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Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles...Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all.The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game. Part of the Carcassonne series.
£20.00 £18.00
Now all packaged in a smaller travel friendly box. At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.—description from the publisher
£18.00
Akropolis Athena is an expansion of the Akropolis base game, set in the Ancient Mediterranean where architects compete to build prestigious cities. The theme revolves around gaining the favor of Athena, the goddess of wisdom, war, and artisans, to earn riches and honor. In this game, players must use their skills to complete specific Construction cards by building layouts within their cities that match the cards. As players complete these cards, they can acquire parts of the Statue of Athena and gain Mini-tiles to enhance their cities. The goal is to strategically build your city while completing these Construction cards to gain additional points and advantages. The game integrates the core rules of the AKROPOLIS base game with the added challenge of completing Construction cards. Each architect can complete each Construction card only once and must manage their resources and placements carefully to maximize their points. The game concludes when there is only one tile left in the Construction Site and all the stacks have been used. Points are counted as usual, but players who have completed the Statue of Athena gain extra points for their Stones, adding a layer of strategic depth to the gameplay. The ultimate goal is to have the most prestigious city by the end of the game, as determined by the accumulated points.—description from the publisher
£13.00 £11.70
7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.1 Senate board24 Influence cubes (12 bronze and 12 silver)13 Senator cards (7 Politicians and 6 Conspirators)2 Wonder cards16 Conspiracy cards16 Decree tokens2 Progress tokens4 Military tokens1 score pad1 Player Aid card1 rulebook
£19.99 £18.00
This is a preorder product - estimated release date 21/08/26 Wingspan Pocket distills the Wingspan experience down to a lighter, shorter, card-driven game that has each player activate a single row of cards on each of their turns. The cards are all double sided: a food side and a bird side. Bird powers are primarily indicated by icons instead of text, and they include a new type of power, ongoing (green) benefits. Wingspan Pocket is designed to be accessible to novice players yet also compelling for more experienced gamers. This is a standalone game in a small box, not an expansion (the birds in it are not compatible with Wingspan). Wingspan Pocket features birds from around the world. Â
£17.99 £16.20
Build your best poker hand by strategically recruiting the perfect crew for your Mission to Mars. Simply draw Cards from any of the six decks! The twist: Some of the players' cards are visible, others are hidden. Can you really be sure the others will end up with a better crew than you?! Once everyone has five cards, it’s time to shine. The strongest hand … uh, crew wins the ticket to Mars. Draw cards from any of the six decks and aim for the strongest poker hand. Bet on the best hand before drawing your last cards. Once everyone has five cards, it’s time to shine. The strongest hand wins. —description from the publisher
£11.99 £10.80
You’re all in it together—either your party defeats the dungeon and moves onto the next one, or you all perish! This makes 5-Minute Dungeon an easy game for new players to join, even if they are not hardcore gamers. There are no turns. Everybody races against the clock to slap down symbols that match the current card. With only 5 Minutes to defeat each dungeon, there’s no time to waste!
£28.99 £26.10
In Timber Town you are a beaver architect, constructing a new town on the riverbank using buildings sent drifting down the river. Timber Town is a "river drafting" game where players grab tiles from an ever changing board. Players place their tiles in their towns into the same column from which the tile was drafted from in an effort to match the objectives for that game. Different objectives are used between each game giving over 1000+ satisfying ways to score! —description from the publisher
£24.99 £22.50
Yess! Rhino Hero is out and about again. The super hero from the animal world fearlessly scales the highest houses looking for burglars and rogues. He is as strong as a lion and as smart as a fox but also as heavy as a rhinoceros. So even the most robust multi-story buildings may start to wobble. Can you help Rhino Hero accomplish his wobbly mission and build a skyscraper as tall and solid as possible?
£14.99 £13.50
Long listed for the Childrens Spiel des Jahres Award 2022 Deep in the mine there is gold….lots of gold! But guarding it is the terrible Dragobert dragon. Don‘t get sizzled by his fiery breath! Collect the most Gold, keep an eye on Drago and get to the exit in time. With a healthy dose of luck and a pinch of daring you may escape the mine ahead of your players and with riches galore! This easy to learn card game comes in a fun magnetic closure box, making it a perfect gift for the game loving kids in your family. Part of the Open and Play range
£14.99 £13.50
The seasons are changing and these well dressed birds are looking for a new place to call home. Hard-headed Eagle Owls love company in warm weather but need some personal space when it’s cold. Regal Kingfishers and Determined Woodpeckers thrive together when food is plenty, but what happens when it’s scarce? Over three seasons, create sanctuaries as fetching as the birds themselves in this simultaneous drafting and bonus-driven set collection game. Experience a novel take on seasonal change by rotating and upgrading location cards each round/season to reflect changing food availability, whilst carefully balancing a variety of bonuses, from bird buddy benefits to full flock freebies. —description from the designer
£16.99 £15.30
A bite-sized edition of the globally popular Ticket to Ride, playable within just 15 minutes! Travel around the 70s fashion capital of London in iconic Routemaster buses and connect destinations to score points.
£19.99 £18.00
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