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In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.The four characters are Deirdre the Priestess, Fiona the Volatile, Gerki the Sneak, and Zot the Wizard.
£37.99 £34.20
  Publisher's DescriptionGo down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.Admit it. You love it.This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.   OtherPart of the Munchkin series.Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.In May 2010, Steve Jackson Games made the "big announcement." Many rules and cards were changed. See The Great 2010 Munchkin Changeover for details. Of note to Munchkin fans, the Kneepads of Allure card, which had been removed in the 14th printing, was added back to the game but modified to be less powerful.   Sequels: The Good, the Bad, and the Munchkin Munchkin Apocalypse Munchkin Axe Cop Munchkin Bites! Munchkin Booty Munchkin Conan Munchkin Cthulhu Munchkin Fu Munchkin Impossible Munchkin Legends Munchkin Pathfinder Munchkin Zombies Star Munchkin Super Munchkin   Related Board Games Munchkin Quest   Online play Vassal does not support Munchkin anymore. Former link: Vassal Module   Pegasus Expansions Munchkin Sammlerbox Munchkin Sammlerkoffer Munchkin Promotional Bookmarks Munchkin Weihnachtsedition - The same as Munchkin, but with a promotional button that grants the wearer extra treasure (when worn in December).    Online PlaythroughThere's a great YouTube playthrough with Will Wheaton and Steve Jackson (yes, the Steve Jackson) found here LINK
£35.00 £31.50
It's Kind of a Fun Story is a getting-to-know-you storytelling game for acquaintances or a revealing party game for friends you thought you already knew everything about. Players tell stories, compete to best fit card descriptions, and sometimes steal cards from one another, in a bid to get to know each other and win!To begin, each player takes one 'Nope' card and two 'Hear Me Out' cards. The deck is then shuffled, placed in the center of the table, and ten 'Take a Chance' cards are placed beside it.On your turn you draw a card and follow its instructions. There are four types of cards. The Story Cards are worth two points, while the others are all worth one.When you draw a Story Card, you must answer the question on the card, such as 'what was your least favorite job?' or 'who was your arch-nemesis growing up?'. If for some reason you do not wish or do not have a story for the card, you may skip it and draw a new card. Another player may take a skipped card to answer on his turn rather than drawing a new one if he wishes.If you are the only one who answered the Story Card, you place it in your score pile. However, a player may discard a 'Hear Me Out' card if she also wishes to tell a story for the prompt. Players then vote on who should win the card. If you have already used your 'Hear Me Out' cards, you may place a 'Take a Chance' card into your score pile instead, in order to answer another player's Story Card. These are worth negative one point.The 'Left or Right' cards require you to decide which player on either side of you best fits the description on the card. The 'Point a Finger' card requires everyone to vote on who best fits the description. Finally, for the 'Everybody Answers' card, each player gives a brief answer to the prompt or question and then votes on who wins the card.If, during a story, the topic ever veers into territory you are not comfortable with, you simply hold up your Nope Card, and the story immediately ends. There is no penalty and the current player simply draws a new card. Nope Cards are not meant to be used in any competitive fashion, and are simply there to keep everyone comfortable with the game content.When a player wins a card they place it in their scoring pile. The first player to 7 points wins the game.Now that that’s out of the way, are YOU ready to lay all your cards on the table?The game contains 320 cards and an endless amount of stories to be shared.Trying to keep this PG? All our decks are customizable with Rated-R cards that can be removed if your mom wants in on the fun. (Or keep them, your call).-description from designer
£25.00 £22.50
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win.Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.
£19.99 £18.00
At the bottom of the ocean, no one will hear you scream!In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.Multiple maps are included with varying levels of difficulty.
£44.99 £40.50
Rhymes with Duck – Fast-Paced Rhyming Party Game Get quacking with Rhymes with Duck, the hilarious rhyming party game for families, friends, and party-goers. Players race against each other to match rhymes and avoid spelling Q-U-A-C-K, adding a fun twist of strategy and quick thinking. With a mischievous toy duck and Chuck, your ninja guide, each round brings laughter, clever wordplay, and exciting competition. Designed for ages 10+, this tabletop game is perfect for 4–8 players and offers quick, engaging play in just 30 minutes, making it ideal for game nights, parties, or travel. Compact and travel-friendly, it fits easily into any board game collection. What’s Inside 150 Word Cards 8 Answer Boards 8 Markers 1 Score Board 1 Toy Duck Instructions Key Features Fast-paced rhyming game for all skill levels Dodge the letters of shame and earn bonus points Perfect for family nights, parties, and multiplayer fun Compact, travel-friendly design Ages 10+ | 4–8 players | 30 min playtime
£19.99 £18.00
In Word Traveler, you and your friends are tourists who are checking out the sights of a new city. Each player has their own secret map of locations that they want to visit, and they'll need help from the other players to reach them.Taking turns playing the traveler and the locals, you all work together to visit as many of these locations as possible, ideally collecting all of the golden souvenirs that you find. You know only a few words of the local language, however, so the locals — that is, the other players — will do their best to interpret your clues to help get you where you want to go...without getting lost in translation.
£28.00
£20.00 £18.00
Featuring classic gameplay and gameboard, this game contains 2,400 questions in 6 categories: Geography, Entertainment, History, Art and Literature, Science and Nature, and Sports and Leisure. Players move around the board answering questions. When a player lands on a category space, they'll earn the corresponding coloured wedge if they answer the question correctly. The first player to collect 6 different coloured wedges and answer a final question correctly wins!
£30.60
Will the Merchants get their goods past the Sheriff?The bustling market in Nottingham is filled with goods from all over the kingdom. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. He’s tasked the Sheriff to inspect Merchant’s wares, looking for any illicit goods. The Sheriff’s shrewd, but not above taking a bribe to look the other way. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls?In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies.The game box contains 110 Gold Coins, 216 Goods cards, 6 Deputy cards, 6 Black Market cards, 2 Deputy standees, 6 Merchant stands, 6 Merchant bags, a Sheriff standee, a Booty tile, and a rulebook
£40.00 £36.00
Higher and higher, the construction grows. Before long, the steel girders reach dizzying heights. Fearlessly, the workers carry on, with nothing more than hardhats to protect them. The danger of collapse hangs over everything — so just make sure that nothing happens! You also have to impress Rita, the boss, if you want to be Employee of the Month. There's a lot to do, so let's get going!Men At Work is a stacking and balancing game in which players compete as workers on a job site who are carefully constructing a tower to avoid accidents and, maybe, earn Employee of the Month. The game includes three gaming modules to add loads of replayability, as well as wooden components housed within a well-designed insert for easy set up.—description from the publisher
£47.99 £43.20
The king was accidentally turned into a frog! Gather your friends, stride across the forest, and find the correct ingredients to prepare a potion that will cure him.Magic Maze Kids is a cooperative game that makes the original mechanisms of Magic Maze accessible to young players. Everyone controls all of the heroes, but only in one direction! Tutorials gradually teach you the rules, and several levels make the game evolve with the children.—description from the publisher
£32.00 £28.80
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