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122 products

  • Save -30% A Tale of Pirates

    A Tale of Pirates

    1 in stock

    Put on your captain's hat and navigate the 3D pirate ship using sand timers in this unique real-time cooperative game.As a member of an adventurous pirate crew, your goal is to be crowned Admiral of the Black, the most feared pirate ship in the Caribbean. To earn this title, you must complete dangerous scenarios in the shortest possible time frame. The most innovative element of the game is that the player uses their own 30-second sand timer as a character to be placed on the ship to perform actions. Each time a player places their own sand timer, they have to wait for the sand to run out to be able to perform the action needed. Each hole in the ship represents an area where you can perform a specific action: turning the ship, loading cannons, shooting enemy ships, repairing damage, and so forth...A Tale of Pirates (previously announced as Admiral of the Black) has ten different scenarios, ranging from ordinary pirating activities like looking and shooting, to kraken-hunting, prison breaks, treasure hunts, and much more. An app for any smartphone or tablet will lead the players along the missions, assist with scenario data, random events, multiple paths, upgrades, and gamestate-saving for later sessions. It also serves as a timer for the individual round as the typical scenario lasts 2-3 rounds, each five minutes long.The players have to react to events and maneuver the ship to fight enemy gunboats, catch rich merchant vessels, and avoid other obstacles. They must communicate to agree and organize things to do, but they have to be quick because time is always ticking.A Tale of Pirates is swift playing with simple rules, but it's exciting and involving, with great interactions among players. Unlike some other real time coop games the stress is present but not dominating. The thirty-second delays, in addition to the intermittent rounds, always allow you to catch your breath!

    1 in stock

    £44.99 £31.50

  • Save -20% American Fighting First Army Box

    American Fighting First Army Box

    2 in stock

    Contains:1x A5 Rulebook5x M3 LeeTanks4x M4 Sherman Tanks4x M3 Stuart Tanks3x M7 Priest Self-propelled Guns2x T29E1 Self-propelled AA GunsDecalsUnit Cards

    2 in stock

    £80.00 £64.00

  • Save -30% Archeos Society

    Archeos Society

    4 in stock

    Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.

    4 in stock

    £48.00 £33.60

  • Save -32% Arkham Horror LCG: Echoes Of The Past Mythos Pack

    Arkham Horror LCG: Echoes Of The Past Mythos Pack

    1 in stock

    The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are associated—Echoes of the Past introduces a wealth of player cards driven by two major themes that allow you to refine your investigator’s practiced Talent and Composure. Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.  

    1 in stock

    £17.00 £11.50

  • Save -32% Arkham Horror LCG: The Essex County Express Mythos Pack

    Arkham Horror LCG: The Essex County Express Mythos Pack

    1 in stock

    The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so. Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again!

    1 in stock

    £17.00 £11.50

  • Save -32% Arkham Horror LCG: Undimensioned And Unseen Mythos Pack

    Arkham Horror LCG: Undimensioned And Unseen Mythos Pack

    1 in stock

    Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal… A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted!

    1 in stock

    £17.00 £11.50

  • Save -28% Wild West Exodus: No Surrender Starter Set

    Wild West Exodus: No Surrender Starter Set

    2 in stock

    With a heart as blackened as his charred flesh, Odysseus Grant will let nothing stand in the way of victory for the Union. This resin and plastic set includes seven miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The No Surrender! Starter Set contains 1x Odysseus Grant 1x Alfred Woodhouse 1x William Sherman 1x Bernard Hopkins 2x Line Troop with Heavy Weapon Gatling Gun 1x Line Troop with Heavy Weapon Rocket Pod 7x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck

    2 in stock

    £50.00 £36.00

  • Save -28% Wild West Exodus: Confederate Rebellion Starter Set

    Wild West Exodus: Confederate Rebellion Starter Set

    1 in stock

    Striking out from hidden strongholds against the hated Union, the Civil War continues for Stonewall Jackson and his Confederate Rebellion. This resin and plastic set includes six miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The Confederate Rebellion Starter Set contains 1x Stonewall Jackson 1x Jefford Williams 1x Tobias Franklyn 1x Confederate Terminator 2x K9 Attack Dogs 6x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck

    1 in stock

    £50.00 £36.00

  • Save -28% Wild West Exodus: Armoured Justice Starter Set

    Wild West Exodus: Armoured Justice Starter Set

    1 in stock

    Morgan Earp is as cold and methodical in his notions of the Law as the automata under his command. The sound of the steel-shod boots drums fear into the hearts of the innocent and guilty alike.This resin and plastic set includes seven miniatures, a rulebook, tokens, templates, dice and the Action and Adventure card decks. The Armoured Justice Starter Set contains 1x Morgan Earp 1x UR-31 Heavy Lawbot 3x UR-30 Lawbots 2x K9 Gun Dogs 7x Bases 9x Unit Information & Character Unit Cards 1x Wild West Exodus Rules and Gubbins Set A Softback A5 Rulebook Condition Tokens Blast and Torrent Templates 4x D10 Dice 1x Action Card Deck 1x Adventure Card Deck

    1 in stock

    £50.00 £36.00

  • Save -43% Guild Ball: Mason's Guild Starter Set

    Guild Ball: Mason's Guild Starter Set

    1 in stock

    Masons’ play style is all about balance and subtle flexibility. They have strong but not outstanding offensive and defensive options available to them. With a good mix of buffs and debuffs forming the foundation of their combo play, they need each other to excel. They are equipped to play well during all phases of the game without a definitive focus on any key area, which is why they are the most flexible of teams to play. They have the tools and the play style to adapt to every situation, as long as you can piece them together properly. Mason rewards players who can see and build play to effect combos, and then take advantage of any situation. Nothing great was ever constructed without strong foundations. The Mason's Guild knows what is true in industry holds true on the Guild Ball pitch and their long history of success is a testament to this philosophy. Taking to the field with the finest equipment money can buy, the Masons display their wealth and influence through the impenetrable armor plates that time and again frustrate the most powerful attacks of their opponents. The twin sisters Honour and Harmony have become a force to be reckoned with since taking the field for the Mason's Guild. Well advised by the grizzled old veteran Mallet and firm favorites with the crowds they catch unwary teams off guard with their ability to work in perfect synchronization, interrupting the flow of any opposition. This set provides you with all you need to start playing the Mason's Guild

    1 in stock

    £22.00 £12.50

  • Save -44% Guild Ball: Engineer's Guild Starter Set

    Guild Ball: Engineer's Guild Starter Set

    1 in stock

    The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine, perfectly in sync with each other... Resilient in combat, accurate with the ball, the Engineers have a solid play style. Whilst not as mobile as some teams, they are able to move the ball great distances and accurately too. They excel in the mid-game, once all the pieces are in place they can control the pitch while pinging the ball around their opponent. In the Engineer's Guild you witness first-hand the evolution of Guild Ball. Bringing a whole new definition to "technical play," the Engineers are not afraid to push the boundaries, using new mechanica to give them the edge on the pitch. Some consider the ranged weaponry of the Guild to be an affront to the grand traditions of the game; other more knowledgeable observers realize they bear witness to the future of Guild Ball. Mastering the Engineers is an exercise in synergy; comfortable on the ball, they are the consummate masters of possession play. Opponents will find themselves held at arms' length; trying to pick their way through Ballista's deadly minefield and Salvo's rain of crossbow bolts just to watch Velocity accelerate away with the precision and power only a machine can achieve. This set provides you with all you need to start playing the Engineer's Guild

    1 in stock

    £22.50 £12.50

  • Save -40% Guild Ball: Colossus

    Guild Ball: Colossus

    1 in stock

    The Engineers play style is accurate and controls a lot of space. They use all their gadgets, devices and traps in order to influence the flow and direction of the game. From a distance the Engineers seem to move as one giant machine as they play perfectly in sync with one another. They are resilient in combat which leads to their solid play style. Although not as mobile as some of the other teams they are able to move the ball great distances. Once all the pieces are in place they are able to control the pitch while pinging the ball around their opponent. Contains:1x Colossus

    1 in stock

    £22.50 £13.50

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