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1493 products

  • Save -28% Wild West Exodus: Armoured Justice Starter Set

    Wild West Exodus: Armoured Justice Starter Set

    1 in stock

    Morgan Earp is as cold and methodical in his notions of the Law as the automata under his command. The sound of the steel-shod boots drums fear into the hearts of the innocent and guilty alike.This resin and plastic set includes seven miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The Armoured Justice Starter Set contains 1x Morgan Earp 1x UR-31 Heavy Lawbot 3x UR-30 Lawbots 2x K9 Gun Dogs 7x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck

    1 in stock

    £50.00 £36.00

  • Save -10% Kings of War: Shadows in the North 2-Player Starter Set

    Kings of War: Shadows in the North 2-Player Starter Set

    1 in stock

    Kings of War is a mass-battle fantasy wargame set in the world of Pannithor. Rank upon rank of soldiers marches into bloody combat, while winged demons battle fiery dragons overhead. From launching devastating bombardments of artillery, to tactically out-flanking your opponent’s forces, Kings of War is a game of exciting, expansive fantasy battles. This starter set contains two great plastic starter armies for Kings of War – the foul Nightstalkers and the noble Northern Alliance – a book with the full game rules and complete army lists for 14 different factions, and a getting started booklet to help you with your first games. Contents: 44 Northern Alliance miniatures: 40 Hard Plastic Clansmen/Pack Hunters, 3 PVC Plastic Snow Trolls, 1 PVC Plastic Ice Kin Master Hunter; 44 Nightstalkers miniatures: 40 Hard Plastic Scarecrows/Spectres, 3 PVC Plastic Butchers, 1 PVC Plastic Horror; Square Bases; 144-page Rulebook, Getting Started booklet

    1 in stock

    £75.00 £67.50

  • Save -10% Halo: Flashpoint - Spartan Edition

    Halo: Flashpoint - Spartan Edition

    1 in stock

    Halo: Flashpoint is the tactical miniatures game for two players. Begin your journey in the War Games combat arena as a Spartan fireteam commander, bringing a range of classic Halo weapons and game modes to life on your tabletop. Discover an exciting game that’s easy to learn, challenging to master, and rewards cool thinking under fire! Will you lead a fireteam of Spartans to victory in the arena, or bring the alien might of Banished Elites to bear against your human opponents? Choose a side and prepare for the ultimate tactical tabletop experience.

    1 in stock

    £100.00 £90.00

  • Save -43% Guild Ball: Mason's Guild Starter Set

    Guild Ball: Mason's Guild Starter Set

    1 in stock

    Masons’ play style is all about balance and subtle flexibility. They have strong but not outstanding offensive and defensive options available to them. With a good mix of buffs and debuffs forming the foundation of their combo play, they need each other to excel. They are equipped to play well during all phases of the game without a definitive focus on any key area, which is why they are the most flexible of teams to play. They have the tools and the play style to adapt to every situation, as long as you can piece them together properly. Mason rewards players who can see and build play to effect combos, and then take advantage of any situation. Nothing great was ever constructed without strong foundations. The Mason's Guild knows what is true in industry holds true on the Guild Ball pitch and their long history of success is a testament to this philosophy. Taking to the field with the finest equipment money can buy, the Masons display their wealth and influence through the impenetrable armor plates that time and again frustrate the most powerful attacks of their opponents. The twin sisters Honour and Harmony have become a force to be reckoned with since taking the field for the Mason's Guild. Well advised by the grizzled old veteran Mallet and firm favorites with the crowds they catch unwary teams off guard with their ability to work in perfect synchronization, interrupting the flow of any opposition. This set provides you with all you need to start playing the Mason's Guild

    1 in stock

    £22.00 £12.50

  • Save -39% Guild Ball: Katalyst

    Guild Ball: Katalyst

    1 in stock

    Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch.They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space.Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud!What nature provides, man can improve. The Alchemists know this well and it is reflected in the scientific marvels they bring to the Guild Ball pitch. Watching the Alchemists play is part carnival, part fireworks, part illusion. The crowds cheer in awe at the visual spectacle as fireballs, smoke clouds, and slick oils dominate the field of play, delighting the children, decimating the opposition.Contains:  1x Katalyst

    1 in stock

    £14.00 £8.50

  • Save -44% Guild Ball: Engineer's Guild Starter Set

    Guild Ball: Engineer's Guild Starter Set

    1 in stock

    The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine, perfectly in sync with each other... Resilient in combat, accurate with the ball, the Engineers have a solid play style. Whilst not as mobile as some teams, they are able to move the ball great distances and accurately too. They excel in the mid-game, once all the pieces are in place they can control the pitch while pinging the ball around their opponent. In the Engineer's Guild you witness first-hand the evolution of Guild Ball. Bringing a whole new definition to "technical play," the Engineers are not afraid to push the boundaries, using new mechanica to give them the edge on the pitch. Some consider the ranged weaponry of the Guild to be an affront to the grand traditions of the game; other more knowledgeable observers realize they bear witness to the future of Guild Ball. Mastering the Engineers is an exercise in synergy; comfortable on the ball, they are the consummate masters of possession play. Opponents will find themselves held at arms' length; trying to pick their way through Ballista's deadly minefield and Salvo's rain of crossbow bolts just to watch Velocity accelerate away with the precision and power only a machine can achieve. This set provides you with all you need to start playing the Engineer's Guild

    1 in stock

    £22.50 £12.50

  • Save -40% Guild Ball: Colossus

    Guild Ball: Colossus

    1 in stock

    The Engineers play style is accurate and controls a lot of space. They use all their gadgets, devices and traps in order to influence the flow and direction of the game. From a distance the Engineers seem to move as one giant machine as they play perfectly in sync with one another. They are resilient in combat which leads to their solid play style. Although not as mobile as some of the other teams they are able to move the ball great distances. Once all the pieces are in place they are able to control the pitch while pinging the ball around their opponent. Contains:1x Colossus

    1 in stock

    £22.50 £13.50

  • Save -43% Guild Ball: Brewer's Guild Starter Set

    Guild Ball: Brewer's Guild Starter Set

    1 in stock

    Brewers are tanky. Plain and simple, they are incredible at soaking damage up. But their play style is more than just being hit. They excel in late game as they generally have superior numbers left at this point, but their mid-game is also strong due to their knockdowns and board control. Not the most synergistic in terms of combo play, they do enjoy some degree of team buffing. Brewers generate the most momentum when pushing opponents in to and out of position with buffeting blows and plays. Relatively slow up and down the field, the Brewers rely on long reach weapons and easy access to pushes and knockdowns, thereby giving them huge board presence and control. Drinking and Guild Ball have always gone hand-in-hand. Most of the big championship matches will have street vendors selling a range of home brewed poisons to the gullible and the desperate. The Brewer's Guild has elevated the twin arts of drinking and playing far beyond the familiqar stumbling of the Sunday league drunks. Fueled by the pure amber nectar produced and aged within their secret distilleries, a Brewer's team is a maelstrom of physicality, a drunken wrecking ball staggering its way across the pitch. Using the Brewer's Guild is a lesson in violence and survivability. They can both absorb and deal out a tremendous amount of damage, whilst all the time knocking their opponents to the floor and sticking a tactical boot in. Tapper, Hopper, and Friday are an alcoholic powerhouse that are at their happiest in the center of a brawl. This set provides you with all you need to start playing the Brewer's Guild

    1 in stock

    £22.00 £12.50

  • Guild Ball: Alchemists Starter Set

    Guild Ball: Alchemists Starter Set

    1 in stock

    Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch. They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space. Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud! What nature provides, man can improve. The Alchemists know this well and it is reflected in the scientific marvels they bring to the Guild Ball pitch. Watching the Alchemists play is part carnival, part fireworks, part illusion. The crowds cheer in awe at the visual spectacle as fireballs, smoke clouds, and slick oils dominate the field of play, delighting the children, decimating the opposition. Flexibility is the watchword of an Alchemist's Guild coach. In Midas, Calculus, and Mercury you have all the ingredients for the purest of alloys, a team that can be much greater than the sum of its parts. Whether you are blinding the enemy with oil or turning them into little more than human candles, the Alchemists will always have a response to any play; their vast knowledge putting them one step ahead of the rest of the pack with every kick of the ball. This set provides you with all you need to start playing the Alchemist's Guild

    1 in stock

    £12.50

  • Save -10% Middle-Earth Strategy Battle Game: Rules Manual 2024

    Middle-Earth Strategy Battle Game: Rules Manual 2024

    This 176-page hardback rules manual is a comprehensive guide to the hobby of building, painting, and playing games with your miniatures – whether you choose the forces of Good or Evil.Contents:IntroductionAn overview of the wider hobby of collecting, painting, and playing with your miniatures.RulesThe core of the Middle-earth Strategy Battle Game:– Code of Conduct and Basic Principles: A framework for players to adhere to, and a primer on the fundamental concepts and terms used in the manual.– Turn Sequence: Learn about the five phases – Priority, Movement, Shoot, Fight, which covers close combat, and Courage and Intelligence.– Unit Types: How Cavalry, Heroes, Monsters, Warbeasts, and Chariots work.– Weapons and Wargear: This section explains the variety of equipment available to your warriors, and the impact your choices will have on your tactical decisions.– Magic: This section explains targeting, casting, and resisting magical powers.– Special Rules: This section collects together 44 common Special Rules for easy reference.– Advanced Rules: Found in certain scenarios, these rules are handy when recreating scenes from the history of Middle-earth.– Siege Engines: Rules for fielding these immense threats, covering their movement, firing, upgrades, and crew (and their ability to launch severed heads as ammunition…).– Sieges: Throughout the history of Middle-earth, many sieges have taken place – these are the basic rules for creating your own sieges with your models.Narrative PlayRecreate your favourite battles and scenes from the movies! These scenarios are also great to play as part of a campaign, where you can re-enact a chain of events, from short scenarios, to massive Sieges.Matched PlayIn Matched Play games, you and your opponent gather your forces of heroes and warriors from your collection, up to an agreed points limit, before unleashing your armies for the fate of Middle-earth.ScenariosThis section includes six Matched Play Scenarios, each with their own layout, starting positions, initial priority, objectives, victory points, and special rules.Model ShowcasePhotography of armies and miniatures playable in the Middle-earth Strategy Battle Game.IndexThe Middle-earth Strategy Battle Game Rules manual concludes with an alphabetised rules Index for readers to reference and quickly find the rules they need during games.

    £35.50 £32.00

  • Save -10% Middle-Earth Strategy Battle Game: Armies of Lord of the Rings

    Middle-Earth Strategy Battle Game: Armies of Lord of the Rings

    1 in stock

    This 240-page hardback gaming supplement features over 150 profiles, 27 forces of Good Army Lists, and 19 forces of Evil Army Lists.Contents:Forces of Good: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units.– 25x Free Peoples profiles– 22x Rohan profiles– 25x Gondor profiles– 15x Elven Kingdoms profilesGood Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 27 armies – The Fellowship, The Shire, Road to Rivendell, Breaking of the Fellowship, Kingdom of Rohan, Road to Helm's Deep, Defenders of Helm's Deep, Ride Out, Riders of Éomer, Riders of Théoden, Army of Edoras, Defenders of the Hornburg, Minas Tirith, Garrison of Ithilien, Reclamation of Osgiliath, Atop the Walls, Return of the King, Defenders of the Pelennor, Men of the West, Númenor, Lindon, Rivendell, The Last Alliance, Lothlórien, Fangorn, The Eagles, and Realms of Men.Forces of Evil: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units.– 25x Mordor profiles– 23x Isengard profiles– 8x Hill Tribes profiles– 5x Misty Mountains profiles– 8x Fallen Realms profilesEvil Army Lists: Photography, background information, army composition, and additional rules for the following 19 armies – Barad-dûr, The Black Riders, Wraiths on Wings, Army of Gothmog, Legions of Mordor, Minas Morgul, Cirith Ungol, The Black Gate, Army of the White Hand, Lutz's Scouts, Uglúk's Scouts, Wolves of Isengard, Muster of Isengard, Assault Upon Helm's Deep, Usurpers of Edoras, Besiegers of the Hornburg, Depths of Moria, Harad, and Corsair Fleets.

    1 in stock

    £40.00 £36.00

  • Save -10% Zhanshi (Troops of the Banner)

    Zhanshi (Troops of the Banner)

    2 in stock

    An Infinity unit box that provides all the weapon options needed. Now you have available four profile options of the main Light Infantry of the Yu Jing Army. The Zhanshi are disciplined troops, effective under enemy fire because they know it is their duty.Box contains: 1x Zhanshi (MULTI Sniper Rifle) 1x Zhanshi (HMG) 1x Zhanshi (Missile Launcher) 1x Zhanshi Hacker (Hacking Device) (Combi Rifle)

    2 in stock

    £30.00 £27.00

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