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In Word Traveler, you and your friends are tourists who are checking out the sights of a new city. Each player has their own secret map of locations that they want to visit, and they'll need help from the other players to reach them.Taking turns playing the traveler and the locals, you all work together to visit as many of these locations as possible, ideally collecting all of the golden souvenirs that you find. You know only a few words of the local language, however, so the locals — that is, the other players — will do their best to interpret your clues to help get you where you want to go...without getting lost in translation.
£28.00
Dr. Martin Strobal, the greatest mind of our generation, lies in a coma. His Mobius Ring invention promised to change the world, but has instead given us our greatest disaster. Meant to provide the world with unlimited clean energy, the Mobius Ring malfunctioned, bathing Dr. Strobal in radiation, and creating a singularity that threatens to consume the world. We need him back, and the only way to revive him from his coma is to enter his subconscious and free him from the demons found within.Comanauts is the second installment in Jerry Hawthorne's Adventure Book system following Stuffed Fables. This game of exploration and danger builds on the mechanisms first introduced in that earlier title, providing a new experience for more mature players. Race against time to revive Dr. Strobal by exploring his tormented mind. As players work together to uncover the secrets of the doctor's subconscious, they will follow his inner child across eleven different Comazones. There they attempt to locate and overcome the Inner Demon that holds Dr. Strobal hostage. Assume the role of 22 unique avatars as you explore the dangers and secrets of each world locked inside the doctor's dream. Can you free Dr. Strobal from his own mind before it's too late?—description from the publisher
£67.99 £47.60
Prime Time is a new Aristeia! expansion that allows up to 4 players to play in the HexaDome. The fun is multiplied, while the rules and some game elements have been adapted to keep the same rhythm, feeling, and match duration of Aristeia!. The booklet includes 4 new scenarios that are exclusive to this multiplayer mode, some of which will eventually be adapted to the standard game mode.Being an experienced player is not necessary at all. Prime Time’s booklet includes an introduction which will allow rookie players to easily learn the ropes of Aristeia!, step by step, with the appropriate modifications added for 3 or 4 players. Two specific short-duration scenarios are also added to help players learn the basic concepts and mechanics of Aristeia!. Veteran players will find a section with all of Prime Time’s new rules, so they will not need to go through the tutorial.—description from the publisher
£31.50 £22.40
Anno Domini 1666 core set has been primarily designed for 2 players but it’s not the only way the game can be played. 3–4 Player scenario pack lets you enjoy Anno Domini 1666 in a bigger company. You can fight against each other, create two rival teams, or even join forces and face the Archenemy together. This expansion introduces 2 new double-sided boards which can be used not only in multiplayer games. Most of the scenarios can also be played with just two players, increasing replayability significantly. Note: You need the Anno Domini 1666 core set and 1 or 2 additional faction sets to use this expansion. Contents:• 2 double-sided boards• 2 card decks• 24 base rings (12 black and 12 white)• Rules and scenarios for 3–4 players.
£33.99 £23.80
In the region of Aqshy, even if your uneasy allies place their resources in the perfect place, your mutual enemies can be strong and unpredictable. You'll build resources to block your allies from developing their strongest options, and they'll return the favor. They'll weaken enemies and you'll try to deliver the killing blow. Each turn provides many choices, so you need to pivot as you learn the strategies best suited to your common enemy as well as your allies. One thing's for certain — whether Anvalor survives the siege on it or not, things are sure to get heated!In Warhammer: Age of Sigmar – The Rise & Fall of Anvalor, your official task is to help build and defend Anvalor together with the other factions.However, your real goal is to gather the most influence and secure dominance over Anvalor, even if it might ultimately cause the fall of the city. Gather the most influence for your faction by building city buildings and defeating enemies during vicious assaults. At the end of the game, the player who has the most influence over the city reigns supreme and secures their dominance over The Great Parch!With more than 180 tiles, nine different factions (six player factions, three enemy factions), and four play variants beyond the standard game, The Rise & Fall of Anvalor features an enormous amount of gameplay content!—description from the publisher
£58.00 £40.60
It's the eve of the French Revolution, and you are the leader of a revolutionary group, trying to best position your faction to be ready for when the revolution inevitably begins. To do so, you need money, influence, revolutionary leaders, weapons to arm them, and much more.In the bidding game Bastille, each player has three influence tiles, which will be placed one at a time in one of seven buildings around Paris. After all tiles have been placed, the players resolve each building in the order of who placed the most influence, with the player placing the most getting an extra benefit. There are only three places for influence in each building, so players will have to weigh their options carefully.In each round, a random mission that details which of the various items or symbols players have been collecting will give bonus victory points at the end of the round is revealed. After rounds four and eight (the end of the game), players score for their leaders, how far they have advanced on the Bastille track, and any secret missions they have collected. The player with the most points after eight rounds wins the game and becomes the leader of the Revolution!
£38.99 £27.30
Reavers of Midgard is a single worker placement game with elements of set collection, dice combat and engine building set in the Champions of Midgard universe.In Champions of Midgard, your quest was to become Jarl. You battled back the trolls, draugr and some of the epic monsters that once threatened the sanctity of your humble port town. Now it's time to go on the offensive.In Reavers of Midgard, you'll be looking to gain glory by raiding nearby villages for their riches, sacking well-fortified castles and battling both man and monster on the open seas. You'll not only need to take your rowdy crew of vikings and the food needed to keep them happy along for the ride but you'll also have to recruit a crew of elite warriors - the Reavers.Reavers can be used in three different ways. They can be made your ship's leader, earning you a one-time bonus and enabling your warriors to be more versatile in combat. They can also be used to rally more warriors to your cause, filling your ship to the brim with the right fighters for the right situations. Finally, they can also be used to help your crew specialize, earning you a bonus every time your crew sails into battle.Whoever can earn the most glory after six rounds will be the winner.
£68.00 £47.60
Description from the publisher:In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.The Colonists is designed in different levels and scenarios, and even includes something akin to a tutorial, with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts).The Colonists FAQ
£89.99 £63.00
The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions.Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired.The Fire and Ice expansion is not required, but the material for them is provided.—description from the publisher
£49.99 £35.00
Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
£36.99 £25.90
Shadowrun: Sprawl Ops is a competitive game for 2 to 4 players that can be played in 60 to 90 minutes. In this cyber-punk worker-placement game, each player controls a team of Shadow Runners that they can send on missions, loan to other players (for a fee, of course), and upgrade with new tech and equipment. Missions are resolved by rolling combinations of custom dice. A diverse team of Shadow Runners gives you access to more combinations of dice, and your upgrades add even more dice to your pool. Take on smaller missions to earn creds. Then, put those right back into more experienced runners, and better gear. Once you think you've got what it takes, send your runners out to attempt to collect one final score. If you fail, don't worry, your doc-wagon contracts will keep your runners in the game. The first player to successfully complete the final mission, and collect that last big score wins the game!
£47.99 £33.60
This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.
£12.60
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