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Llamas Unleashed is an Unstable Unicorns game. The goal is to get 7 animals into your field before your opponents. A task that sounds much simpler than it is.  Llamas Unleashed is a fully playable base game that is NOT intended to be shuffled into your Unstable Unicorns games. It comes with 135 cards in a magnetic box, and it has the same base mechanics, but with a few twists.In the game, you'll find 4 types of characters: Llamas, Alpacas, Goats, and Rams.There are also magic cards, instant cards and upgrade/downgrade cards.Playing certain cards only affect certain types, such as if you play a "Goatmeal Raisin Cookie" or a "Download More RAM."In addition, there is a new mechanic called "Herd Bonus." If you get 3 of the same type of character in your Stable (now called a Field) at the same time, you get a Field Advantage! Think of it like an Upgrade card, except with no Upgrade in your Stable. Bonus effects range from extra card draw to protection to stealing from your friends. Be sure to strategize early though- if you don’t remember the Herd Bonus when choosing your Baby Animal, you might end up having a baaaad time!Plus, each of the instant cards in the deck (equivalent to the Neighs you know) have an added bonus of allowing you to snatch up the card if it belongs to a specific type (ex. if you use the right "Neigh" on a Goat-type card, you can add it to your hand instead of sending it to the discard pile!)The core mechanics are based on those of Unstable Unicorns, but there are a ton of new card effects that you've never seen before. Also, Llamas. How can you resist?—description from the publisher
£18.00
The sun is shining, the wind is blowing, and you know just what to do — gather your friends to fly some kites!In Kites, everyone works together to keep all their kites — represented by colorful sand timers — in the air. Take turns playing cards, flipping the sand timers, and coordinating with other players to ensure none of the timers run out. If it does, a kite has crashed! Add complication cards for additional challenges.Play all of the kite cards in the deck, and everybody wins!
£18.00
A tower building game.Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included.Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time.The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser.The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!"According to the designer, the game was developed from Takoradi blocks/bricks. "Jenga" is Swahili for "build".
£15.00 £13.50
A new, spicier version of the hit conversation game, Insider, which sold 100,000 copies worldwide! While trying to find the correct answer to the quiz you also need to be on the look out for the insider that is manipulating the game from behind the scenes. Some tricky new elements have been added to insider such as, more difficult theme cards, the new "follower" role, and some "off-limits question" cards. You can play with this version only. In addition, you can also add this version together with the original game, Insider, and play with up to 11 people in a team battle. If you want more Insider fun then this is for you!This game has 42 all new, more difficult theme cards and a 3 minute hourglass, exciting "black rules", "team rules" that can be used when playing together with the original Insider and many other exciting things! Of course Insider Black' can be played as a standalone game too!There are many new ways to play!The "follower" has been added. The follower role card can be used when 6 or more players are playing the game. The follower teams up with the insider and tries to support the insider during play."Off-limits question cards" that prohibit certain questions. These cards make certain types of questions off-limits and are not allowed to be asked by players. Depending on which of the 5 off-limits question cards is in play, for example, "questions about the master can't be asked", specific topics or questions are unable to be asked.Team battle when played together with the original Insider. Split into two teams and try to find the opposing team's insider. The team that answers the quiz correctly first has an advantage so even the quiz can get heated!—description from the publisher
£18.00
Streaking Kittens is the second expansion for Exploding Kittens, the award-winning card game that made Kickstarter history as the most-backed project, ever.This expansion deck includes 15 cards, featuring 8 new types of actions and a Streaking Kitten which allows you to hold an Exploding Kitten in your hand without exploding.
£7.00 £6.30
Champions! is an unpredictable game combining predictions, votes, and quirky humor.In each round, you try to predict which characters — ranging from public figures to fictional characters...or even family members — will win their duels, and which single character will end up the champion in the grand finale. More specifically, in each duel you vote for the contestant you think will win, scoring points if you're correct. Put yourself in the shoes of the other players and anticipate their votes! Betting on the right champion will earn you a bonus, then you head into the next round with a new batch of characters...
£22.00 £19.80
Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. 75 distinct characters with more than 40 exciting effects create a unique experience every game. Choose from six different sets and discover new strategies and synergies every game.In the Match Phase, stay in flag possession to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win Challengers!(If you think that all sounds a lot like a board game adaption of a digital Autobattler, we are proud to tell you that this is the first of its kind!)—description from the publisher
£40.00 £28.00
In Captain Sonar, up to eight players take on roles manning a submarine in a fierce battle against rival players. Captain Sonar: Upgrade One adds new elements to the base game, including five new scenarios, two new weapons, eight erasable markers, and different ways to play the Captain and Radio Operator roles.
£14.99 £13.50
This map is particularly difficult due to the large islands4 laminated Map sheets included
£2.49 £2.25
Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure!To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues.Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile.
£14.00 £12.60
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