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66 products

  • Big Book of Battle Mats: Cells & Shrines

    Big Book of Battle Mats: Cells & Shrines

    2 in stock

    Cells & Shrines: A Big Book of Battle Mats® for Tabletop RPGs Streamline Your Game with Customizable, Lay-Flat Maps for Every Adventure Cells & Shrines is the ultimate tool for Game Masters and players looking to elevate their tabletop RPG experience. This Big Book of Battle Mats® makes running 5E and other RPG games easier and faster with high-quality, customizable maps that save you time and effort. Whether you're preparing for an underground dungeon crawl or a mystical shrine quest, Cells & Shrines has everything you need to bring your game to life. Key Features: Customizable, Lay-Flat Maps: Each map in Cells & Shrines is designed to lay flat on your tabletop, making it perfect for smooth and seamless gameplay. Featuring intricate settings such as underground cells, forgotten shrines, crypts, and more, these detailed maps provide endless possibilities for your adventures. Plus, they're wet/dry marker safe, so you can easily customize them on the fly by drawing in secret rooms, traps, and more. Customizable Size: Each map page can be played individually thanks to the innovative 360° spine allowing the book to fold fully in half, or the book opened flat to play the 2 complimentary opposing pages as one larger map. Cut-Out Tokens for Personalization: To further enhance your game, Cells & Shrines includes a page of cut-out tokens. These customizable tokens offer alternate room designs, making it easy to bring your game to life and keep players engaged. Digital Version for VTT Use: For players who enjoy digital gameplay, Cells & Shrines includes a digital version of all the maps, optimized for use with Virtual Tabletops (VTT). Whether you're playing online or transitioning between in-person and virtual games, you’ll have access to the same high-quality maps across all platforms. Bonus 5E Content: Expand your game even further with bonus 5E content included in Cells & Shrines. This bonus material includes new encounters, adventure hooks, and more to keep your players on the edge of their seats and enrich your campaign. Perfect for: Game Masters who need quick, flexible, and customizable maps for any RPG session. 5E Players seeking immersive, dynamic environments for their characters. Virtual Tabletop Enthusiasts who want seamless integration between in-person and digital play. Product Details: Format: Map book with lay-flat binding Maps: Wet/dry marker-safe, easily customizable Included Tokens: One page of cut-out tokens for easy customization Digital Version: Maps included for VTT use Bonus Content: Exclusive 5E content with new encounters, hooks, and more Pages: [60] pages of detailed maps and bonus content With Cells & Shrines, you can focus on the fun of your RPG sessions without worrying about map creation. Save time, stay organized, and immerse your players in exciting adventures with this essential Big Book of Battle Mats®.

    2 in stock

    £22.50

  • Convict-ion

    Convict-ion

    4 in stock

    he story takes place in a “prison”, and you play as one of the CONVICTED—characters with CONVICTIONS.Each of you has a CONVICTION—a belief that guides you through life.Each of you has a CONVICTION—a deviant act or trait that the society labels as a crime.Both your CONVICTIONS—internal sense of self and struggle with social norms—manifest into a special ability called GENDER.Embody your GENDER to find the truth and break free from your assigned fate. TTRPG inspired by Life is Strange, JoJo's Bizarre Adventure, Persona, as well as the philosophy of Butler and Foucault CONVICT-ION is a tabletop role-playing game that uses a modified version of the Belonging Outside Belonging system. (It can be played with or without a GM.) Each player takes on the identity of a Convicted—one of the protagonists of the story. During the game, the players also take part in building the world their characters inhabit, and help narrate the consequences of their actions. CONVICT-ION can be played with or without a pre-made scenario. The game is its own System Reference Document (SRD) in which you tell the story of delinquents struggling against a system which aims to "normalise" them. To play the game, you would need: 3-6 players including the facilitator—potentially works with 2-7 players in Guided Play 2-4 hours—for a shorter playtime, run this game with Guided Play and a pre-made scenario Writing materials—printouts are optional, but they would make running the game easier A bunch of tokens (~5 per player)—poker chips, cigarettes, instant ramen, dice, or anything you can find (Writing materials and tokens can be substituted with digital equivalent when playing online) "Existence is Queer" is the first scenario of the game, where teenagers investigate the mysterious disappearances in an isolated coastal town. The second scenario "Life is/in a Prison" is set on a prison barge in the dystopian future, where GENDER wielders are drawn together as prisoners of fate. Content warnings Gaming is supposed to be fun for everyone. In CONVICT-ION, the players are working collaboratively to tell a story, and no one plays to “win”. It is the duty of the players to ensure a safe environment for each other using TTRPG safety and support tools. By default, the game deals with incarceration (or at least, a metaphor for it), characters being denied their autonomy, threat of violence, unjust authority figures, and abuse of power by those who are supposed to protect the vulnerable. For the scenario "Existence is Queer", the content warnings are: school, kidnapping, disappearance and death of minors, grief, losing control of one’s body, abusive teaching staff, grooming, medical horror. For the scenario "Prison is/in a Prison", the content warnings are: incarceration, abusive prison staff, gang violence, mental manipulation, mention of suicide, grooming, cult. (Due to the open-ended nature of TTRPGs, the elements mentioned in the content warning can easily be toned down. Players should discuss with each other what topics they are comfortable with, and what to avoid.) Creators Bio CONVICT-ION is designed, written and illustrated by W.H. Arthur, with sensitivity consulting by Chloe Montgomery. W.H. Arthur (佢*/he/they) is a neurodivergent British East Asian game designer. After spending most of his life trying to fit in, Arthur is fed up with social norms and societal expectations. He puts his feelings into words and wrap those words around game mechanics. *Pronounced heoi5 or keoi5 Chloe Montgomery is one half of Biscuit Fund Games (Tournament Arc, Goblin Country), and the other half of the Game Soup podcast. When she's not busy with work, she looks after her cat named Holmes, who takes up too much of her time. Yes, she stole her name from Life is Strange. Designer Notes CONVICT-ION is a deeply personal game on my exploration of identity. My experience as a neurodivergent ethnic minority in the West is inherently non-binary. Throughout my life, I struggled with the social norms of being AMAB, and I find it difficult to separate masculinity with toxicity. I feel that I have to constantly push back at masculinity in order to express my emotions and be vulnerable. I would rather be perceived as human instead. I was reading queer memoirs and gender theory in the past few months, and they inspired me to make gender a major theme of the game. In particular, Gender Queer by Maia Kobabe and All Boys Aren't Blue by George M. Johnson are two memoirs that I resonate with. Judith Butler's words on gender and social norms and on identity and performativity have encouraged me to rethink my relationship with gender and identity, and influenced how I approach gender in this game. The exploration of genders in this game is also inspired by Avery Alder's Dream Askew and Jay Dragon's Sleepaway, where players get to pick genders outside of the established terms. I started reading Michel Foucault's works after I finished the initial draft of the game. The metaphorical "prison" setting of the game comes from the feeling that many aspects of our modern day society are run like prisons. Foucault articulated that idea in his writing and provided rationale of how it came to be.

    4 in stock

    £4.20

  • Save -10% Starfinder Player Core (S2) PRE-ORDER

    Starfinder Player Core (S2) PRE-ORDER

    Publisher's blurb:The Starfinder Player Core is the definitive entry point for Starfinder Second Edition, with everything a player needs to learn how to play the game! Choose from 10 ancestries, six character classes, and hundreds of feats and spells to create unique characters ready to take on a ruthless galaxy awash with magic and opportunity. Starfinder Player Core brings the Starfinder RPG into its new edition and is now 100% compatible with the acclaimed Second Edition of the hit Pathfinder Roleplaying Game. Along with GM Core and Alien Core, these books provide a new foundation for the future of tabletop gaming!

    £60.00 £54.00

  • Epic Encounters: Local Legends - Bat Demon

    Epic Encounters: Local Legends - Bat Demon

    1 in stock

    Drawn by the scent of guilt, the Diaemus — a grotesque, bat-like demon — is both a portent and purveyor of misery.  Calling all Game Masters! Inside this box is everything you need to run epic roleplaying encounters with a sadistic Diaemus, with minimal effort. Legend says the Diaemus feeds on guilt, drawn to shady places where dark emotions fester. Does your party have the fortitude to defeat it? Designed to work with the Local Legends Tavern Kit but easily adaptable for any campaign, the Diaemus encounter kit is 5e-compatible and can be used with any fantasy roleplaying game. Just add GM!What's in the box? 4 detailed minis Illustrated battlemap Complete encounter booklet

    1 in stock

    £22.50

  • Big Book of Battle Mats - Wrecks & Ruins

    Big Book of Battle Mats - Wrecks & Ruins

    2 in stock

    All new maps, same great format! We have drawn 62 brand new maps focusing on all the essential fantasy wild settings! Lay flat format - perfect for use with minis and 3D scenery Wipe clean pages so the maps can be easily customized 360° spine allows every page to be used individually 62 beautiful detailed maps for fantasy RPG 5E compatible A map for any fantasy RPG encounter at your fingertips! The Giant Book of Battle Mats is the huge tome of maps for fantasy tabletop roleplaying games. The maps are fully wet/dry marker compatible, and means the maps can be amended and adjusted to reflect the encounter. A 1" grid throughout allows easy tactical planning for combat encounters, while the detailed artwork will immerse any encounter in the setting. The innovative 360° spine allows the book to fold in half so each map page can be used individually, ideal for random encounters and small tables! Of course the book also lays dead flat to allow the complimentary opposing pages to create an epic, immersive battle map! No more hastily drawn maps mid game or spending hours preparing, just open and roll initiative. And if you'd like bigger maps and more options if you buy 2 books they will work together to create larger areas! Check out the thumbnails on the back cover and you'll see how the pages work together.

    2 in stock

    £21.60

  • Save -10% Epic Encounters: Lair of the Red Dragon

    Epic Encounters: Lair of the Red Dragon

    1 in stock

    Grab an EPIC encounter for your next fantasy roleplaying game! Made for new and experienced players, every Epic Encounters set features an all-in-one boxed encounter that’s 5e compatible and ready to play. Lair of the Red Dragon will plunge you straight into battle with a fiery red dragon. Inside, you’ll find everything you need to run a thrilling encounter, including a HUGE red dragon mini (with an 11-inch wingspan!) and enough prompts and stats to set your imagination alight. Use Lair of the Red Dragon as a standalone encounter or as part of a new or existing RPG campaign. Want to raise the stakes? Then combine this set with Shrine of the Kobold Queen for a truly epic experience! What's in the box? 1 Red Dragon Miniature (11-inch wingspan, 4.5 inch height) Double-Sided Game Mat Adventure Book (with Monster Stats) Tips and tricks for running an awesome encounter (that work for any roleplaying game)

    1 in stock

    £60.00 £54.00

  • Save -10% Star Wars RPG: Edge of the Empire

    Star Wars RPG: Edge of the Empire

    1 in stock

    Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. In Edge of the Empire, every character has a past worth a story, your every step can lead to riches or peril, and you can visit the shadiest and most remote locations in the Star Wars universe. The Core Rulebook contains all the information players and GMs need to create from scratch the memorable characters that will populate their campaigns. At the heart of character creation in Edge of the Empire is the idea that each character enters his or her first adventure with a history, and the baggage of some pre-existing obligations.

    1 in stock

    £50.00 £45.00

  • Save -53% Let Sleeping Gods Lie

    Let Sleeping Gods Lie

    1 in stock

    An Adventure Suitable for Characters with 3-5 Current Resources.Welcome to the introductory adventure for Fragged Empire. This free form scenario is just one possible adventure the characters can undertake in the Fragged Empire universe. This mission is designed around some of the core themes of the book: post-post-apocalypse, ancient tech and interspecies communications.   The JobThe crew of “The Ransom” is hired by a Corp contact to salvage the remains of a living Nephilim warship which has recently floated out of the Monopoly Asteroid Belt. The characters are racing against a rival who they’ve tangled with before. The first to get to the ship gets it and the valuable salvage it promises. But ancient warships are not to be trifled with, and this one isn’t dead - merely hibernating. It wants the PCs to become its new crew so it might fulfil its 100 year-old mission to destroy a weapons platform in the Haven system. The only problem is that weapons platform is now a thriving colony, but there’s no reasoning with this alien vessel of war.   The LeviathanNot so much a personality as a creature on the verge of becoming a persona. Leviathan is old, possesses over a century of memories and has been alone for too long. The ship is unstable, unstable as a dog long without its master. The ship is depressed, still grieving and clinging to the single purpose for which it was designed-battle.

    1 in stock

    £12.00 £5.70

  • Save -10% Trudvang Chronicles Game Master Screen

    Trudvang Chronicles Game Master Screen

    1 in stock

    User summary:A four-panel laminated game master screen for Trudvang Chronicles. It was a stretch goal for the initial Trudvang Chronicles Kickstarter. While initially advertised as 4-color, it is actually full-color.Two "pages" feature artwork of a dragon and some humanoids. The other six feature various tables and a small map of Trudvang.The version sold after the Kickstarter comes with a separate map of Trudvang and 5x3 GM sheets (notes on beasts and villains; notes on PCs; session notes).

    1 in stock

    £13.99 £12.60

  • Save -10% Things from the Flood- Gamemaster Screen

    Things from the Flood- Gamemaster Screen

    1 in stock

    This deluxe Gamemaster Screen for the Things from the Flood roleplaying game is made out of three sections of 3 mm thick hardback, measuring a mighty 855 × 216 mm when unfolded. the outside features beautiful full-color artwork by Simon Stålenhag, and the inside contains charts and tables for easy reference during play.

    1 in stock

    £21.99 £19.80

  • The World After RPG

    The World After RPG

    2 in stock

    “Eons ago, the Old World faded. Some tell of a sea of fire. Some of air that spoiled and made throats raw. Some of a sickness that ravaged the land. But all refer to it as the Calamity. Those that were left retreated to our Havens, huge silos, deep underground. Hundreds were built, across the more habitable areas of the Old World. Some connected to form Mega-Havens, but some were simply left, alone, forgotten, waiting for the moment to return to Surface. Each of these Havens developed independently, to form communities, ecosystems, and they changed. Homo-sapiens was no more.”

    2 in stock

    £25.00

  • Save -10% The Tomorrow Legion Player's Guide

    The Tomorrow Legion Player's Guide

    1 in stock

    From the back cover:A Megaverse Gone Mad!Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-post-apocalyptic world where supernatural horrors vie with technological empires for master of the world.This is the world of RIFTS.Unpredictable holes in the very fabric of space and time open the way to countless creatures, beings, and dangers. Whatever you imagine - whatever you fera - it's somewhere in this war-and-chaos ravaged world.The Tomorrow Legion is Ready.In the battle for survival, the Tomorrow Legion brings together the greatest, the bravest, and the craziest to stand against an infinity of threats. They stand for a better future than the past they've known.

    1 in stock

    £19.99 £18.00

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