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From publisher blurb:WELL, THAT ESCALATED QUICKLY!Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight inter-dimensional wars.WE'VE GOT YOUR BACKThe Rifts® Game Master's Handbook is packed cover-to-cover with everything you need to master a setting with decades of history and a Megaverse® of possibilities. A thorough yet concise overview of the world, with a focus on the North American continent where the Tomorrow Legion is based, adds to information about all the factions and other major known threats the heroes are likely to encounter. All you need to know about the ley lines, the Rifts®, how they work, and how to on-the-fly generate them at need is included. You also get a powerful Adventure Generator tailored to the unique qualities of Rifts® North America and the foes that plague the Tomorrow Legion, powerful and useful advice on running a Savage Rifts® campaign; and much, much more!
£20.99 £18.90
From publisher blurb:WELL, THAT ESCALATED QUICKLY!Running Savage Rifts® is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight inter-dimensional wars.WE'VE GOT YOUR BACKThe Rifts® Game Master's Handbook is packed cover-to-cover with everything you need to master a setting with decades of history and a Megaverse® of possibilities. A thorough yet concise overview of the world, with a focus on the North American continent where the Tomorrow Legion is based, adds to information about all the factions and other major known threats the heroes are likely to encounter. All you need to know about the ley lines, the Rifts®, how they work, and how to on-the-fly generate them at need is included. You also get a powerful Adventure Generator tailored to the unique qualities of Rifts® North America and the foes that plague the Tomorrow Legion, powerful and useful advice on running a Savage Rifts® campaign; and much, much more!
£15.99 £14.40
From the back of the book:With the advent of the plastic hull, people of all species took to the Acid Sea to explore, seeking new shores and facing dangers unknown. Life on the sea is different than life in the relative safety of the kingdoms and monarchies. Sailors must face the dangers of hunger, starvation, or becoming hopelessly lost and adrift while the plastic hulls of their boats slowly melt into uselessness. Large portions of the sea remain unexplored and uncharted, denying pirates the assurance of a safe journey home. If treasure is found, there’s always a hostile crew or two out there on the waves, lying in wait to raid returning ships. And twisted corpses of dead sea life animated by Unseen forces haunt the waves. It takes an extra level of grit to brave the Acid Sea. Do you have what it takes?Pirates of Pugmire is a chronicle sourcebook for both Pugmire and Monarchies of Mau. It’s usable with either game, or as part of a joint experience.
£41.99 £37.80
From publisher blurb:Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its greatest threat, unless you accidentally become Alpha Complex’s greatest threat.Completely rebuilt from the ground up, Paranoia is the classic RPG of a darkly humorous future, rebooted for a humorously dark present. All-new mechanics include a simple yet brilliant character-generation system, a bluffing-based card-driven combat system that encourages creativity, clever moves and lying, a special Computer Dice which means even the simplest interaction can become hilariously fatal, in-game XP point rewards, and more advice to GMs than you can shake a stick at. Three single-session adventures introduce you painlessly to the new mechanics and background, and are designed to be played straight out of the box.Everything is the same but everything is different.You look worried, citizen. Relax! It’s still Paranoia. The year is still 214. You still have six clones and a laser pistol. The Computer is still your friend.Contains:The Player's HandbookThe Gamesmaster's HandbookThe Missions Book110 Playing CardsCharacter Cards
£55.00 £49.50
Publisher blurbSTRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES.The characters of the Numenera™ RPG are varied and intriguing — and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning?Create characters, explore the setting, and learn the basic rules in this inexpensive player’s alternative to the Numenera corebook. It’s perfect for getting a taste of the game, having an extra rules and setting reference on hand at the gaming table, or for game masters to hand to new players. The Player’s Guide is a fantastic, ready resource for anyone playing Numenera, and a wonderful introduction and teaching tool for the game.The Numenera Player’s Guide packs a lot into a 64-page package: An overview of the exciting Ninth World setting The basic rules to play Numenera Everything needed to create characters in a step-by-step process A variety of options that allow players to create the characters they desireFrom the introductionThe Player’s Guide offers a brief overview of the setting and the rules of the game, and it provides all the information you need to create a character so you can play Numenera, explore the Ninth World, and discover its wonders and dangers for yourself.
£14.99 £9.50
From publisher blurb:The villainous resistance of New York City was one of the last to hold out against the alien invasion. The evil v’sori responded by placing the island of Manhattan beneath an unbreakable energy field.Trapped within, the city’s toughest and most cunning super villains must battle it out for food, weapons, resource, and dominance.But they are not alone. A strange creature swarms in the sewers and subways. Powerful gangs rise and raid their rivals. The Black Hand controls a vast black market of scavenged goods. And rumors of a way out are–so far–nothing more than street gossip.Only the strong will survive, and only the most calculating will eventually……BREAK OUT!Necessary Evil: Breakout is a prequel to Pinnacle’s smash hit Necessary Evil setting. It features Street Level super villains trapped within the alien cordon of Manhattan attempting to form gangs, dominate their rivals, and eventually break out of the v’sori prison. Break Out details the New York City Prison setting, its villains and heroes, and features a full-length Plot Point Campaign for the most nefarious of souls.
£17.99 £16.20
From publisher blurb:HERE BE MONSTERS: BEWARE.In the Iron Kingdoms peril lurks at every turn, as fearsome and terrifying creatures both great and small look to turn unwary adventurers into their next meal or enslave them beyond death. From ferocious packs of ravenous burrow-mawgs to deadly ethereal pistol wraiths that haunt the back roads and forgotten cemeteries, the Monsternomicon is filled with creatures both mundane and supernatural to challenge even the most experienced adventuring parties.This essential full-color guide to the wicked denizens of the Iron Kingdoms gives you everything you need to introduce them into your own adventures.Features: Rich, evocative background information and stats for over 40 monsters. New creature templates for customizing your monsters to fit specific environments and themes. Fully compatible with both the Iron Kingdoms Full Metal Fantasy Roleplaying Game and the upcoming Iron Kingdoms Unleashed Roleplaying Game.DISCOVER WHAT LURKS IN THE SHADOWS!
£19.95 £18.00
Molotov College is a TTRPG about super-powered drama. Inspired by superhero media like The Umbrella Academy, X-Men and Titans, you play as the alumni of a superhero school. The heroes have to deal with villains, ghosts, the authorities and the impending apocalypse, while having to confront their past trauma and overcome their differences. No Dice, No MastersThis game uses the Belonging Outside Belonging system by Avery Alder and Benjamin Rosenbaum. It is a GMless system that uses a token economy instead of dice, and characters don’t have numerical stats. Number of players: 3-6 Time required: 2-4 hours (3-4 hours recommended) The game is design and written by W.H. Arthur, with art by Xrystina Marcos. Support the creator directly here!
£15.00
From publisher blurb:A century has passed since the Shadow fell.A hundred years ago, the forces of darkness swept in from the north. They crushed the free cities of the humans, drove the elves deep into the forests, and besieged the dwarves in their mountain strongholds. Now the corrupt lieutenants of a dark god rule the broken kingdoms with an iron fist and hunt down the few brave men who still stand against the barbarism consuming their world.Midnight allows you to take on the role of brave heroes fighting against a relentless evil. Based on the 5th Edition System Reference Document published by Wizards of the Coast® under the terms of the Open Game License, this book is fully compatible with 5th Edition. Create a character from the diverse elven, human, dwarf, halfling, gnome, and orc cultures of Eredan, choose a heroic path that will make you a legend, and go to war against the sinister legions of Izrador and his legates!This book contains: Thirteen new cultural variants specific to the Midnight universe. A simple system of heroic paths for your character to become a champion of the oppressed. New gifts and spells tailored to the unique challenges of the Eredan. A detailed guide to the rich and storied world of Midnight. Multiple opponent profiles ranging from level 1 to level 20.
£37.80
From publisher blurb:Morvan Morlanhal! Morvan shall arise!The chronicles of the Winter of the World echo down the ages in half-remembered myth and song – tales of the mysterious powers of the Mastersmiths, of the forging of great weapons, of the subterranean kingdoms of the Duergar, of gods who walked abroad… and of the Powers of the Ice, endlessly seeking dominion.Michael Scott Rohan has told the tales of those times in six epic novels. Now you can join the adventures! Fight against the menace of the ruthless Ekwesh raiders and their evil shamans. Join the corsairs of Bryhaine. Trek the sinister forests of Tapiau’la-an-Aithen. Explore the mighty ruins of Kermorvan the City. Fight dragons in the cavernous kingdoms of the Duergar. Forge weapons of great might and join the fight against the darkly beautiful Ice-queen Louhi and the Powers of the Ice itself!The Winter of the World RPG contains everything you need to start role-playing in the world of Michael Scott Rohan’s fantasy novels. Using the simple but elegant OneDice rules, it plunges you into a world of powerful heroes, meddling gods and an ancient icy menace that seeks the extinction of life itself.The book also contains character creation rules and creature stats for the 5th Edition of the world’s favourite role-playing game.
£47.99 £30.30
In Mice and Mystics, players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by...Expansion advice:For those who have expansions for this game the recommended order by the game designer for playing them is as follows (see original post HERE): Sorrow and Remembrance (Base game) Cat's Cradle (Lost Chapter 1) Heart of Glorm The Ghost of Castle Andon (Lost Chapter 2) Downwood Tales Portents of Importance (Lost Chapter 3), connected to the story in Tail Feathers
£80.00 £72.00
This pack contains 16 different location maps where underwater adventureres are likely to roam! Each map exists in a version with full captions, and a spoiler free plain version so players can discover it during gameplay. The locations included in this pack: Equinox: Level 1 Vessek Rental Hangar Bar Hotel Vessel Assembly Yard Cabaret Combat Arena Prison Mining Zone Experimental Hydro-Farm Secret Laboratory Isolated Station Network of Infested Tunnels Surface Bunker Light Frigate Class Unknown Ship Wreck
£23.99 £15.00
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