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he story takes place in a “prison”, and you play as one of the CONVICTED—characters with CONVICTIONS.Each of you has a CONVICTION—a belief that guides you through life.Each of you has a CONVICTION—a deviant act or trait that the society labels as a crime.Both your CONVICTIONS—internal sense of self and struggle with social norms—manifest into a special ability called GENDER.Embody your GENDER to find the truth and break free from your assigned fate. TTRPG inspired by Life is Strange, JoJo's Bizarre Adventure, Persona, as well as the philosophy of Butler and Foucault CONVICT-ION is a tabletop role-playing game that uses a modified version of the Belonging Outside Belonging system. (It can be played with or without a GM.) Each player takes on the identity of a Convicted—one of the protagonists of the story. During the game, the players also take part in building the world their characters inhabit, and help narrate the consequences of their actions. CONVICT-ION can be played with or without a pre-made scenario. The game is its own System Reference Document (SRD) in which you tell the story of delinquents struggling against a system which aims to "normalise" them. To play the game, you would need: 3-6 players including the facilitator—potentially works with 2-7 players in Guided Play 2-4 hours—for a shorter playtime, run this game with Guided Play and a pre-made scenario Writing materials—printouts are optional, but they would make running the game easier A bunch of tokens (~5 per player)—poker chips, cigarettes, instant ramen, dice, or anything you can find (Writing materials and tokens can be substituted with digital equivalent when playing online) "Existence is Queer" is the first scenario of the game, where teenagers investigate the mysterious disappearances in an isolated coastal town. The second scenario "Life is/in a Prison" is set on a prison barge in the dystopian future, where GENDER wielders are drawn together as prisoners of fate. Content warnings Gaming is supposed to be fun for everyone. In CONVICT-ION, the players are working collaboratively to tell a story, and no one plays to “win”. It is the duty of the players to ensure a safe environment for each other using TTRPG safety and support tools. By default, the game deals with incarceration (or at least, a metaphor for it), characters being denied their autonomy, threat of violence, unjust authority figures, and abuse of power by those who are supposed to protect the vulnerable. For the scenario "Existence is Queer", the content warnings are: school, kidnapping, disappearance and death of minors, grief, losing control of one’s body, abusive teaching staff, grooming, medical horror. For the scenario "Prison is/in a Prison", the content warnings are: incarceration, abusive prison staff, gang violence, mental manipulation, mention of suicide, grooming, cult. (Due to the open-ended nature of TTRPGs, the elements mentioned in the content warning can easily be toned down. Players should discuss with each other what topics they are comfortable with, and what to avoid.) Creators Bio CONVICT-ION is designed, written and illustrated by W.H. Arthur, with sensitivity consulting by Chloe Montgomery. W.H. Arthur (佢*/he/they) is a neurodivergent British East Asian game designer. After spending most of his life trying to fit in, Arthur is fed up with social norms and societal expectations. He puts his feelings into words and wrap those words around game mechanics. *Pronounced heoi5 or keoi5 Chloe Montgomery is one half of Biscuit Fund Games (Tournament Arc, Goblin Country), and the other half of the Game Soup podcast. When she's not busy with work, she looks after her cat named Holmes, who takes up too much of her time. Yes, she stole her name from Life is Strange. Designer Notes CONVICT-ION is a deeply personal game on my exploration of identity. My experience as a neurodivergent ethnic minority in the West is inherently non-binary. Throughout my life, I struggled with the social norms of being AMAB, and I find it difficult to separate masculinity with toxicity. I feel that I have to constantly push back at masculinity in order to express my emotions and be vulnerable. I would rather be perceived as human instead. I was reading queer memoirs and gender theory in the past few months, and they inspired me to make gender a major theme of the game. In particular, Gender Queer by Maia Kobabe and All Boys Aren't Blue by George M. Johnson are two memoirs that I resonate with. Judith Butler's words on gender and social norms and on identity and performativity have encouraged me to rethink my relationship with gender and identity, and influenced how I approach gender in this game. The exploration of genders in this game is also inspired by Avery Alder's Dream Askew and Jay Dragon's Sleepaway, where players get to pick genders outside of the established terms. I started reading Michel Foucault's works after I finished the initial draft of the game. The metaphorical "prison" setting of the game comes from the feeling that many aspects of our modern day society are run like prisons. Foucault articulated that idea in his writing and provided rationale of how it came to be.
ÂŁ4.20
May You Fish in Interesting Times is a role-playing game for 3-5 players, played using a deck of playing cards and a 6-sided dice (purchased separately). A typical game session takes 90 minutes to 3 hours.You play as anthropomorphic birds going on a fishing trip, who also happened to be rebels in a failed revolution that took place in the past. This is a cosy fishing game, but at the same time about broken birds bonding over shared past trauma.Instead of coming up with backstories for the characters at the beginning, the players learn about the bird anglers' backstories as they play the game.Mechanics To play the game, each player picks one of the bird angler playbooks. The players take turns drawing cards and answering questions on their playbook. When a player manages to collect a trio of cards that fit certain requirements, something is caught on the hook. Certain questions allow characters to deepen their relationships with each other, and for the players to manipulate the cards in their hands.After fishing, the bird anglers would share a meal using what they've caught. At the end of the meal, the secret police would show up.The game mechanic draws inspiration from For the Queen by Alex Roberts and Brindlewood Bay by Jason Cordova.   What's includedYou will find the PDF of a 20-page A5 rulebook with instructions on how to play the game, beautiful illustrations, and bird trivia.Printable playbooks can be found in the "demo" section of the page.   CreditsArt by Carol WuWriting and layout by W.H. ArthurCard joker, hearts, spades, clubs, diamonds, queen crown, round table, duration, poker hand, perspective dice 6 faces 6 icons by Delapouite, Skoll and Lorc, from Game-icons.net, under CC BY 3.0.Special thanks to the backers on Kickstarter who supported this project!   Physical CopiesYou can purchase physical copies from the following places (while stocks last): Leisure Games The Arcanist's Tavern in Shoreditch, London (available in-store)   Actual PlayCheck out this actual play by Science & Sorcery with Sam Langford, Rachel Williams, Alex Holt and Khalil Thirlaway!May You Fish in Interesting Times - Actual Play TTRPGYou can find Science & Sorcery on Twitch, YouTube and Twitter/X.Source: The Developer's Website.
ÂŁ10.00
BattleTech is the world's greatest armored combat game, filled with epic stories and gaming experiences to satiate any player: miniatures to RPG play, hobby painting to fiction, and beyond. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures, quick-start rules, a mapsheet, cards to represent your MechWarrior's unique skills, dice, and more. Do you have what it takes to plant the banner of victory and become a legend? Leap into the action and find out!
ÂŁ24.99 ÂŁ22.50
Molotov College is a TTRPG about super-powered drama. Inspired by superhero media like The Umbrella Academy, X-Men and Titans, you play as the alumni of a superhero school. The heroes have to deal with villains, ghosts, the authorities and the impending apocalypse, while having to confront their past trauma and overcome their differences. No Dice, No MastersThis game uses the Belonging Outside Belonging system by Avery Alder and Benjamin Rosenbaum. It is a GMless system that uses a token economy instead of dice, and characters don’t have numerical stats. Number of players: 3-6 Time required: 2-4 hours (3-4 hours recommended) The game is design and written by W.H. Arthur, with art by Xrystina Marcos. Support the creator directly here!
ÂŁ15.00
Arkham Horror is a Lovecraftian-inspired setting that primarily takes place in the 1920s and is centered around the city of Arkham, Massachusetts and its surrounding counties. Brave investigators use everything at their disposal to stop malicious cults and beings from invading the world and destroying humanity. From tommy guns and Molotov cocktails to occult magic and ancient knowledge, all that stands in the way of the end of everything is you and your allies. - from the publisher's web site
ÂŁ45.00 ÂŁ40.50
Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. In Edge of the Empire, every character has a past worth a story, your every step can lead to riches or peril, and you can visit the shadiest and most remote locations in the Star Wars universe. The Core Rulebook contains all the information players and GMs need to create from scratch the memorable characters that will populate their campaigns. At the heart of character creation in Edge of the Empire is the idea that each character enters his or her first adventure with a history, and the baggage of some pre-existing obligations.
ÂŁ50.00 ÂŁ45.00
An Adventure Suitable for Characters with 3-5 Current Resources.Welcome to the introductory adventure for Fragged Empire. This free form scenario is just one possible adventure the characters can undertake in the Fragged Empire universe. This mission is designed around some of the core themes of the book: post-post-apocalypse, ancient tech and interspecies communications.   The JobThe crew of “The Ransom” is hired by a Corp contact to salvage the remains of a living Nephilim warship which has recently floated out of the Monopoly Asteroid Belt. The characters are racing against a rival who they’ve tangled with before. The first to get to the ship gets it and the valuable salvage it promises. But ancient warships are not to be trifled with, and this one isn’t dead - merely hibernating. It wants the PCs to become its new crew so it might fulfil its 100 year-old mission to destroy a weapons platform in the Haven system. The only problem is that weapons platform is now a thriving colony, but there’s no reasoning with this alien vessel of war.   The LeviathanNot so much a personality as a creature on the verge of becoming a persona. Leviathan is old, possesses over a century of memories and has been alone for too long. The ship is unstable, unstable as a dog long without its master. The ship is depressed, still grieving and clinging to the single purpose for which it was designed-battle.
ÂŁ12.00 ÂŁ5.70
User summary:A four-panel laminated game master screen for Trudvang Chronicles. It was a stretch goal for the initial Trudvang Chronicles Kickstarter. While initially advertised as 4-color, it is actually full-color.Two "pages" feature artwork of a dragon and some humanoids. The other six feature various tables and a small map of Trudvang.The version sold after the Kickstarter comes with a separate map of Trudvang and 5x3 GM sheets (notes on beasts and villains; notes on PCs; session notes).
ÂŁ13.99 ÂŁ12.60
This deluxe Gamemaster Screen for the Things from the Flood roleplaying game is made out of three sections of 3 mm thick hardback, measuring a mighty 855 Ă— 216 mm when unfolded. the outside features beautiful full-color artwork by Simon StĂĄlenhag, and the inside contains charts and tables for easy reference during play.
ÂŁ21.99 ÂŁ19.80
“Eons ago, the Old World faded. Some tell of a sea of fire. Some of air that spoiled and made throats raw. Some of a sickness that ravaged the land. But all refer to it as the Calamity. Those that were left retreated to our Havens, huge silos, deep underground. Hundreds were built, across the more habitable areas of the Old World. Some connected to form Mega-Havens, but some were simply left, alone, forgotten, waiting for the moment to return to Surface. Each of these Havens developed independently, to form communities, ecosystems, and they changed. Homo-sapiens was no more.”
ÂŁ25.00
From the back cover:A Megaverse Gone Mad!Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-post-apocalyptic world where supernatural horrors vie with technological empires for master of the world.This is the world of RIFTS.Unpredictable holes in the very fabric of space and time open the way to countless creatures, beings, and dangers. Whatever you imagine - whatever you fera - it's somewhere in this war-and-chaos ravaged world.The Tomorrow Legion is Ready.In the battle for survival, the Tomorrow Legion brings together the greatest, the bravest, and the craziest to stand against an infinity of threats. They stand for a better future than the past they've known.
ÂŁ19.99 ÂŁ18.00
From the back cover:Three Rings for the Elven-kings under the sky,Seven for the Dwarf-lords in their halls of stone,Nine for Mortal Men doomed to die,One for the Dark Lord on his dark throneIn the Land of Mordor where the Shadows lie.One Ring to rule them all, One Ring to find them,One Ring to bring them all, and in the darkness bind them,In the Land of Mordor where the Shadows lieEnter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow.This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic.Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the Lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway Robbers, to monstrous Cave-trolls and Barrow-wights. Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout.
ÂŁ38.70
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