis Horne, with its elemental college, is under siege. The fairies know that without this source of magic, Brighthelm’s chemists will be dealt a severe blow. They must be stopped. Your Hawkguard soldiers have been sent to repel the fairies and their minions, inspire the villagers and keep Shaddis Horne standing until the siege is over. It won't be easy.  The Siege of Shaddis Horne is a co-operative resource gathering tower defence game for 1-4 players, with a smattering of push-your-luck dungeon crawling to boot.

    3 in stock

    £19.00

  • Happy Salmon

    Happy Salmon

    6 in stock

    Happy Salmon is a physical, fast, and LOUD game! So, clear some space, get rid of your chairs and if your heart rate goes above 120bpm you are probably doing it right! High five, fish bump and happy slap your way to victory! Happy Salmon is a hilarious party game that you will learn in seconds and keep playing for hours. It’s fishy, funny and oh so irresistible to play.

    6 in stock

    £11.70

  • Save -10% Machi Koro 5th Anniversary Edition

    Machi Koro 5th Anniversary Edition

    4 in stock

    Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!

    4 in stock

    £29.99 £27.00

  • Save -10% Tilt 'N' Shout

    Tilt 'N' Shout

    4 in stock

    Tilt the seesaw, shout the answer! THINK FAST - A shouty-outy category game where two teams go head to head to try and have the last word. ARE YOU A CATEGORY CONNOISSEUR? - With our huge selection of categories, everyone is bound to be an expert at some point! GET ON A ROLL - The star of the show is the marble-run seesaw which acts as the timer! The speed of the seesaw changes throughout the game, giving the underdogs a chance to come back right up ‘til the last round. —description from the publisher

    4 in stock

    £25.00 £22.50

  • Save -10% Stomp stomp Chomp

    Stomp stomp Chomp

    4 in stock

    To the rhythm of the refrain "Stomp Stomp Chomp!", you draw cards with mushrooms you want to devour. But if you reveal a third bear, you transform and rush to grab the wooden spoon to snatch them all! The others then try their luck with the dice to leave you with nothing... The person (or bear) who has collected the most mushrooms after 3 rounds wins!

    4 in stock

    £15.00 £13.50

  • Save -10% Coyote

    Coyote

    3 in stock

    Created by Tim Ferriss, the mind behind The 4-Hour Workweek, Tools of Titans, and more, this card game gets everyone locked in and laughing. It’s simple to learn but hard to master (hat tip to Nolan Bushnell).Each card has an action and a word. Lay out a line of cards and take turns, performing and saying each card. Add “coyote” cards to sabotage the other players and make the game harder. Mess up the sequence, and you're out. The last player standing wins! Unleash your trickster spirit with a game that's fast, chaotic, and different every time you play.It's great brain training and perfect for friends’ or family game night.—description from the publisher

    3 in stock

    £14.99 £13.50

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