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EXIT The Game: The Return to the Abandoned Cabin is a sequel to Exit: The Game – The Abandoned Cabin with lots of new puzzles and tools.One ordinary morning, a police detective rings your doorbell. He asks you to come with him — to a cabin in the woods. You instantly know it’s the same cabin in which the sinister riddle master Dr. Arthur Funbeq locked you up a few years ago. Apparently, he has just escaped from prison. Now you’re headed back to the infamous cabin where it all began to help bring Funbeq down. The adventure begins … again!A celebration of 5 years since the initial Exit game, The Abandoned Cabin!Difficulty Level 3 / 5EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. … One-time use: Each game can only be played once, because you must mark up, fold, and tear the game materials to crack the codes.
£16.00 £14.40
An alarm sounded in the eternal ice, so the polar station has been evacuated and foreclosed, but a small group of researchers has remained behind by mistake — and they have only one hour to find the code that will crack the lock program.Exit: The Game – The Polar Station is a puzzle game modeled after escape rooms.
£16.00 £14.40
On an Egyptian holiday, players are visiting the highlight of the entire journey: the stone pyramids! But after rising through the narrow, labyrinthine corridors, they discover that they've lost the rest of the group. After wandering for hours, they end up in a mysterious grave chamber — and suddenly the stone door closes behind them. The players are caught. On the floor is a sand-covered notebook and an ancient spinning code dial. Will the players escape in time or be forever buried under stone?In Exit: The Game – The Pharaoh's Tomb, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.
£16.00 £14.40
Exit: The Game – The Mysterious Museum is a puzzle game modeled after escape rooms.Starting with season 3, the Exit series is divided into difficulty levels. The Mysterious Museum is categorized at beginner level.
£16.00 £14.40
A letter with a clue to a lost painting by Vincent van Gogh turns up. The team must hurry to solve the riddle as you are followed through the streets and canals of Amsterdam...Exit: The Game – The Hunt Through Amsterdam is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
£16.00 £14.40
What is hidden behind the mysterious gate in the cave? Driven by curiosity and with a queasy feeling in the stomach, the players move towards a dark goal. All of a sudden they are drawn in and everything goes black around them. When they regain consciousness, they are no longer in the cave, but in a gloomy, strange environment! How are they supposed to find their way back into the familiar world now?Exit: The Game – The Gate Between Worlds is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
£15.99 £14.40
A cool team of animal superheroes has formed a secret club in EXIT: Das Spiel – Family: Schloss Gemeinstein/Mission Candyland in order to solve a pair of puzzly adventures.First, the friends experience strange things at Gemeinstein Castle where they hope to get to the bottom of a mysterious disappearance.Then something strange is also going on at the Candyland candy factory. Why does Hamster Häm get a stomachache from secretly snacking?
£22.50
Oh no! Something terrible has happened: Santa Claus' golden book has disappeared! It contained a complete list of all the Christmas wishes. If the book isn't found by Christmas Eve, there will be nothing but sad faces around the tree on Christmas morning. It is up to you to save Christmas — and time is of the essence!The thief's trail leads you to a remote mountain village. You quickly notice that something strange is afoot here...but what? And where has the golden book gone? You must find it, but let me tell you: Behind the doors of this village there are many surprises waiting for you!Exit: The Game – Advent Calendar: The Hunt for the Golden Book is an EXIT game and a 24-part adventure story in one. To find the golden book, you must open a little calendar door every day. Behind each, you will find a new exciting puzzle, the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the thief and the book...and save Christmas.
£29.70
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
£19.99 £18.00
Beneath Nalos’ capital city Sabek lies Undercity, a twisting labyrinth of corridors, caverns, and passageways, populated by local criminals and renegades living on the fringes of society. No formal study of its layout has ever been done. The queen has charged you with exploring Undercity’s depths: locating underground rivers, settlements, and the strange mushroom forests that bloom in phosphorescent caverns. The last cartographer never returned — but I’m sure you’ll have better luck.This map pack can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.It includes 75 double-sided new map sheets featuring above ground and below ground regions and 3 new scoring cards specifically for use with this map pack.-description from publisher
£9.00
The second major expansion to the original game of Carcassonne, Traders & Builders contains 24 tiles with new features such as Bridges and Cities.Some tiles also feature symbols for the goods Wine, Cloth and Wheat. Players collect one of these goods when the feature that has it on the tile is scored. Players with the most of each type of good gets bonus points at the end of the game. There is a popular house rule that allows the trading of goods between players in exchange for other goods and the ability to chose where a tile is placed. There are also two new wooden playing pieces in this expansion. The Builder is like a meeple in that it may be placed in a city or road as a kind of supervisor. A subsequent tile extension of the feature the Builder is in allows the player another tile placement. Farmers will also be able to place a new Pig pawn in a field for extra points at the end of the game.Finally, Traders & Builders comes with a large cloth bag. Not only does this make it easier to keep and handle the tiles, but it also removes the problem of having non-identical backsides.Carcassonne: Traders & Builders Expansion Play Summary Traders - Some of the new city tiles depict goods: wine, grain and/or cloth. When you complete a city, your own or someone else's, you collect a matching token for each good in the city. At game end, whoever has the most goods in each category scores an additional 10 points. Builders - Each player receives a builder meeple in his color. You can add your builder to any city or road you already have in progress. Now anytime you add a tile to that city or road, you immediately get to take another turn. The builder does not count as a follower for determining control of a city or road. Pig - You can add your pig to one of your farms to enrich its value. A farm with a pig scores 4 points per completed city served instead of the usual 3.Traders & Builders is playable with or without the first expansion.Part of the Carcassonne series
£20.00 £18.00
This game will make you happy. Block Happy is a strategic, emotionally powered card game that's daring, different, and flat out fun. It’s the only game where you play it and feel it, because even though you’re playing a card game, you’re actually playing with your real emotions, which drives the gameplay.Play with 70 unique emotional creature cards, and their various actions, to take turns showing, playing and finding emotions. The first player to seize all the happiness wins. This may sound simple, but other players want to take your happiness away, and so a tense and funny ‘battle of emotion’ begins, where you must keep control of your emotions, as well as controlling how other players feel too.Block Happy will entertain and engage your emotions like never before, sparking more joy, fun and happiness into your day. Play it. Feel it. Believe it.—description from the publisher
£22.00
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