Sign up for our newsletter
Subscribe to our emails
Llamas Unleashed is an Unstable Unicorns game. The goal is to get 7 animals into your field before your opponents. A task that sounds much simpler than it is. Llamas Unleashed is a fully playable base game that is NOT intended to be shuffled into your Unstable Unicorns games. It comes with 135 cards in a magnetic box, and it has the same base mechanics, but with a few twists.In the game, you'll find 4 types of characters: Llamas, Alpacas, Goats, and Rams.There are also magic cards, instant cards and upgrade/downgrade cards.Playing certain cards only affect certain types, such as if you play a "Goatmeal Raisin Cookie" or a "Download More RAM."In addition, there is a new mechanic called "Herd Bonus." If you get 3 of the same type of character in your Stable (now called a Field) at the same time, you get a Field Advantage! Think of it like an Upgrade card, except with no Upgrade in your Stable. Bonus effects range from extra card draw to protection to stealing from your friends. Be sure to strategize early though- if you don’t remember the Herd Bonus when choosing your Baby Animal, you might end up having a baaaad time!Plus, each of the instant cards in the deck (equivalent to the Neighs you know) have an added bonus of allowing you to snatch up the card if it belongs to a specific type (ex. if you use the right "Neigh" on a Goat-type card, you can add it to your hand instead of sending it to the discard pile!)The core mechanics are based on those of Unstable Unicorns, but there are a ton of new card effects that you've never seen before. Also, Llamas. How can you resist?—description from the publisher
£18.00
The sun is shining, the wind is blowing, and you know just what to do — gather your friends to fly some kites!In Kites, everyone works together to keep all their kites — represented by colorful sand timers — in the air. Take turns playing cards, flipping the sand timers, and coordinating with other players to ensure none of the timers run out. If it does, a kite has crashed! Add complication cards for additional challenges.Play all of the kite cards in the deck, and everybody wins!
£18.00
This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.Description from the English Ruleset:Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths.
£25.90
A tower building game.Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included.Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time.The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser.The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!"According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build".
£15.00 £13.50
Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.Setting: Jamaica, 1675.After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner.Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser.
£38.99 £35.10
The Inox people have been living peacefully in the Land of the Waterfalls for a long time, but now there is a dangerous threat. Evil Rhujas roaming the land want to capture the gemstones of the Inox. That's why the Inox have selected the hardest to reach and most dangerous place to hide their gemstones: the rock wall behind the Iquazú waterfall. Their water dragon Silon blocks the waterfall so that the brave Inox can rappel down the rock wall behind it to place their gemstones there, out of harm's way. The gushing water and the dangerous water snakes at the bottom will stop the Rhujas from getting the gemstones. Which player in Iquazú will manage to use their cards skillfully and place their colored gemstones in the best spots?Each turn in Iquazú, players either draw four cards or play cards of a single color from their hand to place one of their gems in an empty space on the board the same color as the cards they played. If you place in the leftmost column, you play only one card, in the secondmost left column, two cards, and so on. The last player in turn order adds a water droplet to the highest empty spot in the leftmost column after their turn.Once the leftmost column is full, players earn points based on how many gems they have in this column and they earn a bonus token if they have the most gems in a horizontal row. Bonus tokens can let you draw cards, ignore the color rule, earn points at the end of the game, and take another turn. Players then slide the waterfall right one column to make new bonuses appear and the leftmost gems disappear. Whoever holds the water droplet box passes it right. Players continue taking turns until the final column is filled, at which point players collect bonuses for the final time, then added any points collected to their score.
£30.00
Imhotep: A New Dynasty adds five new places, fourteen market cards, seven god cards, four chariots, and 56 tiles to the Imhotep base game. God cards let players predict the progress of different buildings, with them being rewarded at the end of the game if they're correct and otherwise being punished.
£18.50 £16.70
Excitement in a prehistoric period! The saber-toothed tiger clan is looking for a new leader, but which one of you can best take care of the clan in Honga and prove to be the most worthy leader?There are multiple ways to prove your worth: gather supplies, comb through the dark forest, pay homage to the old nature gods, attract mammoths, and successfully trade with other clans. But! No matter how busy you are with these tasks, you can never forget Honga! Whenever you ignore the local saber-toothed tiger, he will come and eat your food — and getting rid of him can turn out to be tough.Honga is an action selection resource management game for 2-5 players, age 8+, set in the prehistoric period. Players take turns playing their action card to the central board, paying careful attention to where they place it, and how it's rotated. The number of hands pointing to an action space determines how many times you may use that action. Gather resources and use them to complete trade agreements, lure mammoths to the tribe herd, and pay homage to the old nature gods. But! If you don't make sure that at least one action point is allocated to Honga's den, he'll come steal food from you! Players must balance between keeping Honga at bay and using their limited action points effectively.With multiple paths to victory, light player interaction, and a 45 minute play time, this game will have you coming back again and again to play with Honga, the local saber-tooth tiger that's really just a big kitty at heart.
£36.00
Since the beginning of time, gnomes have been the humble caretakers of nature. In secret, they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as "fairy rings". But the work must be done quickly because as soon as a mushroom path is finished, the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season?Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden, and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden, the thrill of competing to harvest buckets of mushrooms, and the reward of gathering in all your shiny treasures!· Immerse yourself in Gnome Hollow, a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics.· Harvest valuable mushrooms by completing intricate rings, select rewarding bonuses, and sell your mushrooms at the market for the shiniest treasures for points in the hollow.· Enjoy automatic score calculation on player boards, ensuring smooth game play and allowing you to focus on strategic decisions and garden development.· MAGNETIC BOARDS - Gnome Hollow features magnetic player boards, breathtaking components, and an advanced variant for added depth and replayability.· STUNNING ARTWORK - Designed by Ammon Anderson, Gnome Hollow features stunning art and intuitive game play, perfect for both new and experienced board game enthusiasts.· EASY TO LEARN & FUN TO MASTER - With simple rules, strategic depth, and engaging mechanics, Gnome Hollow is ideal for 2-4 players seeking a delightful gaming experience.
£45.00
The cooperative game Ghost Stories often has players on the edge of their seats with uncertainty over whether their monks will be able to protect a village against the many aspects of Wu-Feng that threaten it. With Ghost Stories: Black Secret, the players will face an even more powerful dilemma: Wu-Feng himself.Yes, the player count for Black Secret is 2-5 (instead of 1-4) as one player will take on the role of Wu-Feng and harass the monks in a more direct manner than they've experienced previously. Wu-Feng now chooses where the incoming ghosts will be placed on the individual monk boards. Instead of placing the ghost on the board, Wu-Feng can use that ghost to power colored spells matching the color of the ghost (while casting the spells bring Wu-Feng access to stronger spells) or to bring new demon miniatures in play that scour the catacombs underneath the village; these figures are searching for the remains of Wu-Feng by digging in the dirt located there, and should they find the three icons required, the shadow of Wu-Feng descends on the village to fight directly with the monks.To aid the monks in their fight against this more devious incarnation of Wu-Feng, they have access to blood mantras, special abilities that come in different levels to adjust for the difficulty of play. When a monk loses a life, the Qi token is placed on the mantra. When two tokens are on one of the level-2-mantras, one monk of the players' choice gains a Qi. When 4 Qi are collected on one of the level-4-mantras, all village tiles are dehaunted.
£33.99 £23.80
The Breaking Point, an expansion for Gen7: A Crossroads Game, includes more story content, a competitive play mode and more barracks, allowing for games with up to six players.
£38.99 £25.00
In the fast and goofy family game Galaxy Trucker, players begin by simultaneously rummaging through the common warehouse, frantically trying to grab the most useful component tiles to build their spaceship — all in real-time.Once the ships are launched, players encounter dangerous situations while vying for financial opportunities, each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course, that's easier said than done since many hazards will send pieces of your ship, your cargo, and your crew hurling into the depths of space.The goal is to survive the trek — hopefully with at least some of your crew and ship intact — and have at least one credit by the end of the game. (Profit, yay!) Players earn credits by delivering goods, defeating pirates, having the best-looking ship, and reaching their destination before the others.This version of Galaxy Trucker is a relaunch of the original 2007 release by Vlaada Chvátil that features new art, more ship tiles, tweaked card effects, and streamlined gameplay that consists of only a single flight through space. That said, should you want a longer, more challenging experience, you can play a three-flight campaign known as the "Transgalactic Trek".
£38.99 £35.10
Subscribe to our emails